Roark2004-11-22 19:38:15
The boost to STR's impact on body part wounding damage obviously was intended to make tae'dae more useful as knights. This distinguishes two types of knights: the fast poison-based aslaran and the slow damage-and-wounding-based tae'dae. I want to know: how has this worked out?
Unknown2004-11-23 00:31:24
I think... two other Tae'dae come to the forums. At a guess.
During the one PK situation i've been in since the change, I broke someone's jaw twice in a fairly short duel using smite down, so from what little I saw I see it as a nice improvement.
During the one PK situation i've been in since the change, I broke someone's jaw twice in a fairly short duel using smite down, so from what little I saw I see it as a nice improvement.
Unknown2004-11-23 00:37:14
The fact that Brood Viscanti have one less strength then Tae'Dae but no slower balance and equilibrium (Level 3), strikes me as a little odd, why bother with Aslaran and Tae'dae? Viscanti have pretty much the most important positives without the huge negatives. Ur'Guard Brood Viscanti just do an insane amount of damage over time, with their 21 average strength, or more if they get +1 from fortuna.
Richter2004-11-23 00:43:15
During beta, we decided Aslaran bonecrushers would rule. I'd have 14st, and a level two speed bonus.
I still plan to reincarnate, and would love to see me vs Daganev or someone.
I still plan to reincarnate, and would love to see me vs Daganev or someone.
Drago2004-11-23 02:58:58
I don't think the strength of the Tae'Dae really does that much except overall damage. I know that I could have Gwynn beating on me and I'd die to his straight damage before I got any serious effects on my limbs.
When I do manage to get damage.. what few afflictions he gets through my armor, most of which are really annoying, I can cure fairly quickly without sacrificing much offense.
Gwynn put my limbs to 'heavily damaged' in two connecting attacks, his next attacks would usually get the first break afflictions. It wasn't until we sat there, him attacking me and me just healing, that he started getting concussions, bust organs and factured limbs.
When I do manage to get damage.. what few afflictions he gets through my armor, most of which are really annoying, I can cure fairly quickly without sacrificing much offense.
Gwynn put my limbs to 'heavily damaged' in two connecting attacks, his next attacks would usually get the first break afflictions. It wasn't until we sat there, him attacking me and me just healing, that he started getting concussions, bust organs and factured limbs.
Daganev2004-11-23 12:25:44
I'm very happy with the change to strenght. I now feel buff and damaging and people actually tell me my hits hurt. However, Viscanti as someone else pointed out, make me feel like I don't have a cool bonus over other races, the one thing I do have, is high charisma, which lets me influence better. But an Igasho has the same strength of a viscanti, lower intelegence and slower balance.
Everyone hates downgrades, but what if that one point extra in the 20s had the same affect as like 5 extra around 12. Kinda like how going from Inept to Expert take just as much lessons as Mythical to Transendant.
Or... give some races a cap on certain attributes. Like a tae'dae can never have 12 intelegence. A viscanti can never go above 20 str. And then have the algramithic stat points. I do think this is the reason why D&D had stat caps.
Lusternia appears to have a lot more stat building skills than other games, and I think this shows in combat differences. Now that I think about it I think Algromithmic Stats and Racial stat caps would be very helpfull to making different types of combatants equally viable.
Everyone hates downgrades, but what if that one point extra in the 20s had the same affect as like 5 extra around 12. Kinda like how going from Inept to Expert take just as much lessons as Mythical to Transendant.
Or... give some races a cap on certain attributes. Like a tae'dae can never have 12 intelegence. A viscanti can never go above 20 str. And then have the algramithic stat points. I do think this is the reason why D&D had stat caps.
Lusternia appears to have a lot more stat building skills than other games, and I think this shows in combat differences. Now that I think about it I think Algromithmic Stats and Racial stat caps would be very helpfull to making different types of combatants equally viable.
Unknown2004-11-23 16:30:59
I'm a tae'dae, but unfortunately it doesn't affect me much. Cudgel damage is based on intelligence.
Unknown2004-11-23 18:10:44
brood viscanti can't keep up with the health regneration of a tae'dae though, not to mention the level 3 resistence to cutting and blunt. Tae'dae are wildly more tanky then brood viscanti can ever hope to be. To say that it's not fair because brood viscanti are almost as strong is like Master Viscanti saying its not fair that Imperial Merians are better mages (smarter, and eq bonus).
They're a different race with different things going for and against them.
