Poisons

by Luthe

Back to Ideas.

Luthe2004-11-28 05:11:18
I've been thinking for a few hours now trying to think of some sort of artifact to help herbalists, Poisonists, and the other trade skills without some sort of artifact. So far i've been thinking for Herbalists something like this

A Pair of Gardening Gloves:
These gloves allow the herbalist wearing them to pick 2 plants at once greatly decreasing the time in which they harvest.

It will increase the productivity of the herbalists by alot, they unlike everyone else must take everything seperately. Enchanters could have a similar artifact called Enchanters BOon or something thats actually creative.

Now my problem, Poisonists really have nothing they could have help with as far as artifacts go but i want something to show i'm a poisonist. Any Ideas other than my title?
Unknown2004-11-28 05:46:25
QUOTE
poisoner

\\Poi"son*er\\, n. One who poisons. --Shak.


Not poisonist. bruce_h4h.gif

Aaaanyway. How about something that lets them put more doses of a poison into a vial, or extract more/faster? I don't know a whole lot about that skillset, however.
Luthe2004-11-28 06:08:56
Well you get the corpse of the animal you need, you extract it, it takes 1 balance to fill a vial, if you're trans i think you get 50-60 coats but i'm not sure. Thats the just of the skillset, if you have any more questions just ask.
Unknown2004-11-28 06:24:27
Ah, I see. Then how about some sort of magical snake gem thing that allows you to extract 70 doses. Or increase the chance of a poison extracted with that artifact working.
Richter2004-11-28 08:22:55
Or make them more potent?
Shiri2004-11-28 13:58:32
I like that last one, Richter. It sort of negates the style of Aslaran being a sort of quick poison-stabbin' fighter when pretty much anyone who can fight is practically immune to poisons 'cause of resilience and what have you anyway. Something to give it an increased hit chance would be great.