Unknown2004-11-29 16:15:55
Magebond:-
Syntax: MAGEBOND WITH
MAGEBOND STATUS
MAGEBOND BREAK
Power: 10 (Any)
As a mage progresses through his specialization he can learn how to effectively link his power to that of another mage to create a bond of magics. When bonded to a fellow mage, of same guild or another you are granted additional benefits depending on the two specializations of the mages. You can check what abilities are available to you use the MAGEBOND STATUS, also showing who you are bonded with. Additionally, magebonding allows both mages to use the same demesne. Bonded mages must remain in the same location as each other or be within either of their demesne. If one leaves the other or their demesne they will have a short time to return before the bond is automatically broken.
Ideas for magebond combination skills.
Geomancer + Pyromancer = Magmamancer
Able to use a special attack to melt the earth beneath the target or through your entire demesne. Anybody in your demesne not allied will take fire damage and be set aflame.
Both gain a 25% resistance to poison and fire.
Any more ideas would be appreciated.
Aeromancer + Aquamancer = Thundermancer???
Able to use a special attack to call down a thunderstorm through your demesne, causing enemies to take fire damage and be stunned briefly.
Both gain a 25% resistance to cold and fire??? (or wind if it becomes an element)
Any more ideas would be appreciated.
Geomancy + Geomancy = Master Geomancer
Able to meld tainted areas and create tainted areas at half the normal speed.
Any more ideas would be appreciated.
Aquamancer + Aquamancer = Master Aquamancer
Able to meld flooded areas and create flooded areas at half the normal speed.
Any more ideas would be appreciated.
Well there you go, an idea I had and thought Id share with all the talk of Gaudiguch and Hallifax, I also think this would go alot towards making demesne usefull. (Having two mages about to use their mages in it and set it up. Didn't have time to think of possible combinations for earth/air and fire/water, i see them as opposing elementally even though its fire/air and earth/water that oppose politically)
Any ideas would be appreciated, along with thoughts and opinions.
Syntax: MAGEBOND WITH
MAGEBOND STATUS
MAGEBOND BREAK
Power: 10 (Any)
As a mage progresses through his specialization he can learn how to effectively link his power to that of another mage to create a bond of magics. When bonded to a fellow mage, of same guild or another you are granted additional benefits depending on the two specializations of the mages. You can check what abilities are available to you use the MAGEBOND STATUS, also showing who you are bonded with. Additionally, magebonding allows both mages to use the same demesne. Bonded mages must remain in the same location as each other or be within either of their demesne. If one leaves the other or their demesne they will have a short time to return before the bond is automatically broken.
Ideas for magebond combination skills.
Geomancer + Pyromancer = Magmamancer
Able to use a special attack to melt the earth beneath the target or through your entire demesne. Anybody in your demesne not allied will take fire damage and be set aflame.
Both gain a 25% resistance to poison and fire.
Any more ideas would be appreciated.
Aeromancer + Aquamancer = Thundermancer???
Able to use a special attack to call down a thunderstorm through your demesne, causing enemies to take fire damage and be stunned briefly.
Both gain a 25% resistance to cold and fire??? (or wind if it becomes an element)
Any more ideas would be appreciated.
Geomancy + Geomancy = Master Geomancer
Able to meld tainted areas and create tainted areas at half the normal speed.
Any more ideas would be appreciated.
Aquamancer + Aquamancer = Master Aquamancer
Able to meld flooded areas and create flooded areas at half the normal speed.
Any more ideas would be appreciated.
Well there you go, an idea I had and thought Id share with all the talk of Gaudiguch and Hallifax, I also think this would go alot towards making demesne usefull. (Having two mages about to use their mages in it and set it up. Didn't have time to think of possible combinations for earth/air and fire/water, i see them as opposing elementally even though its fire/air and earth/water that oppose politically)
Any ideas would be appreciated, along with thoughts and opinions.
Unknown2004-11-29 16:40:30
On a side note: All this is, is a rough draft. All ideas are gladly open for discussion, maybe if its perfected it could be added and that'd be great, I think.
