Desdemona2004-11-12 08:42:17
The Ellindel Arboretum Institution for Flora Preservation and Research is a global surging to become the vanguard on plant life investigation and the creation of new alternative treatments to daily troubles. Endeavoring with the unique purpose to investigate plants deeply, trying to discern their composition, usages as a intent to improve the life quality of every sentient being. An institute engaged on a commitment to maintain beaming fertile vegetation, constantly preserving it from ever entering endangerment, while also preventing any shortage to an ever more demanding growing population. Specialists possessing the most advanced technologies, and research techniques, constantly come across new discoveries regarding the herbal benefits of plant life as a solution for every possible ailment and rendering even more nutritional values to current food sources. With ever expanding facilities, with stations that enable for the study of plants and the creation of hybrid plants creating all new herbs, with the intention to serve as alternatives for anything. Locating within an entirely autonomous, and dynamic biodome, plants are carefully designed to grow on recreation of their natural habitats. Allowing detailed research of plants within their habitat, enabling the manipulation to create stronger and more adaptable herbs, destined to the reintroduction there exterior surroundings. The institute proves to be the solution to maintaining the balance within ever conflicting forces within nature, the daily exploitation of natural resources, without ever harming the sensitiveness that all components within nature create.
Okay, within this intro paragraph, you can find the goals of the institution, ways that could be achieved, the availability within the institute and benefits to every single factor of nature, and our interactivity with nature. Right now, I will describe in greater detail some of the research that would be conducted within the institute, and products of said research.
Department of Epidemiology-
-Venomist’s Vestibule:
Herbalits and venomists work hard in hand pursuing to discover antidotes to any venom, and creating amalgams that will induce temporal immunity against a venom. Requiring the careful extraction of venoms, and exposure to different herbal mixes, to fulfill further discoveries to sort out any poisoning symptoms, and quicker ways to counteract such maladies. Also, by creating ways to enhance the power of the venoms, and ways to apply, making revolutionary changes on the usefulness of weapons in combat
Basically you would have those who can extract venoms, work hand in hand with those who provide herbs. The herbalists would gather to make mixes and compounds derived from their herbs, expose it to venoms and study any chemical reactions. To later on find ways to nullify the poisons once entering a system, also working on the inverse to allow venomist finding other ways to further improve the venoms of their trade causing them having a massive impact on daily combat.
-Nutrition Corner
Those that engage on the cooking trade would work out with herbalist to find ways to enhance the nutritional values of food, by finding ways to implement herbs within the food, increasing the impact they can have in a individual. Also, by increasing how satisfying a meal can be, they would result on ending famine.
In here, cooks would be able to make more food, make food more capable on satiating someone, and improving whatever biological or chemical impact they can have on a persons’ stamina and health.
-Botanical Horticulture
In a specialized greenhouse, herbalists would be able to grow every herb possible in complete imitations of their original habitat, while allowing them to have control on the herbal population, and seeking ways to further increase the curative properties of herbs, also creating herbs capable of baring harsher natural conditions. Herbalists would also be able to creating hybrids of plants, creating plants with entirely new attributes and benefits, raging from curative properties to simple aromatic and ornamental purposes.
This is basically self explanatory. Herbalists would find ways to sustain plant life, and ensuring that they can also satisfy any herb demand made by the market. Also, they would seek to create new plants with additional properties and new purposes.
-Concoction Brewery
Alchemists working hand by hand with herbalists would count with their own provision of necessary herbs for their elixirs, while having exposure to any new herbal creations that would increase the power of their alchemistic remedies.
-Department of Crafts
-Herbalists alongside forgers, and general craftsmen, would find ways for plants to benefit their trade, by creating ointments that with decrease the decaying process of their wares, while also providing extra luster. Along with clothes, herbalist would find alternative textiles to the current ones, creating more durable and fresh fabrics. As for enchanters, they would find ways to increase the power of their enchantments and durability by creating mixes that would induce greater capacities within them.
As you can, see, said non-profit organization would be the solution to our every day problems. It would improve everyone trade at close to no expense. This institute could be able to ensure that there is no lack of herbs, and expand to new horizons the quality of mortal life.
As for how it works. Seeing how Serenwilde has the Ellindel Arboretum, the institute could exist there, just specialize and evolve. Pay Abeytu a yearly fee to be a caretaker, plus a teleport target (Teleport Abeytu) for all institute members. As for member benefits, aside from an increase life quality, they could relax on the institutes' seren gardens and warm water springs.
Think of the possibilities!
Okay, within this intro paragraph, you can find the goals of the institution, ways that could be achieved, the availability within the institute and benefits to every single factor of nature, and our interactivity with nature. Right now, I will describe in greater detail some of the research that would be conducted within the institute, and products of said research.
