Continents

by Richter

Back to Common Grounds.

Richter2004-12-03 23:27:48
Some abilities have continent-wide ranges. What kinds of other continents/RP/abilities do you see in the future?
Dritex2004-12-03 23:44:02
I don't have any idea of what else will be out there, but will be fun to find out!

Rememebr though, that the basin was the last place the Souless had to fight people. Everywhere else, was bassically beaten, and the basin was the last refuge.
Shiri2004-12-03 23:49:26
Yeah, I do hope they have continents soon. Maybe just some blasted and desolate regions out in the middle of nowhere, which people can maybe work on restoring from the Soulless' touch and what have you. I mean, it's pretty depressing to get planarsight when that only actually affects the Water and Earth planes, pathetically. (I did like getting out of the mountains of madness with teleport though. Muaha.)
Richter2004-12-03 23:55:30
How about a large number of generic rooms? Hehe.

I know how hard it is to make rooms, I was a builder once. Would be awesome to see some other land perhaps.

We're thinking new villages, which contribute to new cities. Then new cities, which define how stuff on the continent will be. What about new continents??? People who are only in half of Lusternia most of the time??

I can tell you, I've never been to another continent irl.

The possibilities make me tingly.
Unknown2004-12-04 00:15:25
Haha. Yes, new continents would be very interesting. In that sense, the Basin would be kind of like the "Center", or at least some focus of power, considering Avechna is there, as well as many other important places and people. I can see new continents with different languages, maybe races, more cities, different cultures, etc.
Unknown2004-12-04 00:19:03
That would be awesome, now we need 100 highly trained builders and leaders like roark and lady Estarra!
Unknown2004-12-04 00:36:22
In my premature work on Styrta (I like to create stuff when I get ideas, even if they don't have a chance to really go anywhere), I envisioned a society that split off from the Basin of Life shortly after the communes and Celest were founded. They also had the goal of restoring the world, but had strong differences with the means being used by the others.

I had originally placed the city just outside the Razine mountains, west of the Basin of Life, but it would certainly make sense that they could have gone to an entirely different continent.

The vast tracks of destruction would surely have devestated most of the world, but much like the basin, there were certainly small areas untouched, or at least left hanging by a thread of life. (and as Auseklis has said, paraphrased: "Nature doesn't need people for it to survive") So, in the hundreds of years since the soulless gods were defeated, small enclaves of people may exist, isolated, but doing their parts to restore the world.

I imagine a lot of wilderness:
* Barren Tundra in the northern reaches. (perhaps a protected area beneath an icy glacial flow that barely moves where a village was built)
* Vast plains left dry from a lack of plants to keep its soil from blowing away. Over time, tall grasses may have taken root near streams and rivers.
* Swamps/Everglades, almost primordial areas near the seas where the land falls below sea level, or the water is backed up by sediment carried through the rivers for centuries, finally leaving stagnating swamps... perhaps seasonal, with dry seasons making the area a dust bowl, but wet seasons turning places back into flowering oasis.
* Jungle. Very rare, but perhaps an area wasn't really destroyed as much as it was tainted, similar to the Glomdoring. Now it's inhabited by bloodthirsty predators ranging from twisted panthers to giant tarantulas.
* Deserts. Of course, there would be deserts, similar to the Skarch, though, it would be interesting if, because one had been left tainted so long, that the sands became black and animals that died in the sands became re-animated sand beasts with twisted skeletal structures from various combinations of animals that died. The water of the desert could be a trap in and of itself, having become poisoned from below, perhaps bubbling up notious gasses.

In the most extreme cases, the animal life would have been corrupted in some way, perhaps in keeping with certain traits of the soulless gods. Many monsters would be larger than their normal counterparts.

Those creatures untouched by the 'taint' may have adapted to fighting their newly 'empowered' rivals, their claws lengthening, growing in size, perhaps being able to digest and purify the tainted remains of their fallen prey, so they could survive without falling to the 'taint' themselves.

I think that's enough for this post smile.gif (I've got several village ideas too)
Unknown2004-12-04 00:40:42
Oooh, great idea! Great idea over here!

Imagine there was, like, this gigantic burst of fire over some desert. Super freakin' hot. And it melted the desert. And so now there is a glass desert. That would be so awesome.

I'm done.

P.S. Glass is melted sand, for the uninformed.
Richter2004-12-04 00:47:51
Wasn't the basin the only area affected by the taint? Or am I missing something?
Unknown2004-12-04 00:51:08
You will still need good builders for this. though it is a wonderful idea
Unknown2004-12-04 00:56:27
QUOTE
Richter Posted Today, 07:47 PM
  Wasn't the basin the only area affected by the taint? Or am I missing something?


Perhaps you were missing this:

QUOTE
(History of the Vernal Wars)
Kethuru's foul amorphous body began to bloat and expand, becoming so gargantuan that it blanketed the entire globe of Lusternia in its viscous, suffocating skin.

The Vernal Gods retreated to the defensive, having to create pockets in the body of Kethuru that the mortal races might survive.


