Titania2004-12-01 03:42:54
OK! Alchemist have a horrible time finding vials in lusternia. It takes 5 to make a vial and that means it costs a fortune to make a vial as most cartells set their minimums at 300 per gem. Id like to see it made to be 1 gems... at most 2 but even then it would be really costly. Demand for empty vials are increasing and supply is not, something needs to be done. Thank you.
Dritex2004-12-01 03:49:48
Try asking around is anyone is willing to sell their empty vials to you. Or maybe offer to fill a lot of their empty ones, in trade for getting some of their others, or work some dort of deal out. You don't have to always make new vials, try getting empties from people.
Unknown2004-12-01 03:54:53
Current economy, it's cheaper to buy a Bob health vial, dump it for the empty vial.
5 gems is a little steep, however, it's possible that after Bob -totally- leaves, and all the vials decay, this could be an increase in the alchemist-jeweler economy. Remember, it's not supposed to be -normal- to carry 50 health, 50 mana vials like I have in other games while bashing like crazy.
5 gems is a little steep, however, it's possible that after Bob -totally- leaves, and all the vials decay, this could be an increase in the alchemist-jeweler economy. Remember, it's not supposed to be -normal- to carry 50 health, 50 mana vials like I have in other games while bashing like crazy.
Akraasiel2004-12-01 07:36:58
ack...then me carrying around 170 health vials and 40 manas...isnt a good thing?
Nika2004-12-01 08:16:07
Yes, as Dritex said, ask around. I've got a bundle of vials left over from the first couple of days of open beta that I still can't find anyone to fill.
Niara2004-12-01 09:40:53
Just stumble once, Akraasiel and we should see a very interesting death message.
Eldanien2004-12-01 10:30:22
I couldn't let myself carry that many health and mana vials just yet. Dilute scares me. Druids have some nasty tricks in that regard too, don't they?
Titania2004-12-01 10:58:56
If you have empty vials, just contact Titania and she will buy them from you. What im saying is that im trying to buy empty vials but after all of bobs decay and we are left to get vials from jewelers its going to be hard to pay 1500 for a vial. Thats almost equal to a credit at the current market value, i did say almost. It's so expensive and a great deal of alchemist have expressed their concerns on this matter.
Qaletaqa2004-12-01 11:44:31
I have over 200 vials. I go through them so fast I can just sell them and get more money. Ahh the middlemen of economics!
I found this shop the other day with over 50 empty vials for 25 gold a piece. So that added some more to the stockpile, wot wot.
I found this shop the other day with over 50 empty vials for 25 gold a piece. So that added some more to the stockpile, wot wot.
Unknown2004-12-01 11:48:57
Yes, please make it cost ONE gem to make a vial... meh.
Zolas2004-12-01 16:16:17
One gem would make more sense. It's much cheaper to buy people's Bob leftovers than to make your own right now.
Eldanien2004-12-01 16:55:41
I don't see the problem, to be honest. It just requires a different perspective.
Right now, Jewelers are seeing the market flood with lots of cut gems, many of which either aren't needed in other trades or aren't used in any particularly popular jewelry design. These are destined to become vials, once Bob croaks. I foresee cut gems as becoming more prominent in the jeweler's income potential.
Vials will be expensive, yes. Vials are not potions.
If we break the mindset that vials are meant to be cheap and plentiful, then it's something of an epiphany. One will pay very careful attention to his or her vials. They'll become valued. This is fine, they last twelve and a half years, which gives one plenty of time to get value from possessing them.
Don't think of vials as a 'throw in bonus' with fills. Alchemists sell the fluid, not necessarily the container, though alchemists will likely want to acquire gems and be ready to do some glasscraft when a buyer requests it. Yet another way to make money.
What this means is that you won't be seeing (as many) people running around with 100+ vials of healing and mana potions. This results in larger numbers of smaller purchases, keeping alchemists busier. Powerstones will be used faster, partially because of the small upsells that inevitably occurs, as well as the simple matter of brewing smaller batches of health and mana with greater frequency.
I see a remarkable synergy coming in the future, with regards to jewelers and alchemists.
Now, if they'd just make it so sigils and other enchantment items use powerstones, like they did with statues, then maybe jewelers won't be complaining about their piles of unwanted powerstones.
This all makes sense to me anyhow. It's not necessarily going to be like in other IRE games, where having three of every cure and a few dozen health and mana is considered typical.
If anything, we need to work towards whatever economic situation the administration feels is necessary before they can retire Bob. When he's gone, you won't have to worry about trying to make vials cheaper than his.