They're a different race with different things going for and against them.
Thorgal2004-11-23 19:29:11
Viscanti have lvl2 slower sipping, while Tae'Dae have lvl3 faster sipping, I think that'll kinda even out any imbalances between those two races.
Gol2004-11-23 19:30:09
As an igasho...I've not fought much. But using the crush skill in bonecrusher, I've taken out peoples legs totally in one hit. The 'You elegantly swing a mace, taking suchandsuchs leg out from under them'. I've hit myself with it on rebounding to, and it totally blasted my leg. Normal hits seem to be nasty to.
An example. Using the crush skill... I got this on both hits to someone:
Focusing on his head, you strike at (Anon) with a shining mace. You pound his
face with gusto.
An example. Using the crush skill... I got this on both hits to someone:
Focusing on his head, you strike at (Anon) with a shining mace. You pound his
face with gusto.
Daganev2004-11-23 20:55:33
ahh my bad I was thinking of dracnari who have all the intelgence so they can use all the knightly healing abilities.
Viscanti have the same int as Tae'dae... however, as far as the knight class goes... better offences, is much more usefull than damage only defence. Especially against a magic user.
but then again... Viscanti are suppose to be popular in magnagora.
Would be intrested to see how the dracnari knights compare to tae'dae though.
Viscanti have the same int as Tae'dae... however, as far as the knight class goes... better offences, is much more usefull than damage only defence. Especially against a magic user.
but then again... Viscanti are suppose to be popular in magnagora.
Would be intrested to see how the dracnari knights compare to tae'dae though.
Thorgal2004-11-23 21:00:38
A dracnari warrior with surge is about the combination with the most health. Since surge cuts your mana in half, and adds it to your health, 15 con, 14 int, is gonna make for a whole load of buff.
Daganev2004-11-23 21:13:32
right, lots of int, lots of tankpower, no balance problem decent strenght..
Murphy2004-11-25 06:59:48
Most brood-viscanti knights have 18 str deffed up, +2 lichdom and if you haver highmagic anohter +1.
No balance disadvantage either. And with 148-161-190 maces (runed up) I don't do too badly. For refence on leg-whoring as i call it (repeated knockdown) see rafael, I'll post up the log if i can find it.
No balance disadvantage either. And with 148-161-190 maces (runed up) I don't do too badly. For refence on leg-whoring as i call it (repeated knockdown) see rafael, I'll post up the log if i can find it.
Gwynn2004-11-25 07:42:41
People with a magic based attack do me 1.2k damage (with resistance). That level 3 magic susceptibility is really nasty. Probably even more nasty to me than the slow balances.
The only thing I dislike about Tae'dae is the Level 3 slow experience gain, so very annoying. I'd gladly trade it for level 2 slow experience and level 2 slow waking (which makes ic sense, you know, bears hibernating and stuff).
Tae'dae are a nice race though, stat wise (they have awesome rp potential to begin with). They're very extreme, which is exactly like their personalities (at least as I imagine it).
The only thing I dislike about Tae'dae is the Level 3 slow experience gain, so very annoying. I'd gladly trade it for level 2 slow experience and level 2 slow waking (which makes ic sense, you know, bears hibernating and stuff).
Tae'dae are a nice race though, stat wise (they have awesome rp potential to begin with). They're very extreme, which is exactly like their personalities (at least as I imagine it).
Unknown2004-11-25 12:51:22
All of you who think Tae'dae should be slow and sluggish:
Ever seen a grizzly sprint at full speed? :ph34r:
Most of that massive body is muscles and muscles only.
'course, my Tae'dae is kinda lazy *Grins*
Ever seen a grizzly sprint at full speed? :ph34r:
Most of that massive body is muscles and muscles only.
'course, my Tae'dae is kinda lazy *Grins*
Unknown2004-11-25 21:37:29
I don't really understand the level 3 slower balance...grizzly bears CAN move quite fast when they need to. However, the level 3 slower equilibrium makes sense. Since that's mental potency, and tae'dae are well known for having very little going on upstairs.
Daganev2004-11-25 21:51:07
Balance != speed. We are fast, that is why a tae'dae knight as no problem sprinting, but at the same time we are wide, so it takes longer for our body parts to get back to the same position they use to be in.
I do not think we need to move any slower... and with sprint, I'm slightly upset I can't sprint while on my donkey.
I do not think we need to move any slower... and with sprint, I'm slightly upset I can't sprint while on my donkey.