Also...
QUOTE
(Aftermath of the Divine Wars)
Nature held its own fragile consciousness, but it was fragmented and dying, having been devastated by the divine wars. Further, those Soulless Gods who were trapped within the earth itself were poisoning these spirits of nature.
...
One place that was little touched by the ascendancy of the forests in the Basin of Life was the island of Celest in the Crystal Sea, small companion ocean to the Great Inner Sea within the Basin. Predominantly merian, a seaborn race, they built a great city upon the island. Their quest was to heal the waters of the sea and they did so by reaching upward or outward, seeking the elemental vibrations of creation itself.



And... somewhere else on the board, one of the gods, maybe Estarra, said that the Taint was Kethuru...

EDIT:
QUOTE
(searched and found the post by Estarra)
Regarding the Taint, when it first entered the land, it WAS Kethuru. When Kethuru was driven back and re-sealed, the Taint lost its sentience and no longer affected life (i.e., mutating and/or turning beings into undead) as it did before. What the Taint had touched with Kethuru's presence, however, remained forever changed.


So, that's where I got that idea.
I may be wrong about the first time Kethuru engulfed Lusternia, though. (it may not have done the same thing as happened when the emperor unleashed the taint later on)
Faethan2004-12-04 04:00:46
Other cities that are on different continents than our current ones would be SO COOL. I know that that is a hell of a lot of work, and certainly won't be here any time soon. But its always something I've wanted to see in Achaea and I think it might work better here...in the distant future of course.
Dritex2004-12-04 04:45:32
This is for Richter.

Alright, so, we have this globe, with land masses here and there; one such land mass would be the Basin. We don't know exactly what the Soulless did durring the Elder Wars, for they are not known yet. We do know what happened durring the Vernal Wars though.

Durring this time, all of the Soulless battled against Vernal gods, bassically winning. All the Vernal gods were defeated, except for the Council of 9. Their last stand was made in the last lands not to have been won over by the Soulless, the Basin of Life.

They also managed to trap all the soulless here and there around the globe, except for Kethuru. So, all of the lands were decimated(except the Basin), and wherever a soulless was trapped, the land was even further ruined, as their presence posioned it.

And we all know the rest of how the Verna's trapped Kethuru, and the following events.

So, while Kethuru's presence created the Taint when he came again durring the Empire, it was only upon the Basin that it appeared. But before that, the rest of the lands had already been layed to waste by the Soulless, durring the Vernal Times.
Unknown2004-12-04 07:07:37
The IRE games i've played always seemed.. small to me. Despite the massive amount of rooms it just seemed.. focussed on a tiny part of a great world. Maybe all the games are connected somehow at different parts of the world, or at different moments in time and reality.. but still.

I would very much like to see an entire world, sure it would be a massive project and costly but I figure it'd be worth it when we have more playerbase.

I'd like to see Lusternia someday have 4 or 5 or even 6 continents, all different, with their own religions, guilds and stuff..

Anybody know how I can apply as an area designer, I used to "work" for another mud, but it wasn't contracted or anything, i just made some areas and had my name in credits on their website. Anyway, id like to help design an area or two in Lusternia, i love the place and want to be a part of its advancement, besides as a helpful member of novice soceity.
Unknown2004-12-04 08:19:59
The thing a whole lot of people don't seem to realize is that to have all these huge continents, cities, guilds, ect. we would need a rather huge playerbase. 6 continents? We'd need to maybe triple Achaea's... there would be 8 active people in each guild, certainly not enough to get things done.
Dritex2004-12-04 09:01:42
I agree that something like 6 would be way to much. Perhaps maybe only a few other continents at most. I think the basin itself is already quite gigantic for how small it is, and I'm sure a few bigger continents would be ginormous each, and all that's ever needed.
Unknown2004-12-04 09:26:43
I'd like to see about two other continents appear. A couple of new races would be nice, but the goal here is to keep it all one game, not basically have a bunch of seperate continents. So even if the continents were drastically different, links of some kind would have to be kept.
Unknown2004-12-04 12:01:26
How about the Warped Plains? A large-ish continent to the east of the Basin, which used to be full of life - jungles, seas, villages. When Kethuru attacked, it was turned to no more than a wasteland. Now all that live there are tormented, warped versions of mortals, and dark demons.
Unknown2004-12-04 20:08:48
If the land were blasted, it could lead to some great 'revival' and 'colonization' roleplay. That'd be something I'd be very interested in.
Gol2004-12-04 20:18:56
Possibly have all land outside the basin ruined, but have several large quests, and have each city establish an outpost in the wastes? And in the outposts, have defense quests against horrible things lurking in the waste? Like the occasional orcish invasion on imperian, but randomly against one of the three outposts. Kinda like a village, but not open to influence, but able to be lost/gained by failing or succeeding at quests. Have no power produced, have them require a certain amount, and have them produce maybe one, or two comms?

EDIT: Some kind of very watery place would be good for celest - Possibly an island chain, or the such. For Serenwilde, a jungle outpost that gets attacked by tribal beasts, and for magnagora, the wasteland one, or mountainous?