Orclach's & Krokani , and maybe some others

by Graal

Back to Ideas.

Graal2005-01-04 06:50:06
A few of the races really seem to need a bit of a 'tweak', no im not talking downgrades here, more along the lines of pulling a few of them outta the muck and upto levels where people will actually choose to be them.

The main one I can comment on is the Orclach, upside, the regen, and 2 resistances to lesser used elements, the downside, huge elental fire pain ( one of the more prolific elements in use) slower in both eq and balance (though those arent too bad the fire still tops the negatives)
Poor overall stats contribute to its lack of use, by holding the seat of lowest cha, and tied for lowest int, (which contrary to popular belief, is a required stat for warrior , cause remember con really equals con +1/2 int at higher ranks) With both these low end stats, and no stat at the high end (-3 from highest con, -2 from highest str) so theres better "tank" races. Unfortuanatly also the fact that it would be difficult to include a new guild to take advantage of these stats unlike the lucidian (since the race is historically the only members of the Ur'guard, which is amusing since theres all of 3 to 5 of us in the guild)


Krokani need the help as well, same problems with the resistance to a less used elemental , and an illusion bonus, that (second hand knowledge) doesnt work all that well, witht he cutting negative being a bit detrimental. They also have the same problem of being the other race tied for lowest int, as well as lower con and str for a theoretically tank race. (though description gives reason for rareness)

Lucidian arent too bad off, i think the reason they arent being used is the blunt negative, perhaps an int boost to make them more attractive to a magic user willing to do more dmg, to risk the chance of runnin into a bonecrusher

For the first two race i think an increase in str con is required to bring them into "tank" status that they theoretically are, since at this point they're the weaker, dumber sister to the tae'dae and igasho (with the increase wouldnt be quite as slow as these two, but wouldnt be nearly as dmg absorbing)

True this isnt totally full of ideas, but its partially here to see what peoples ideas and thoughts on this subject is.

Graal the orc.gif smith
Daganev2005-01-04 07:41:09
its a tough balancing problem, since you have so many "tank" races. But if you make orclach and krokani too much stronger the tae'dae charisma bonus isn't worth it anymore.

I think maybe Orclach should have plus 1 con and perhaps a +1 str bonus in tainted areas.

Maybe in addition to illusions Krokani could get an immunity to one poison thats not crotamine or Charybdon, and just have the illusion thing work better.
Unknown2005-01-04 09:35:44
You don't need to worry about the Dracnari/Lucidian/Trill because when Gaudiguch/Hallifax come around they will most likely get the same bonuses for joining guilds in those cities as Viscanti/Merian/Elfen do for their respective cities. Perhaps Furrikins and Igasho will get bonuses in Ackleberry?

Edit: Oh, and Daganev, giving a bonus to Orclach in Tainted areas wouldn't make sense, since tainted Orclach are Orcs, which pale in comparison. Take a closer look at HELP ORCLACH, it also states some Orclach feel betrayed by the taint, while others embrace it.
Maedhros2005-01-05 00:22:09
Dracnaris really don't need work.

Maybe make Orchlachs gain +2 str/int during nighttime when using Lichdom, with no penalties during daytime? Since their God is the God of Death (or whatever), they should become more potent than other races when they become Undead.

Brings up balance issues though; I'm sure every Ur'Guard and their uncle will reincarnate into Orclach.
Daganev2005-01-05 01:18:19
actually thats a great idea... It would make TONS of sense
Viscanti are suppose to be a noble race and Ur'guard the undying Loyal Army
Graal2005-01-05 02:11:11
QUOTE(Maedhros @ Jan 5 2005, 09:22 AM)
Dracnaris really don't need work.

Maybe make Orchlachs gain +2 str/int during nighttime when using Lichdom, with no penalties during daytime?  Since their God is the God of Death (or whatever), they should become more potent than other races when they become Undead.

Brings up balance issues though; I'm sure every Ur'Guard and their uncle will reincarnate into Orclach.
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heh, wanna know the funny thing, this was one of my ideas, but wasnt gonna post it on the initial statement
Unknown2005-01-05 02:13:35
Meh, so a total of +4 str/int during the nighttime, and none during the day? I'd go for just none during the day, and maybe, at the most, +3 str/int, for balance.
Daganev2005-01-05 02:14:51
Someone pin this thread. lock it, and send it to Roark's minions.
If you have new ideas... don't post them, unless its for krokani or some other non Orchlach race. Not having an extra pentaly from Lichdom for Orchlachs I think will add to the Culture of the Ur'guard and Magngora 10 fold.
Maedhros2005-01-05 02:31:44
QUOTE(Anonymous @ Jan 4 2005, 09:13 PM)
Meh, so a total of +4 str/int during the nighttime, and none during the day? I'd go for just none during the day, and maybe, at the most, +3 str/int, for balance.
25213



