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Those daring to enter the exciting fantasy universe of Lusternia will find themselves plunged into a multi-planar realm where factions struggle to amass reservoirs of magical energy simply to survive. Within the Basin of Life, an alien evil has corrupted much of the land and people, making Lusternia a broken and perilous place. With the return of those Elder Gods who escaped the ancient divine wars, a new age of uncertainty dawns. What power shall next ascend to dominate the world's limited resources?

Lusternia: Age of Ascension, the latest quality online text RPG game released by Iron Realms Entertainment, breaks new ground by presenting a dynamic roleplaying environment that pioneers innovative new features, quests and skills. Lusternia is sure to challenge experienced gamers and delight those new to the genre of text worlds. You may want to peruse our New Player Guide or jump right in and Play Now!

Innovative Features
Power and Feats:
The most spectacular abilities are known as feats and are regulated by a system of power renewal. Power is drawn from the nexus a player is connected to, and some skills require the power be drawn from a specific nexus.
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.
Ships of Aetherspace :
Players can travel through the cosmos on aetherships, encountering extraplanar creatures and discovering strange new realities. Players custom build their aetherships through the use of special modules and their own creativity.
Trade Skills:
Each player may take one trade skill from among eight choices. Not only do these trade skills offer an avenue of income but also provide benefits beyond simple item crafting. A cook can pump up a crowd with a hero's fete! A jeweler can create the perfect gemstone that only you can handle! A poison expert gains the secrets of immunizing him or herself!
Simplified Skill Tree:
Many skills have branches that follow a basic skill tree that allow some customization among players.
Influencing NPCs:
Skills designed to non-violently battle non-player characters, an alternative to the "hack and slash" method of experience gaining. If you are defeated in one of these ego battles, you will lose experience. If you win, however, not only will you gain experience but also influence the mob in some manner. Seduce the barmaid! Make the Captain of the Guards paranoid! Beg from the shopkeeper and maybe he'll give you his favorite smoking pipe or, better yet, some gold!
Customizable Government:
Leaders of major cities can choose a political structure and governing style for their cities. Could you be living in a despotic religious society? A benevolent government bent on world conquest?
Influencing Villages:
Just as players influence non-player characters, so too do the major powers influence entire villages. As players gain rank in their city, they will also gain special influence skills to sway villagers to their cause. Once a village is under a city's sphere of influence, it will be fixed for a period of time determined by the city's government structure and ruling style.
Dynamic Economy:
Dozens of quests will cause a village to produce greater quantities of the valuable commodities needed to craft items. Most quests are simple and straightforward. For example, leading the cow to the dairy will produce milk or killing the cow and selling it to the tanner will produce leather. Other quests will permanently effect a village's commodity output. For example, enslaving a farmer will cause the village the farmer was abducted from to produce less grain and the village the farmer was enslaved to produce more grain. Villages that are under the sphere of influence of a city will tithe a portion of the commodities produced to their liege city. The amount of the tithe is determined by a city's government structure and ruling style.
Conflicts of Power:
By power, we mean the pure magical energies that energize the nexuses of power, which players need for their specialty feats and cities need to defend themselves. There are several ways to gather power, such as mages harvesting power on the elemental planes. Some methods of gaining power for your nexus will come at the cost of another nexus! Also, power is gained through villages that are under a city's sphere of influence. The amount of power generated by a village is, again, determined by a city's government structure and ruling style.
Amazing Quests:
One of the top quest designers in the field has spent a year developing hundreds of quests for Lusternia that range from the simple to the complex. Many of these quests require logic and deduction to unravel, head-scratchers that are sure to be a hit among those who enjoy puzzle solving. Also, some quests cannot be solved the same way twice--so beware those who think quests are easy to re-do! Can you solve the murder mystery at Stewart Mansion? Will you be able to match up the star-crossed lovers at Chateau d'Amour? How about designing the weapon that will pick the next Orc Chieftain of Acknor?

These features and many more await all intrepid adventurers.

 

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News
February Vesteran honours
March 11, 2010
The February Vesteran Honours were announced! Congratulations to Kalaneya who won the bardic contest with the short story "Bury Your Dead!", and Alvalek who won the artisanal contest with the portrait of "Shadow Faeling Ritualist"! Check them out!
Great Hunt Weekend!
March 1, 2010
Congratulations to Sidd who won the Great Hunt over the weekend! Second place went to Fillin and third place to Lehki. Others who placed for credit prizes were: Lehki, Vathael, Meir, Inagin, Eamon, Veyrzhul, Rika and Estwald.
Chancel of Clangoran Mysteries
February 19, 2010
Mysterious dark dwarves overthrew the dwarven kingdom using foul magics! Thus, the Chancel of Clangoran Mysteries was unearthed and many secrets uncovered!
Trial of Ascension: Rise of Fillin
February 15, 2010
During the Trial of Ascension, two Sealbearers faced off for the final event as the six others stepped back: Ceren Valtyros of the Geomancers bore the Seal of War, and Talan Ysav'rai of the Harbingers who bore the Seal of Life. Surrounded by their allies, Ceren and Talan fought grueling battles throughout the astral plane against each other and against the hideous abominations manifested by Kethuru. In the end, Ceren mastered the Staff of Ascension and reformed the Nine Seals. In doing so, he ascended and is now know as Lord Fillin of the Realm of War. Congratulations, Lord Fillin!
Challenge of Beauty
February 8, 2010
Congratulations to Kharaen who won the Challenge of Beauty! Second place went to Narynth , third place to Incabulos, fourth place to Arel, and fifth place to Arte.
Challenge of Death
February 8, 2010
Congratulations to Sidd who won the Challenge of Death! Second place went to Ixion, third place to Xenthos, fourth place to Inagin, and fifth place to Solanis.
Challenge of Life
February 7, 2010
Congratulations to Talan who won the Challenge of Life! Second place went to Sidd, third place to Xenthos, fourth place to Inagin, and fifth place to Ixion.
Lisaera's Awakening
February 5, 2010
While meditating, the personality of the Elder Goddess Lisaera was splintered into three fragments. Mortals were able to bring the fragments together and awaken the Silver Goddess, who now recovers within the Serenwilde Forest.
The Holy Light of Celestia
February 3, 2010
The skill of HolyLight has been unveiled as part of the Sacraments skillset!
Double XP Thurdays
February 2, 2010
Earn double experience on every IRE game on Thursdays from midnight GMT to midnight GMT for the month of February.