The magebond skill would be high up in the Geomancy/Pyromancy/Aquamancy/Aeromancy specializations. Maybe a new trans skill and knock the current one back a bit? (to 75% fabled?)
The magebond skill would be high up in the Geomancy/Pyromancy/Aquamancy/Aeromancy specializations. Maybe a new trans skill and knock the current one back a bit? (to 75% fabled?)
Unknown2004-11-29 17:20:48
I think it might lead to people on opposite sides of the spectrum bonding with each other. Geomancers and Aquamancers teaming up?
Shiri2004-11-29 17:39:18
Mages have been needing some way to use each other's demesnes for a long time. You've just done a very good idea of how to pull that off. I'd further suggest that this go inside the actual meld skill of the mage, or maybe a bit higher up. However, I don't think that combining mage skills is a good idea. The demesnes are different for a reason - I mean, you can't really combine fire and water, can you? In terms of magics or actual practicality. So it should just be between two mages of the same specialisation. Great idea though.
Unknown2004-11-29 17:42:10
I concur.
Unknown2004-11-29 17:53:49
Fire+Water = Steam
Fire+Air = Firestorms? Heatshields? Dunno about that.
Earth+Water = Mudslides?
Earth+Air = Meteors?
why do you think Jet Stream (point staff) does heat damage?
Eitherway, it could be just so that Fire and Earth can mix, and Water and Air can mix. Along with Earth and Earth and Water and Water. You could have it so that Earth and Water are incompatible, plus what sane aquamancer would bond with a geomancer? O.o Could make Fire and Air incompatible too..
Fire+Air = Firestorms? Heatshields? Dunno about that.
Earth+Water = Mudslides?
Earth+Air = Meteors?
why do you think Jet Stream (point staff) does heat damage?
Eitherway, it could be just so that Fire and Earth can mix, and Water and Air can mix. Along with Earth and Earth and Water and Water. You could have it so that Earth and Water are incompatible, plus what sane aquamancer would bond with a geomancer? O.o Could make Fire and Air incompatible too..
Ihsahn2004-11-29 19:15:02
I've got some ideas for this:
Earth + Air = Electricity (How lightning works and all that)
Fire + Air is tough, it'd probably have to be a compromise that the Pyromancer would get stronger fire ability (more oxygen for the flame, faster moving ability for the first, etc.) and the Aeromancer gets stronger Air ability (quicker, easier rising air, stronger gales).
Same with Fire + Water, superheating the water and maybe steam could lead to a ghost-like ability.
Earth + Air = Electricity (How lightning works and all that)
Fire + Air is tough, it'd probably have to be a compromise that the Pyromancer would get stronger fire ability (more oxygen for the flame, faster moving ability for the first, etc.) and the Aeromancer gets stronger Air ability (quicker, easier rising air, stronger gales).
Same with Fire + Water, superheating the water and maybe steam could lead to a ghost-like ability.
Richter2004-11-29 20:41:19
You could always have that electricity in a water demense... *evilgrin*
Silvanus2004-11-29 21:28:39
Pyromancers and Aeromancers cannot be together.
Its like this: Aquamancy
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Pyromancy-------(?Druidry?)---------------- Aeromancy
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Geomancy
Those on opposite wouldn't be able to Magebond.
Edit: Imagine that the Aquamancy-Geomancy line is running straight through the middle of (?Druidry?)
Its like this: Aquamancy
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Pyromancy-------(?Druidry?)---------------- Aeromancy
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|
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Geomancy
Those on opposite wouldn't be able to Magebond.
Edit: Imagine that the Aquamancy-Geomancy line is running straight through the middle of (?Druidry?)
shanic2004-11-29 23:35:44
I think the it sounds like a great idea. All though I would suggest maybe when two other mages come together, they cast something along the lines of "natural disaster". Which would combine all demesne effects of both magi sides of the house. Lightning sounds like a demesne effect a Air mage might already get normaly.