Right now, Jewelers are seeing the market flood with lots of cut gems, many of which either aren't needed in other trades or aren't used in any particularly popular jewelry design. These are destined to become vials, once Bob croaks. I foresee cut gems as becoming more prominent in the jeweler's income potential.
Vials will be expensive, yes. Vials are not potions.
If we break the mindset that vials are meant to be cheap and plentiful, then it's something of an epiphany. One will pay very careful attention to his or her vials. They'll become valued. This is fine, they last twelve and a half years, which gives one plenty of time to get value from possessing them.
Don't think of vials as a 'throw in bonus' with fills. Alchemists sell the fluid, not necessarily the container, though alchemists will likely want to acquire gems and be ready to do some glasscraft when a buyer requests it. Yet another way to make money.
What this means is that you won't be seeing (as many) people running around with 100+ vials of healing and mana potions. This results in larger numbers of smaller purchases, keeping alchemists busier. Powerstones will be used faster, partially because of the small upsells that inevitably occurs, as well as the simple matter of brewing smaller batches of health and mana with greater frequency.
I see a remarkable synergy coming in the future, with regards to jewelers and alchemists.
Now, if they'd just make it so sigils and other enchantment items use powerstones, like they did with statues, then maybe jewelers won't be complaining about their piles of unwanted powerstones.
This all makes sense to me anyhow. It's not necessarily going to be like in other IRE games, where having three of every cure and a few dozen health and mana is considered typical.
If anything, we need to work towards whatever economic situation the administration feels is necessary before they can retire Bob. When he's gone, you won't have to worry about trying to make vials cheaper than his.
Unknown2004-12-01 17:07:03
Uh, I had an idea before I saw this thread, actually.
Gemstone vials last for something like 150-160 months. Why not up that to around 300 months, then introduce wooden vials that some tradeskill or other has the ability to carve, that only last 15-20 months? If they only take one or two wood comms...
There'd be some people who would want gemstone vials, and the fact that they last so long (300 months would be 25 Lusternian years) - not to mention certain elixirs like vitae, allheale, and some poisons, that are used infrequently - would offset their cost. But for everyone else, especially alchemists who supply their own vials and shopkeepers who don't need to worry about decay rates 'cause of the magical statis effect of stockrooms, wooden vials would be a cheap alternative - and one that wouldn't destroy the market for gemstone vials because of their high turnover. Both would have markets.
Feel free to tear the idea to pieces
Gemstone vials last for something like 150-160 months. Why not up that to around 300 months, then introduce wooden vials that some tradeskill or other has the ability to carve, that only last 15-20 months? If they only take one or two wood comms...
There'd be some people who would want gemstone vials, and the fact that they last so long (300 months would be 25 Lusternian years) - not to mention certain elixirs like vitae, allheale, and some poisons, that are used infrequently - would offset their cost. But for everyone else, especially alchemists who supply their own vials and shopkeepers who don't need to worry about decay rates 'cause of the magical statis effect of stockrooms, wooden vials would be a cheap alternative - and one that wouldn't destroy the market for gemstone vials because of their high turnover. Both would have markets.
Feel free to tear the idea to pieces
Unknown2004-12-01 19:07:27
And Imperian's pour elixir from one vial to another...
Shamarah2004-12-02 01:24:22
QUOTE (Akraasiel @ Dec 1 2004, 03:36 AM)
ack...then me carrying around 170 health vials and 40 manas...isnt a good thing?
Remind me to dilute you if I fight you sometime soon.
Daganev2004-12-02 01:36:56
arts has a woodcrafting ability. 15-20 months actually makes some sense, since health vials get used up faster than that anyways.
The main problem here is that you will have a store shortage. becasue instead of doing individual refills , it would make more sense for someone to stock up thier shop many times a month with vials filled with potions that will soon decaying or being used, requiring people to go to shops a lot more often.
This would help tradesmen, but hurt power bashers
The main problem here is that you will have a store shortage. becasue instead of doing individual refills , it would make more sense for someone to stock up thier shop many times a month with vials filled with potions that will soon decaying or being used, requiring people to go to shops a lot more often.
This would help tradesmen, but hurt power bashers
Dritex2004-12-02 05:43:08
Perhaps have the shorter decay time vials hold a little more than normal, and the long ones hold less than normal. This way, it balances out that if you want a long lasting vial, you buy refils more often, but if you have short lasting vials, you just have to keep buying more vials.
I don't know. sounded good when I thought it up right now.
I don't know. sounded good when I thought it up right now.