Unknown2005-01-17 02:37:59
I've been looking at a map of Estelbar which has been completely forested'd and demesne'd and I don't see any way to break that demesne if doing so requires no more than 1 adjacent demesned room. You can take down the buildings and the way in via the highway, but after that it seems like every point has at least 2 exits, so with everything demesned how are things to be undone?
I'd appreciate it if someone could use the map from the lusternia webpage and actually post starting from where it could be done instead of just flaming me, as I've been looking at the map for a good 15 minutes and can't find a way to go about it that would work, assuming you need no more than 1 adjacent demesne'd room.
I'd appreciate it if someone could use the map from the lusternia webpage and actually post starting from where it could be done instead of just flaming me, as I've been looking at the map for a good 15 minutes and can't find a way to go about it that would work, assuming you need no more than 1 adjacent demesne'd room.
Drago2005-01-17 02:55:32
It looks impossible, which begs the question, Yrael said he had a demense in there, how did Serenwilde do it? Or did Yrael's demense just fade?
Unknown2005-01-17 03:00:36
Yrael probably didn't have the entire area covered like they did towards the end there.
Unless I've somehow missed a route on the map, I really think the way forcetaint/flood/forest works should be changed to 2 or less rooms from 1 or less, or the map of Estelbar should be modified. Otherwise whoever demesnes up the entire place first wins.
Unless I've somehow missed a route on the map, I really think the way forcetaint/flood/forest works should be changed to 2 or less rooms from 1 or less, or the map of Estelbar should be modified. Otherwise whoever demesnes up the entire place first wins.
Unknown2005-01-17 03:02:52
Ask Munsia and Athana (I think).
Unknown2005-01-17 03:20:24
Ohhh, I know the answer to this...but I don't want to help my enemies You're misinformed, that's all I'll say.
Veonira2005-01-17 03:24:03
It is possible. You can break on the edges of the Wheat Fields (not sure about the others, didn't try, but I'd assume they could be a possibility). You can break the edges of the field including the edge connected to a road within the village. Break the room north of that road and then continue breaking the shops and roads.
Unknown2005-01-17 03:29:04
So that's what you were 'testing'?
Veonira2005-01-17 03:40:28
Yes, actually. Isn't that funny? But of course, no one in Serenwilde knew/knows/will know that.
But I believe breaking a demesne is...well, if a room has more than one exit and is a demesne, but it's..on the edge, such as the wheat field, it's breakable. You can't break the inside if it's surrounded by demesne rooms. A road has two opposing exits most of the time, so it can't be broken, but maybe it's when there's no opposing exits that are the..only ones. Now I'm confusing myself.
But I believe breaking a demesne is...well, if a room has more than one exit and is a demesne, but it's..on the edge, such as the wheat field, it's breakable. You can't break the inside if it's surrounded by demesne rooms. A road has two opposing exits most of the time, so it can't be broken, but maybe it's when there's no opposing exits that are the..only ones. Now I'm confusing myself.
Unknown2005-01-17 21:29:45
No one knows? Think about the - structure- of a demense... think about why a certain room wouldn't be breakable, what it would do to the demesne.
Unknown2005-01-17 22:29:12
QUOTE(Veonira @ Jan 17 2005, 02:40 PM)
Yes, actually. Isn't that funny? But of course, no one in Serenwilde knew/knows/will know that.Â
True. I am sitting in Serenwilde going 'oh please, I know what she is testing now, please let me cough up some forum information.' I was a good boy, though, and we are all still scratching our heads and assuming you were lying about testing and simply just causing trouble.
Vesar2005-01-17 23:40:02
Here's something to add to that... And no, I don't know how this happened.
A few influenceing seasons back, I had the entire village of Delport flooded and demesned in prepartation for influencing. Now, if you look at a map, the main circle around the village would be impossible to break. I thought this as well and was confident that no one would be able to break it.
However, during that conflict, Roul and Veonira managed to break the inner circle of my demesne. How? I don't kow. I do know that they worked in from the edges, but still, according to the AB files they shouldn't have been able to break the inner circle.