Actually, what I meant was just plain +2 str/int during night, same as all other Undead races, just with no penalties during day. Actually, +3 might be nice, since they're already one strength under Brood Viscantis, couple that with lower intelligence and slower balance, and you've got yourself an inferior race.
Graal2005-01-05 02:46:35
QUOTE(daganev @ Jan 4 2005, 04:41 PM)
its a tough balancing problem, since you have so many "tank" races.  But if you make orclach and krokani too much stronger the tae'dae charisma bonus isn't worth it anymore.
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Well I look at the tank races as falling into 2 catagories the ones with the larger dmg soak but the drawback of being -really- slow, and the ones with (by my mind) would have around the same health and strength and a little faster but without the ability to shrug as much dmg.

Graal orc.gif Smith
Daganev2005-01-05 04:27:15
I don't think anyone was thinking +4str/int... just not having the negatives is a good enough bonus.
Graal2005-01-05 05:05:15
QUOTE(daganev @ Jan 5 2005, 01:27 PM)
I don't think anyone was thinking +4str/int... just not having the negatives is a good enough bonus.
25246



Yah, call it a prolonged use of the skill by the race (past history etc), and yah my initial thought was jus the removal of the lich stat negs, hell , jus the removal of the int negative at the least.
Make it kick in at level 50 *smirk* jus a joke there really, course i should explain cause most dont know that yah wont have the 1500 mana with the 8 int till level 50 (approx) heh

Course as a second set of ideas i dont like as much, physical resistances (minor ones) jus due to the help file -

'Their thick, mottled skin (generally
a slate grey colour, though some tend to exhibit green tinges) provide
excellent protection from physical abuse '

though i think we already have enough of the physical defense races,and would jus wind up lookin like a weak version of the tae'dae or igasho. Though as a side note, higher str and con overall on the orclach i dont think will drag away from the tae'dae due to +10 cha and the resists
Daganev2005-01-05 05:30:45
it would take away from the Igasho.. the only reason why an Igasho is not an obvious choice over Tae'dae is the Charisma... atleast in my opinion.
Graal2005-01-05 06:12:54
Igasho wind up with less negatives (not as slow, and magic resistance instead of susceptability) then tae'dae for a bit less in the way of resists, and (3 less cha)
Unknown2005-01-05 10:58:50
I'd say give the Orclach no negatives during the day while using Lichdom, and keep their stats at night the same. However, give them +2 constitution at all times they are undead, day or night. That'd be nice, heh. I'd like to see the races balanced out population wise, and made viable. Hopefully some of the lesser used races will flourish once they get their city bonuses (Hallifax/Guadiguch/Ackleberry).
Hazar2005-01-05 17:57:48
Each city/commune has only one race that can specialize. Obviously Gaudiguch's will be the Dracnari. Hallifax's is more of a toss-up, but from what I've seen in the Mesa Compound, I'm guessing it'd be the Lucidians. Ackleberry will still have elfen, and thus don't need one, and Glomdoring would have elfen AND viscanti.
Unknown2005-01-05 18:01:07
Glomdoring should have orcs. ohmy.gif It'd stop Viscanti and Elfen being favoured too much, (with two cities/communes available to specialize in, when most races don't even have one). Plus, it'd make sense.
Hazar2005-01-05 18:58:13
Elaborate. I'm not following you.
Unknown2005-01-05 18:59:59
QUOTE(Hazar @ Jan 5 2005, 06:57 PM)
Ackleberry will still have elfen, and thus don't need one, and Glomdoring would have elfen AND viscanti.
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I disagree. I think Ackleberry will have furrikin or tae'dae (but that'd be incredibly overpowered), and Glomdoring... well, it could have orclach, but this race is rather Magnagora-oriented (everyone remember the original Ur'guard), so I think it'll be a new race perhaps? Maybe not. Propably that'd be orclach, after all.
Unknown2005-01-05 19:12:48
QUOTE
Elaborate. I'm not following you.


For elfens, you can already reach Elfen Lord by being part of Serenwilde. Viscanti, you can already get Brood Viscanti by being part of Magnagora. So if they were both given more choices in Glomdoring - it'd be a bit unfair to other races.

And I think tae'dae would have increased magic ability, in Ackleberry. Grizzly Tae'dae and Forest Tae'dae or something.