Unknown2004-11-30 13:20:26
QUOTE (shanic @ Nov 30 2004, 10:35 AM)
I think the it sounds like a great idea. All though I would suggest maybe when two other mages come together, they cast something along the lines of "natural disaster". Which would combine all demesne effects of both magi sides of the house. Lightning sounds like a demesne effect a Air mage might already get normaly.
When your powers combine, I am Captain Planet!
*inno*
It's a cool idea, but I don't think it should be taken too far. Lest mages degenerate into Wielders of the Shiny Blue, Red, Green and Yellow Crystals. Using the demesne of another sounds cool, but the four elements are in conflict... right now, we don't even know if Celest and Hallifax, or Gaudiguch and Magnagora, would be in the right diplomatic situation for this to be even conceivable (powergamers aside - ever hear the one from Imperian, about the Idra who got mages to staffcast him and power him up for that tidalslash attack? ).
edit: I hope I don't sound too hypocritical. I know that idea for snowmen and snow forts was a bit corny. But I don't want mages to turn into Pokemon, with all their different 'types'.
Rhysus2004-11-30 16:13:23
I hate this idea. No offense to anyone. I just think it's really too much work for something that's just kind of candy. Not to mention it would just cause a bunch of conflicts to come up that no one would want to deal with.
Rather than do this, I'd far prefer to see specializations for each mage guild. I've designed two already to completion, Glaciomancy for the Aquamancers and Arenamancy for Geomancers. These are basically choices akin to the Blademaster/Bonecrusher choice for Knights. Ultimately, it's a deal more work in terms of coding, but I think would prove a better use of time than trying to design a balance a system of crossguild interchange.
Rather than do this, I'd far prefer to see specializations for each mage guild. I've designed two already to completion, Glaciomancy for the Aquamancers and Arenamancy for Geomancers. These are basically choices akin to the Blademaster/Bonecrusher choice for Knights. Ultimately, it's a deal more work in terms of coding, but I think would prove a better use of time than trying to design a balance a system of crossguild interchange.
Dritex2004-12-01 03:35:14
I Think it all sounds intresting and all, but it should probably only be limited to those of the same guild(specialization maybe?).
But I woudln't give them any extra abilities or anything, just the sharing of demesnes. Also make it so that more than a single mage can be in a bond. This way, they can build their demesnes connectiing to eachother, and when you do something to the entire demesne, it goes through alll of it.
I do like the can't leave the demesne though; only step into the next room for a short bit to extend the whole demesne. Maybe the bonding can only be performed within one of the participants already made demesne?
But I woudln't give them any extra abilities or anything, just the sharing of demesnes. Also make it so that more than a single mage can be in a bond. This way, they can build their demesnes connectiing to eachother, and when you do something to the entire demesne, it goes through alll of it.
I do like the can't leave the demesne though; only step into the next room for a short bit to extend the whole demesne. Maybe the bonding can only be performed within one of the participants already made demesne?
Unknown2004-12-01 15:34:37
aeromancer can be paired with pyromancers. They can cause the air temperature to rise so much that it becomes dangerous to breath as it will burn your lungs and cause spontaneous combustion of items in your inventory. All elements can be combined. I See it as the wheel derived above. earth, air, water, and fire linked by wood. afterall, the ancioent greeks believed wood was the combination of all elements. When cast into the fire, flames spewed from it (fire) smoke flew intot he skies (air) it was very hard and durable (earth) and sometimes, bubbles sizzled from it (water) now, we all know this isnt true in modern times, but our game is from way back when they didnt have playstation and firearms. Let's take a look at some other examples. Lava: fire+water Mud: Earth+water
Booze: Fire+Water Embers: Fire+Earth
It would undoubtly cause many conflicts int he realms....but it would be a great roleplay factor. and if all four came together with a druid, they can cast out an anhilation spell.....like...armageddon....to summon a meteor shower onto their oponents, the earth erupts into flames....etc.
Booze: Fire+Water Embers: Fire+Earth
It would undoubtly cause many conflicts int he realms....but it would be a great roleplay factor. and if all four came together with a druid, they can cast out an anhilation spell.....like...armageddon....to summon a meteor shower onto their oponents, the earth erupts into flames....etc.