Either the AB files are incomplete and there is another condition that allows someone to break a connected room or it's a bug. I haven't decided which one I think it is yet.
A few influenceing seasons back, I had the entire village of Delport flooded and demesned in prepartation for influencing. Now, if you look at a map, the main circle around the village would be impossible to break. I thought this as well and was confident that no one would be able to break it.
However, during that conflict, Roul and Veonira managed to break the inner circle of my demesne. How? I don't kow. I do know that they worked in from the edges, but still, according to the AB files they shouldn't have been able to break the inner circle.
Either the AB files are incomplete and there is another condition that allows someone to break a connected room or it's a bug. I haven't decided which one I think it is yet.
Unknown2005-01-17 23:55:49
That's funny, I was going over the delport map and came to that exact same conclusion, deciding that an assault would have to start by taking out the chateu. I wish someone would post what this unlisted condition for demesne breaking is.
Veonira2005-01-18 01:51:02
I think I've come up with something that in most cases is true. As long as you aren't cutting the demesne into two distinct parts that aren't interconnected at all, it's possible to break any room that you feel like.
I was just testing in Estelbar (http://www.lusternia.com/map.php?file=images/maps/estelbar_map.jpg), but I couldn't break the room I thought I should be able to (the room s, sw from the Apothecary). But after I poked around some more, I realized that Munsia hadn't melded the entire village. First, she had only the room east of it melded, so you can't break there otherwise you'd leave one room out of the demesne. Even after I got rid of that one, I still couldn't do it, and I realized she hadn't melded northeast of the Grain Silo. So I'm assuming if she had melded every room, I would be able to break that room, because even if you break that room, every room in her demesne is still connected to the demesne. You can break any room in a demesne so long as the demesne remains intact in at least one spot.
I'm almost positive about this, but I don't know for sure. I tested a bit in Acknor and it was just what I expected, but I didn't get to test it in Estelbar because the entire village wasn't melded.
I was just testing in Estelbar (http://www.lusternia.com/map.php?file=images/maps/estelbar_map.jpg), but I couldn't break the room I thought I should be able to (the room s, sw from the Apothecary). But after I poked around some more, I realized that Munsia hadn't melded the entire village. First, she had only the room east of it melded, so you can't break there otherwise you'd leave one room out of the demesne. Even after I got rid of that one, I still couldn't do it, and I realized she hadn't melded northeast of the Grain Silo. So I'm assuming if she had melded every room, I would be able to break that room, because even if you break that room, every room in her demesne is still connected to the demesne. You can break any room in a demesne so long as the demesne remains intact in at least one spot.
I'm almost positive about this, but I don't know for sure. I tested a bit in Acknor and it was just what I expected, but I didn't get to test it in Estelbar because the entire village wasn't melded.
Sylphas2005-01-18 02:18:52
People needed to test this? I had always assumed that all demesne rooms had to be contiguous, and you couldn't break if you'd violate that. Of course, I didn't have AB files to confuse myself with.
Veonira2005-01-18 02:23:31
Well, I think everyone assumed that. I think the confusion came from people thinking that to break a room, there could only be one melded room connected or something.
Unknown2005-01-18 02:43:14
No, I believe that it is supposed to be like that, where only one melded room may be connected. The fact that you can break it otherwise sounds like a bug. I remember there being an announce post, detailing how it could be broken, would have to find it.
Ethelon2005-01-21 03:09:30
No demesne is unbreakable, you just have to know the flaws in the creation of the demesne.
Flow2005-01-21 11:35:31
Thank you, Dr Ethelon. A most helpful contribution.
Yrael2005-01-22 03:04:23
Just for the record, my demesne didnt include any of the fields. I was told that it damaged the commodity production. I'm fairly sure it *doesnt*, but I was too lazy to meld it anyway. And I no longer have a demesne, I ended up saying "Screw it" and dissolved it.
Silvanus2005-01-22 03:07:24
It damages plant growth, where it doesn't grow but dies. And I hate Geomancers (Ravin and Revan mostly) who demesne the Northern/Southern gates and villages, and doesn't dissolve it so I can't freaking defend the places without spending 400 power to clear it.