Unknown2004-11-15 02:17:26
On Aetolia vampires have a skill called PsyCombat, and I was thinking that Warriors could have something similar, only in the guise of a duel, and that it would take endurance/health instead of mana. Here's a basic outline I have in mind:
REST -
Regenerate endurance and health, albeit slowly. (1% per two seconds)
JAB/WHACK - 3% max. endurance
This is the easiest attack to perform, and only takes away your balance for three seconds. However, the amount of damage you do is usually low. (1% to 5% health)
HACK/BLUDGEON - 9% max. endurance
This attack is slightly more costly, and it takes you five seconds to regain balance. The amount of damage is improved. (1% to 15% health)
SKEWER/CRUSH - 18% max. endurance
A very costly attack. Six second balance, capable of dealing high damage. (1% to 30% health)
SKINBREAK - 15% max. endurance
Deals some damage (%1 to %10), and every time an opponent attacks they lose 3% health from bleeding. Resting for about five seconds allows your skin to mend.
PARRY - Half the cost of whatever attack it blocks.
Parries one blow. You may use it while resting. Upon blocking the blow, you lose balance for two seconds.
CHARGE - 10% max. endurance
Charge your enemy. The lower your opponent's endurance, the more likely this will work. You lose balance for three seconds, whereas they lose balance for ten seconds. They will also lose 20% max. endurance.
BEHEAD/HEADCRUSH - 40% max. endurance
If your enemy is lower than 50% in health and endurance, this will instantly kill them. If not, you will lose balance for ten seconds.
FLEE - 30% max. endurance
Allows you to run from the duel. This takes ten seconds, during which time all damage to you is doubled. You are not able to do anything else while fleeing.
Thoughts?
REST -
Regenerate endurance and health, albeit slowly. (1% per two seconds)
JAB/WHACK - 3% max. endurance
This is the easiest attack to perform, and only takes away your balance for three seconds. However, the amount of damage you do is usually low. (1% to 5% health)
HACK/BLUDGEON - 9% max. endurance
This attack is slightly more costly, and it takes you five seconds to regain balance. The amount of damage is improved. (1% to 15% health)
SKEWER/CRUSH - 18% max. endurance
A very costly attack. Six second balance, capable of dealing high damage. (1% to 30% health)
SKINBREAK - 15% max. endurance
Deals some damage (%1 to %10), and every time an opponent attacks they lose 3% health from bleeding. Resting for about five seconds allows your skin to mend.
PARRY - Half the cost of whatever attack it blocks.
Parries one blow. You may use it while resting. Upon blocking the blow, you lose balance for two seconds.
CHARGE - 10% max. endurance
Charge your enemy. The lower your opponent's endurance, the more likely this will work. You lose balance for three seconds, whereas they lose balance for ten seconds. They will also lose 20% max. endurance.
BEHEAD/HEADCRUSH - 40% max. endurance
If your enemy is lower than 50% in health and endurance, this will instantly kill them. If not, you will lose balance for ten seconds.
FLEE - 30% max. endurance
Allows you to run from the duel. This takes ten seconds, during which time all damage to you is doubled. You are not able to do anything else while fleeing.
Thoughts?
Thorgal2004-11-15 09:38:04
Or they can...just fight eachother with the skills they have?
Daganev2004-11-15 09:47:36
I like the idea of dueling, except I never did pyscombat because didn't quite see the point. But if you could actually use duelling to win a girl, or contest a political position, I'm all for it.