Unknown2004-12-14 17:34:34
Im just starting to get my combat system going and need a quick way to target players or an entire group using zmud.
I have the basic targeting trigger set up but I know using zmud you can set it up to just highlight the name of the person and have that be your target. Anybody have this script or a link to a site with it?
Also in arena combat how do you quick enemy everybody in the arena instead of individualy enemying everybody one by one, thats pretty annoying and so is unenemying them all after words. Anybody have a zmud script for that?
Any help or alternate targeting methods than those listed above would be appreciated, thanks in adavance.
I have the basic targeting trigger set up but I know using zmud you can set it up to just highlight the name of the person and have that be your target. Anybody have this script or a link to a site with it?
Also in arena combat how do you quick enemy everybody in the arena instead of individualy enemying everybody one by one, thats pretty annoying and so is unenemying them all after words. Anybody have a zmud script for that?
Any help or alternate targeting methods than those listed above would be appreciated, thanks in adavance.
Shamarah2004-12-15 11:33:03
Just use UNENEMY ALL to get rid of your enemies list afterwards.
Unknown2004-12-15 13:09:10
I use an alias to target, I find it works very quickly:
#alias t {#var t}
Then whenever you type: t it sets the variable t to what you want.
Very quick, and fingers all stay where they need to be for everything else
#alias t {#var t}
Then whenever you type: t
Very quick, and fingers all stay where they need to be for everything else
Unknown2004-12-15 16:01:10
I also add in to that, with
#alias t {#var t;st tar}
for Lusternia aliases.
#alias t {#var t;st tar}
for Lusternia aliases.
Unknown2004-12-16 03:52:21
You're both forgetting the parameter to set the "t" variable with an actual value.
CODE
#ALIAS t {#var t %1;st tar %1}
Unknown2004-12-16 04:29:06
I don't know Lusternia's internal aliases, but for zMUD, it's not necessary to have the %1.
#alias target {#var t}
and
#alias target {#var t %1}
will effectively do the same thing when you type
target rat
to target a rat. zMUD will automatically take whatever you type after 'target' and stick it on the end of the command the alias executes, so the %1 isn't necessary.
#alias target {#var t}
and
#alias target {#var t %1}
will effectively do the same thing when you type
target rat
to target a rat. zMUD will automatically take whatever you type after 'target' and stick it on the end of the command the alias executes, so the %1 isn't necessary.
Drago2004-12-16 05:01:16
QUOTE
I don't know Lusternia's internal aliases, but for zMUD, it's not necessary to have the %1.
For a simple #alias t {#var t} no, its not nessecary, for the second one (#alias t {#var t;st tar}) You need to put %1 on each otherwise you'll have an empty variable and lusternia asking what target you want put where.Unknown2004-12-16 20:44:48
3428h, 3836m, 2322e, 10p, 16040en, 18080w ex-Variable: t
st tar stuff
Target tar = stuff.
3428h, 3836m, 2322e, 10p, 16040en, 18080w ex-
st tar stuff
Target tar = stuff.
3428h, 3836m, 2322e, 10p, 16040en, 18080w ex-
Unknown2004-12-16 20:45:24
That's using my alias, and inputting 't stuff'
::shrugs:: works for me
::shrugs:: works for me
Richter2004-12-16 20:48:00
I have that basic zmud targetting thing too, but I know some people who have it so that it will target someone that walks into the room. Whomever walks in though in the middle of a fight gets bashed... heh...
Unknown2004-12-16 21:06:35
I generally discourage using Lusternia's internal targetting.
Reason: You cannot change your target during times of dedication, as in, where you mustn't do anything to break what you're doing at the moment, teleporting, summoning, keeping a prism up, etc.
If you target purely via zMud, you don't have that problem.
Reason: You cannot change your target during times of dedication, as in, where you mustn't do anything to break what you're doing at the moment, teleporting, summoning, keeping a prism up, etc.
If you target purely via zMud, you don't have that problem.
Richter2004-12-17 00:42:26
Very true, and I'm grateful for that every day. I love being able to mess with things while in a state where, if using java, that would throw me off.