Puella problem

by Unknown

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Unknown2005-01-11 23:35:10
Does anyone else think it's lame that people doing puella over and over can, combined with health vial etc., heal more damage than many people can do? I've read logs of me fighting knight class people that can soak my damage indefinitely and go back up to full health by using puella over and over. Anyways, I think a powerful healing skill like this should use power as well as mana so that there's a limit on how many times they can do it in a row.
Shiri2005-01-11 23:37:17
It does consume a fair bit of mana, in their defence. And while they're busy healing and so forth, you can always chasm. Or whatev.
Unknown2005-01-11 23:40:57
No, I don't think anyone else does. If someone is simply chanting puella on themselves over and over, then they are obviously mounting no offense at all. Some classes can overpower the healing, others may have to wait for the target to run out of mana - which they will really fast - and all can stack up afflictions without having to worry about themselves at all.
Terenas2005-01-12 01:54:52
You've got to be kidding me, puella is just like Devotion hands in the other IRE games, I've yet to hear anyone complain about it until now. It's a good healing ability admittedly, but like Isntinuse said, if someone is constantly using Puella, they're not attacking at all. This is akin to constant shielding or reflecting. At least they're staying in your demesne instead of running so you still have a better chance of killing them.
Sylphas2005-01-12 18:59:52
If all you're doing is damage, and all they're doing is healing it with Puella, then the fight should probably be a draw, assuming you're both equal in skills/level/etc. This is exactly why there are afflictions, because straight damage will not kill people with a clue 90% of the time. Supersling a few runes at him, use Illusions, and try to disrupt his healing. THEN hit him with damage. Skills like Puella would be worthless if they couldn't, with sparkleberry and sipping, stand up to one person doing damage.
Amaru2005-01-12 19:27:24
Does puella stop chasm?
Unknown2005-01-12 19:47:27
Actually I've always hated devotion hands too wink.gif At least hands and vigour drained essence which was similiar to power, mana is easily replaceable and classes that can kill at low mana tend to not do enough damage to require puella anyway. So I would think that the mana cost of puella would have little effect on its use. If it took 1 power then it would at least leave someone who uses it over and over unable to launch a strong attack combination right away.
Unknown2005-01-12 19:53:18
QUOTE(Sylphas @ Jan 12 2005, 06:59 PM)
If all you're doing is damage, and all they're doing is healing it with Puella, then the fight should probably be a draw, assuming you're both equal in skills/level/etc.  This is exactly why there are afflictions, because straight damage will not kill people with a clue 90% of the time.  Supersling a few runes at him, use Illusions, and try to disrupt his healing.  THEN hit him with damage.  Skills like Puella would be worthless if they couldn't, with sparkleberry and sipping, stand up to one person doing damage.
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Well, runes doesn't have any of the locking afflictions besides impatience, and since there is no sleep rune making them smoke the pipes that have no balances does nothing. Runes don't really disrupt healing, they can only disrupt attack rate, mess up someone's attack plan or make it harder for them to escape. Though I suppose paralyse might let you get one attack in now and then right after you sling it.
Unknown2005-01-12 19:59:04
I don't see any problem and I don't think many people here do, could you perhaps post a log where someone whom you could normally kill was able to withstand your attack indefinitely using only puella?
Unknown2005-01-13 02:34:08
I could do that Isntinuse, as I do have just such a log where someone fighting me shrugged off my damage for a long time before dying to chasm, from that person's point of view.

Thing is, it's kind of spammy and the people disagreeing with me on this suggested change all agree that it can do this but is fine anyway, so do you really want me to dig up the log? Because I don't remember where it is right now either tongue.gif

Thing is, the mage archetype doesn't really give simultaneous damage and afflictions like many other archetypes do. You give the afflictions at a good rate, then switch to pure damage. The afflictions alone aren't capable of killing anyone, and if they spam the puella they won't die to a mage. Geomancers have chasm so it's not an issue, I would probably be more annoyed if I were an aquamancer. So yeah, a 1 power cost would change a lot for the better I think.
Unknown2005-01-13 03:03:14
That might be fine in some people's perspectives, but puella is not only a tool to be used in PvP combat (if at all). It's very useful in bashing as well, and a constant drain of power in bashing would not be very appealing.
Unknown2005-01-14 00:35:03
Puella isn't that good. don't complain.