Shamarah2005-01-06 23:36:45
Does the racial sip bonus (i.e. for Viscanti, Dracnari, Faelings, Tae'dae...) apply to health/mana/bromides only, or also to curative potions?
Unknown2005-01-06 23:39:27
I'm pretty sure it's only to healing elixirs, as that was the original design. Drinking balance for affliction curing predates Lusternia, but it was downplayed and mostly removed in achaea at one point. It always remained there though.
If you think about it, almost everything cured by a curing potion is also cured by herbs, and is fewer afflictions. With these things in mind there's no point in attempting to use all potion-cured afflictions on someone, and since it's tactically useless they probably didn't add it in.
Just conjecture of course Since I doubt a god will comment on something like this.
If you think about it, almost everything cured by a curing potion is also cured by herbs, and is fewer afflictions. With these things in mind there's no point in attempting to use all potion-cured afflictions on someone, and since it's tactically useless they probably didn't add it in.
Just conjecture of course Since I doubt a god will comment on something like this.
Daganev2005-01-06 23:44:02
As far as I know, the bonus is not the ammount of time between sips, its the amount you gain per sip.. so anything outside of Health.mana.bromide would not have an affect.
Thorgal2005-01-06 23:52:55
Dagy's right! All it does is increase/decrease the amount you heal mana, health or ego.
Shamarah2005-01-07 00:13:28
Really? That's odd, I always thought it affected speed. Ah well.
Terenas2005-01-10 16:35:02
This information I recieved was from a while ago in Achaea, so it might not be accurate, or accurate at all.
Someone once mentioned to me that the curing formula for health or mana (possibly bromide too) is-
{(maxhealth * .15) + 100} * (.8 to 1.2)
So for example, someone with 2000 health would sip from-
(2000 * .15 + 100) = 400 * .8 = 320 -> Min
to-
(2000 * .15 + 100) = 400 * 1.2 = 480 -> Max
I think the healing penalty for a Dracnari might accounts for a -.2 to the last number that's multiplied by the sipping constant. So a Dracnari with 2000 health would sip for-
(2000 * .15 + 100) = 400 * .6 = 240 -> Min
to-
(2000 * .15 + 100) = 400 * .8 = 320 -> Max
Again, these numbers seemed to have hold somewhat true for me in the past, but they might have changed altogether now, or Lusternia's healing is very different.
Someone once mentioned to me that the curing formula for health or mana (possibly bromide too) is-
{(maxhealth * .15) + 100} * (.8 to 1.2)
So for example, someone with 2000 health would sip from-
(2000 * .15 + 100) = 400 * .8 = 320 -> Min
to-
(2000 * .15 + 100) = 400 * 1.2 = 480 -> Max
I think the healing penalty for a Dracnari might accounts for a -.2 to the last number that's multiplied by the sipping constant. So a Dracnari with 2000 health would sip for-
(2000 * .15 + 100) = 400 * .6 = 240 -> Min
to-
(2000 * .15 + 100) = 400 * .8 = 320 -> Max
Again, these numbers seemed to have hold somewhat true for me in the past, but they might have changed altogether now, or Lusternia's healing is very different.
Unknown2005-01-10 16:47:24
QUOTE(terenas @ Jan 10 2005, 12:35 PM)
lots of formulas
28095
In other IRE games, the multiplier is for the penalty/bonus, and the range is always +/- 20% applied -after- all of the bonuses and penalties. Use ((MAX*.15) + 100) * (MOD) where MOD is the sipping bonus/penalty modifier to find the average value, then take 20% to find the range. The numbers agree with yours only when there is no penalty or bonus.
For a 2000 maxhealth Dracnari, the actual range is 256-384, not 240-320, with an average sip of 320. For reference, a Tae'dae with a maxhealth of 2000 would sip in a range of 416-624 with an average of 520.
Terenas2005-01-10 17:13:26
QUOTE(Isntinuse @ Jan 10 2005, 04:47 PM)
In other IRE games, the multiplier is for the penalty/bonus, and the range is always +/- 20% applied -after- all of the bonuses and penalties. Use ((MAX*.15) + 100) * (MOD) where MOD is the sipping bonus/penalty modifier to find the average value, then take 20% to find the range. The numbers agree with yours only when there is no penalty or bonus.
For a 2000 maxhealth Dracnari, the actual range is 256-384, not 240-320, with an average sip of 320. For reference, a Tae'dae with a maxhealth of 2000 would sip in a range of 416-624 with an average of 520.
For a 2000 maxhealth Dracnari, the actual range is 256-384, not 240-320, with an average sip of 320. For reference, a Tae'dae with a maxhealth of 2000 would sip in a range of 416-624 with an average of 520.
28101
That does seem a lot better, I had always wondered why people with health sip bonuses were healing slightly more than I anticipated. Thanks.