Department of Epidemiology-
-Venomist’s Vestibule:
Herbalits and venomists work hard in hand pursuing to discover antidotes to any venom, and creating amalgams that will induce temporal immunity against a venom. Requiring the careful extraction of venoms, and exposure to different herbal mixes, to fulfill further discoveries to sort out any poisoning symptoms, and quicker ways to counteract such maladies. Also, by creating ways to enhance the power of the venoms, and ways to apply, making revolutionary changes on the usefulness of weapons in combat
Basically you would have those who can extract venoms, work hand in hand with those who provide herbs. The herbalists would gather to make mixes and compounds derived from their herbs, expose it to venoms and study any chemical reactions. To later on find ways to nullify the poisons once entering a system, also working on the inverse to allow venomist finding other ways to further improve the venoms of their trade causing them having a massive impact on daily combat.
-Nutrition Corner
Those that engage on the cooking trade would work out with herbalist to find ways to enhance the nutritional values of food, by finding ways to implement herbs within the food, increasing the impact they can have in a individual. Also, by increasing how satisfying a meal can be, they would result on ending famine.
In here, cooks would be able to make more food, make food more capable on satiating someone, and improving whatever biological or chemical impact they can have on a persons’ stamina and health.
-Botanical Horticulture
In a specialized greenhouse, herbalists would be able to grow every herb possible in complete imitations of their original habitat, while allowing them to have control on the herbal population, and seeking ways to further increase the curative properties of herbs, also creating herbs capable of baring harsher natural conditions. Herbalists would also be able to creating hybrids of plants, creating plants with entirely new attributes and benefits, raging from curative properties to simple aromatic and ornamental purposes.
This is basically self explanatory. Herbalists would find ways to sustain plant life, and ensuring that they can also satisfy any herb demand made by the market. Also, they would seek to create new plants with additional properties and new purposes.
-Concoction Brewery
Alchemists working hand by hand with herbalists would count with their own provision of necessary herbs for their elixirs, while having exposure to any new herbal creations that would increase the power of their alchemistic remedies.
-Department of Crafts
-Herbalists alongside forgers, and general craftsmen, would find ways for plants to benefit their trade, by creating ointments that with decrease the decaying process of their wares, while also providing extra luster. Along with clothes, herbalist would find alternative textiles to the current ones, creating more durable and fresh fabrics. As for enchanters, they would find ways to increase the power of their enchantments and durability by creating mixes that would induce greater capacities within them.
As you can, see, said non-profit organization would be the solution to our every day problems. It would improve everyone trade at close to no expense. This institute could be able to ensure that there is no lack of herbs, and expand to new horizons the quality of mortal life.
As for how it works. Seeing how Serenwilde has the Ellindel Arboretum, the institute could exist there, just specialize and evolve. Pay Abeytu a yearly fee to be a caretaker, plus a teleport target (Teleport Abeytu) for all institute members. As for member benefits, aside from an increase life quality, they could relax on the institutes' seren gardens and warm water springs.
Think of the possibilities!
Daganev2004-11-12 08:53:56
that belongs in game... post it there.
Unknown2004-11-12 10:47:05
QUOTE (daganev @ Nov 12 2004, 07:53 PM)
that belongs in game... post it there.
Agreed. It is a fantastric proposal though.
Unknown2004-11-13 01:50:17
GREAT!
er...dumb it down for me?
er...dumb it down for me?
Desdemona2004-11-13 03:12:41
Well this thread was initially posted as a joke, because I really don't believe such "institution" could be created on realms. Basically, I just suggested a way that people from every trade could gather to improve their trades, and faciliate each other whatever things they need for their trade. Along with possible "investigations" to create new things: herbs, enchantments,textiles, etc... to be implemented within daily life in a near future. Also, it would surely work as a way to constantly keep any demand satisfied, especially those that are considered needs. In the initial post, I stated how we might as well use the Ellindel Arboretum as homebase, and construct any needed rooms or whatever, as a gathering point for all those who wish to act as researches and join the global community that this institute could be. Again, this proposal was most meant as a joke, because I don't think it can actually be achieved for diverse factors. One, it may be a bit too complex to impliment within the realms, two people disagree more than they agree so any attempt to get organized is 90% ensured to be assailed by the storm of opposition. Also, if such institute ever managed to exist, and people do end up getting organized, you would simply remove other difficulties that the realms already offer. Of course, you would still have new difficulties trying to mantain the institute stable and achieve whatever purpose it has. Though, if someone who can tell me that something like this institude can eventually be created on realms, I will try to improve it and find more support to finally try implement said idea onto realms.
Don't regard this post very seriously.