Elryn2004-11-30 13:00:20
I have a question about equilibrium recovery while influencing, which I assume is standard for any skill that costs balance or equilibrium.
It seems to me that if you try to take an action that requires one of them, before you have regained the bal/eq itself, the actual time you take to recover either is lengthened slightly.
Am I just going crazy, or is this some deliberate method to prevent spamming of commands? If so, I think its an awful way of doing it. For those of us with slower connections (ie. a slight delay in relaying commands) it makes it so difficult to react quickly.
Acting immediately on the recovery message itself is ok, but its actually quicker to do it -just- before the message arrives, so by the time the command goes through to the server equilibrium has just been restored. Act a fraction too early though, and for some reason it takes a lot longer to recover.
I realize we are talking tiny increments in time here, but I find it particularly noticeable in Influence, where if you are quick enough to battle immediately after recovering you can cut off a denizen's objections. Judging that perfect time is so difficult though.
Basically, I'm asking if that is intentional... or am I hallucinating?
It seems to me that if you try to take an action that requires one of them, before you have regained the bal/eq itself, the actual time you take to recover either is lengthened slightly.
Am I just going crazy, or is this some deliberate method to prevent spamming of commands? If so, I think its an awful way of doing it. For those of us with slower connections (ie. a slight delay in relaying commands) it makes it so difficult to react quickly.
Acting immediately on the recovery message itself is ok, but its actually quicker to do it -just- before the message arrives, so by the time the command goes through to the server equilibrium has just been restored. Act a fraction too early though, and for some reason it takes a lot longer to recover.
I realize we are talking tiny increments in time here, but I find it particularly noticeable in Influence, where if you are quick enough to battle immediately after recovering you can cut off a denizen's objections. Judging that perfect time is so difficult though.
Basically, I'm asking if that is intentional... or am I hallucinating?
Dumihru2004-11-30 15:53:15
Some skills require equilibrium but for some reason take away equilibrium even when you don't have it. And even worse, the equilibrium loss stacks, so if you spam the skill 20 times while off equilibrium, you won't recover equilibrium for + 20*. I've bugged one of these, as it doesn't seem to make any sense.
Shiri2004-11-30 18:18:08
I think he meant just spamming normal commands. I mean, if I'm getting my arse kicked by a stoneghast or something, I shhoot it, get into an emergency, TRY to run away...and it seems to take longer the more "N"s I spam. I mean, that might just be time slowing down for me as I get in a panic, but I don't know. It seems a bit of a stretch.
Richter2004-11-30 18:49:27
I've noticed that too. I try to stand like five times in a row, and it takes me longer to recover. Same with web, or things that require me to recover eq (trigger does concentrate every time, so five or so of those makes me take longer).
Make it go away?
Make it go away?
Acar2004-11-30 21:35:08
*whew* and i thought i was the only one having those problems...
Daganev2004-11-30 21:48:17
some skills like writhing and waking its done on purpose, or with aeon. But if they can fix that with influencing and running a way that would be most awesomest
Shiri2004-11-30 22:00:42
Yeah, but writhe and wake actually tell you when they're restarting. If the same applies to walking and stuff and it's not just my brain going hyperactive or whatever, there's no such warning. I hope it's a mistake!
Kaelar2004-12-01 00:46:39
I've bugged it several times myself. It's unbelievably irritating having to wait ~15 seconds for balance because you're so used to semi-spamming commands in combat. In the end, I just whipped up a little script to prevent those commands from going through unless I had balance and/or equilibrium.
Neale2004-12-01 03:14:43
I can understand some things like writhe, but for everything... hello lag death. (Some of us poor sods are still on dial-up and such.)
Elryn2004-12-01 07:11:01
To any Admin that might be listening... -is- this a bug? Is it intentional? Is it to do with Lusternia at all?
Gwynn2004-12-04 03:36:31
Its intentional. Its to reduce server bandwidth usage by punishing people with good connections who just spam actions.
Asarnil2004-12-04 03:48:13
It punishes those with bad connections more than good ones.
Unknown2004-12-04 11:09:37
One solution would be to not spam commands.
I don't think the way it is right now punishes dialup people (like me) because it's not a good idea for us to spam anything in the first place.
And your connection doesn't really affect how long or not long your balances take to recover, now does it? Whether you send "stand" once or spam it 10 times however DOES affect how long it takes till you see yourself recover balance because your connection first has to handle all the spam you sent before it has any bandwith to receive the recovery output line.
People with large pipes don't have to worry about spam so the only thing that affects their balance recovery is the fact that if you spam things while off-balance, it takes longer to recover. So yes the way things are right now people with large pipes are punished way more than dialup people are.
Plus, being able to lengthen someone's balance recovery by forcing them to do things while off-balance is a nice tool for PvP tactics.
I don't think the way it is right now punishes dialup people (like me) because it's not a good idea for us to spam anything in the first place.
And your connection doesn't really affect how long or not long your balances take to recover, now does it? Whether you send "stand" once or spam it 10 times however DOES affect how long it takes till you see yourself recover balance because your connection first has to handle all the spam you sent before it has any bandwith to receive the recovery output line.
People with large pipes don't have to worry about spam so the only thing that affects their balance recovery is the fact that if you spam things while off-balance, it takes longer to recover. So yes the way things are right now people with large pipes are punished way more than dialup people are.
Plus, being able to lengthen someone's balance recovery by forcing them to do things while off-balance is a nice tool for PvP tactics.
Neale2004-12-04 14:04:51
QUOTE (David @ Dec 4 2004, 07:09 AM)
And your connection doesn't really affect how long or not long your balances take to recover, now does it?
Um, it changes mine -all the time-. For example, say I attack something and need to shield right afterwards. The second I attack, however, I get some mild, 2 second lag. Now I need to send shield about a second early, because if I wait for the equilibrium message the monster is going to get in 3 more attacks. So I send a shield command, and then it stops being laggy, and I get "you need to recover equilibrium"... and die. So on and so forth. If that never happens to you then your connection is a LOT better then mine.
Shiri2004-12-04 21:09:11
QUOTE (Neale @ Dec 4 2004, 03:04 PM)
Um, it changes mine -all the time-. For example, say I attack something and need to shield right afterwards. The second I attack, however, I get some mild, 2 second lag. Now I need to send shield about a second early, because if I wait for the equilibrium message the monster is going to get in 3 more attacks. So I send a shield command, and then it stops being laggy, and I get "you need to recover equilibrium"... and die. So on and so forth. If that never happens to you then your connection is a LOT better then mine.
That happens to me a LOT. And I'm on 576k DSL. (although recently we got networked, and my brother messes around with it, so yeah.) For 56k/ISDN people, I don't even want to know. >_<
Iridiel2004-12-13 20:41:19
When I am on 56k I just don't bash, just chat with people or do non violent quest. No good in dieing.
Elryn2004-12-14 00:00:57
QUOTE(Iridiel @ Dec 14 2004, 06:41 AM)
When I am on 56k I just don't bash, just chat with people or do non violent quest. No good in dieing.
17153
Hehe, some of us never get any better than that . Neale explained exactly what I was talking about... its not actually spamming, its just sending the command early. I said spamming because I assumed that was what it was supposed to deal with.