Nementh2004-11-28 23:56:28
I was wondering if anyone would like to help me devolp a system or the such, I don't mind gathering the trigger lines, already starting and have quite a few already, I just don't have a feel for PERL, and only a mediocre feel for zMud... if anyone would like to help with this, send me an IM on AIM, 'Nementh02'
I do not want to buy a system, just want to have help making one so I know how to do it well...
I do not want to buy a system, just want to have help making one so I know how to do it well...
Neale2004-11-29 01:17:10
Why don't you take a look at the Achaean Curing Project and see if you can get some ideas from it?
Daganev2004-11-29 01:57:59
The zuggsoft Forum helped me quite a bit with understanding how people think systems should be made. Do a search on there for IRE and you might get some suprising tidbits of info.
edit: One thing I learned from lusternia that many may find a simple concept is that Aliases can be more usefull if you don't just use them for attacks and things you enter.
For example, I have many aliases such as StupidityAffliction and CureStupidity and StupidityCured. Or As Tehn showed me, Herbcheck, Razecheck, Salvecheck.. all sorts of fun aliases that make programming in the end easier but the begining harder.
edit: One thing I learned from lusternia that many may find a simple concept is that Aliases can be more usefull if you don't just use them for attacks and things you enter.
For example, I have many aliases such as StupidityAffliction and CureStupidity and StupidityCured. Or As Tehn showed me, Herbcheck, Razecheck, Salvecheck.. all sorts of fun aliases that make programming in the end easier but the begining harder.
Dumihru2004-11-29 02:12:04
You don't have to start out very complicated. I think most people start simple and work up. Just keep in mind that you might at some point scrap your old system and redo it from scratch once you know more. Zmud isn't really that complicated, so as you work with it, you'll get the hang of it fairly quickly.
Easiest things to do:
- Figure out the most common things you do in combat, and create aliases or macros for them, like evoke pentagram, invoke circle.
- Figure out simple triggers. Like, when you see "Sticky strands of webbing spray ot from %w to cover you.", WRITHE.
- Figure out things that you need to see easily, and highlight them (#CW, #COLOR). For example, recovering balance/equilibrium, recovering from paralysis, writhing out of webs/ropes).
- Each time you fight, go through your combat logs and find new aliases/triggers that will make things easier for you.
Later, you can look at how to improve things. For example, you don't really want to writhe if someone illusions "Sticky strands of webbing spray out from Silvanus to cover you.", so you figure out a way to avoid that. For this stuff, it can be helpful to use ACP as a reference or talk to other people to see how they handle specific problems. If nothing else, you can remove the reflex and writhe manually with a macro.
It can take a long time and a lot of looking over combat logs to get to a point where you're fairly confident with how things are working. You can also look at other people's combat logs. There are some on the forums at achaea.cjb.net for starters.
Some things I learned about zmud:
1. If you can't figure out what the option does, don't use it. Or at least, expect it to break something.
2. Save a lot, in separate files. If you see an access violation, DON'T SAVE. Just kill zmud and restart from your last save. Corrupt settings files are a pain to recover from.
3. #HELP
Easiest things to do:
- Figure out the most common things you do in combat, and create aliases or macros for them, like evoke pentagram, invoke circle.
- Figure out simple triggers. Like, when you see "Sticky strands of webbing spray ot from %w to cover you.", WRITHE.
- Figure out things that you need to see easily, and highlight them (#CW, #COLOR). For example, recovering balance/equilibrium, recovering from paralysis, writhing out of webs/ropes).
- Each time you fight, go through your combat logs and find new aliases/triggers that will make things easier for you.
Later, you can look at how to improve things. For example, you don't really want to writhe if someone illusions "Sticky strands of webbing spray out from Silvanus to cover you.", so you figure out a way to avoid that. For this stuff, it can be helpful to use ACP as a reference or talk to other people to see how they handle specific problems. If nothing else, you can remove the reflex and writhe manually with a macro.
It can take a long time and a lot of looking over combat logs to get to a point where you're fairly confident with how things are working. You can also look at other people's combat logs. There are some on the forums at achaea.cjb.net for starters.
Some things I learned about zmud:
1. If you can't figure out what the option does, don't use it. Or at least, expect it to break something.
2. Save a lot, in separate files. If you see an access violation, DON'T SAVE. Just kill zmud and restart from your last save. Corrupt settings files are a pain to recover from.
3. #HELP
Unknown2004-11-29 02:56:01
I admire those who write their own systems, but I also understand those who do not have the time or patience to create their own combat reflexes. If you've got both, more power to you!
I'll be selling my LCP for 30 credits, and I'll provide support and updates. (For those who are unaware, I am Larkin from Achaea, main author of the ACP, so I hope that gives me a bit of credibility on this subject. Heh.)
I'll be selling my LCP for 30 credits, and I'll provide support and updates. (For those who are unaware, I am Larkin from Achaea, main author of the ACP, so I hope that gives me a bit of credibility on this subject. Heh.)
Silvanus2004-11-29 03:04:09
What I found what is useful is go to an IRE forum and look at the combat logs. I know I've posted a bunch on the achaea.cjb.net forums of combat logs fighting, and even learned new things off of other people. Also, I happen to use the #EC or #ECHO a lot, it is very handy.
Unknown2007-03-05 06:00:24
As a very very very late respond to this post(I just started playing lusternia) I also come from Achaea, and I have used Larkins systems a lot, for one thing, they are great systems to use to learn for yourself, and they are great systems over all. There I especially liked his acropolis, but I did start with his ACP which was an excellent system, and I would think this would be the same, he is a great programmer, and knows Zmud really well