Housing

by Richter

Back to Ideas.

Richter2004-11-22 20:49:03
I want a house. I want to give the company money. Bow to my consumer demands!

But, really, I do want some kind of a guildhall structure in Glomdoring, or a Tradehall, or a house for me.

That is all.
Unknown2004-11-22 20:54:01
I think Housing is going to be sorted out. Please say they'll be cheap, like 50cr per room including the base room, for the first month? Rather than the insane Aetolia prices that I ALMOST contemplated wasting precious IRL money on but didn't because they were too high?

Well, if they are 50cr per room, I'll buy a hill-house in the Seren, similar to the hobbit houses in LoTR, except sort of slanted downwards into the ground like a badger set or fox den. Of course, it'll be big enough to house a seven foot tae'dae. I'll have a fireplace, a small eating-table for one, and an unkempt bed in the corner. It won't be very big (in proportion to Cronus, obviously) , but it'll be cosy.
Unknown2004-11-23 04:37:54
I don't want them cheap, nor super-expensive.

I don't want houses springing up everywhere.

I don't like Achaea's subdivisions.

Maybe a strict comm cost like wood+stone Imp has, along with credit cost? Dunno.
Unknown2004-11-23 11:44:06
i'd liek to see housing and that at a reasonable price.
Unknown2004-11-23 14:44:37
I think having a commodities cost and a time until your new house is built is more realistic and would fit in perfectly with the rest of Lusternia's economy. Perhaps the credit cost could be considered as obtaining a permit to build on the property, and then you have to use your commodities to begin the actual construction.
Unknown2004-11-23 15:44:50
and it could be supplemented with the woodcrafting and masonary skills. If your proficient with those skills, you can build your own house. if not, you have to hire some one.
Richter2004-11-23 20:45:07
The problem with that is house submissions... they have to be divine approved.

Though, I do like the comm idea.
Unknown2004-11-24 08:39:59
I wonder if I can buy a multi-room garden, Alyvia wouldn't like living in a building, On Imperian, I know you could build outside rooms with your house, think they'll let me do -all- outside?
Unknown2004-11-24 09:34:35
A possible way to keep houses from appearing EVERYwhere: require commodity upkeep every few years. You're going to need to repair the fence, polish the garden gnomes, and haul the thorn beasts out of the moat now and again. Houses that go too long without upkeep start decaying. This will obviously not be a FAST process (the things probably cost credits, after all), but it also keeps some guy who was last on three years ago from hogging the prime real estate. Houses built in cities, villages, or communes might even require taxes along with/in place of commodities or be auctioned off...
Unknown2004-11-24 16:37:07
So if you go into torpor for a bit, you lose your house? They better be cheap then.
Richter2004-11-24 18:36:28
I don't like the idea of spending hundreds of credits to have it dissappear on me.
Unknown2004-11-24 19:44:00
And having to pay commodities every year for the rest of your life? Pfft. No house for me if that system goes into place.
Unknown2004-11-24 20:55:17
I don't think houses should cost credits at all. It should take Divine approval (so nothing stupid gets by), a bunch of commodities, and a gold fee (worker's wages).

I also like the idea of upkeep and being active to keep your house, and selling houses could be an interesting business.

I'll expand further on upkeep. It's sort of like buying a new pack every thirty or forty months. Since with my idea it wouldn't cost credits, decay should still apply. But if decay were to be put in for buildings, would it be applied to all buildings in a city? The leader and the council would have to raise funds to repair them.
Unknown2004-11-24 21:01:38
Nice idea, Ellara...now I'm wondering if something related to this would be useful in the Labour skill thready thingy. Having citizens either hire workers or get their hands dirty to keep their city/commune/circus tent nice and clean would be an interesting option. You could always divert funds towards, say, economic or military growth, but if you haven't balanced your public works properly (by which I mean dropping a few thousand gold in the bank every IC year or making chain-gangs of novices armed with brooms and dustpans) your very rich city might not look quite so rich...

Of course, some might view this as Another Freaking Detail. Perhaps only certain parts of a city would need to be rebuilt, with a few given structures designated as magically delicious? Thoughts?
Hazar2004-11-24 21:52:17
I agree with Ellara. Whole-heartedly.

But whatever you do - NO SUBDIVISIONS. The only thing those waste-dumps are useful for is ratting.
Silvanus2004-11-24 21:56:21
I'm sorry I was into Achaea for a whole 2 weeks then Aetolia had opened up... someone explain to me what subdivision is?
Unknown2004-11-24 22:38:51
I like the gold idea, comm idea. And if you don't like the idea of decay: think of this:

If you buy a shop, go inactive, don't pay taxes for an RL month, it doesn't matter how much you payed for the shop, the city will take it.

Perhaps the city can choose to handle housing upkeep costs, and charge taxes.
Unknown2004-11-24 23:02:25
Subdivision is like a district in the city, but you can't walk around in it normally. You HAVE to view it in a wilderness map. (Which suck).

This is what happened when some players designed sanctoriums in Aetolia:

Some NPCs were drafted in as builders. At the place of the player's choice, the NPC would go once every RL hour to this place, to recieve the alloted amount of gold and commodities to begin work. (Like, a wood sanctorium would require 2000 gold and a few wood pieces every time the architecht came back). You could PROBE SANCTORIUM to see how far it had gone.

Anyone can pay the architecht, so you could give gold to your friends if you weren't planning on being around for a few hours.

The architecht would leave after five minutes after arriving if nobody payed him. If you DO pay him, he will leave but the percentage will slowly rise as the invisible builders arrive to do work. Then he'll come back after another hour.

Obviously, you can't be here every hour of the day. So the architecht would come back every hour, for five minutes, until the job was completed. You could let it span for weeks if you wanted.

I would REALLY love this idea to be implemented, seriously. Instead of sanctoriums, it would be one room, however, so it might take a while to build a large mansion. The descriptions of the rooms would be approved by the Gods before they would code the NPCs to go to the same spot every day.

Different architechts/sculptors for each city/commune would be great, too. Merian architechts for Celest, viscanti masons for Magnagora, elven building-masters for Serenwilde.
Unknown2004-11-25 00:02:35
I like that idea, Iggy. Agreed wholeheartedly.
Unknown2004-11-25 01:52:04
I should've remembered that, since I had an Aetolian character who was active when Spinesreach was doing a lot of remodeling...d'oh! It was a really fun way to expand the size of a settled area, and built a lot of community spirit since every little bit helped, even the occasional novice dropping off a hundred gold here and there. The question, naturally, is whether the builders would be paid in gold, commodities, both, or something else (maybe someone could drop lunch by for the workers one day?).

Let's keep hearing the good ideas! I want me a house!