Ghost

by Unknown

Back to Ideas.

Unknown2005-01-17 14:58:05
I don't care how many times people have whined about Ghost, it needs to be changed. When you ghost you should drop all corpses.
Unknown2005-01-17 15:08:08
Ghost needs to be changed.
Melanchthon2005-01-17 16:50:58
Well! So much for the reasoned and objective argument...Join me in a moment of silence. sleep.gif

As a Ghost user, I would gladly offer my response to your logic, once you use it.
Richter2005-01-17 17:17:45
Once again, with the flick of his wrist, Melanchthon deftly takes out the offending poster.

Shiro... Make your posts longer. Not longer as in several posts in one thread, like Shiri, but longer as in:

1. Has a point (a well thought out one)
2. Has a beginning, middle and end (not required, but helps)
3. You don't back up your own post with a weaker version of what you just stated.

I won't go into more, because my temples are burning and tears are streaming down my face. Please, won't someone think of the (grammar, spelling, Logic, etc) ???

Edit: Seeing as how my post added noting to the conversation...

Perhaps you should indeed drop corpses when you ghost. But then, should you not be able to hold onto anything? Shouldn't you drop that pack, those gold coins, and your clothing? If someone can keep thier clothing, there is no problem with them holding corpses.
Aebrin2005-01-17 17:23:04
I don't know what Shiro's complaint is, but he seems to complain a lot anyway, don't you my Shiroliciousnesstasical Honey Bunch sugarplum.

Anyways...

Ghost! Well for one thing, Ghost being Ghosts should be not solid (what's the word for that?) and so a lot of things that don't sit well on the oh-so-magical inventory should drop out. Such as corpses, comm items, quest items, herbs etc. etc.

Richter2005-01-17 17:49:26
And pants.
Unknown2005-01-17 19:36:13
I will ignore what Aebrin said, and will glady post my point. Ghost is a skill that shreds your physical body into a more corporal form. You can't touch anything. Ghosts shouldn't be allowed to keep corpses in their inv or even gold. Its stupid when someone can kill some hemp fielders and just ghost and carry them away.
Unknown2005-01-17 19:43:31
Shiro, this is a game. Logic doesn't really play a large role here. Ghost is the equivalent to blackwind, phase, and astralform from the other IRE realms and I've personally gotten extensive knowledge of phase and astralform. I've never heard someone bitch about this skill on the grounds you have just stated, because it's an irrelevant point. Much like flow for Hartstone, unless you can tell me that when your body turns to a spirit, you can still carry your items with you. I believe there are a few more abilities like that within Lusternia, but I'm not really up to date all the complete skillsets of every guild because I don't really care.


99% of Necromancy already sucks more than Jenna Jameson, I pray the Divine don't make it suck more to gain that last 1%
Rhysus2005-01-17 19:44:31
Shiro, that doesn't make any sense at all. Either make a point consistent with the mechanical aspect of the skill, or keep quiet and stop embarassing yourself.
Ialie2005-01-17 21:59:09
I admit I know little about this skill, but from what I do know, I think people should drop corpses, herbs, and other quest items when they ghost because when you turn into a ghost "accidently" (when you are killed) You are unable to take those with things with you and you die. It would make since if you dropped those things when turning into a ghost "on purpose".
Aebrin2005-01-17 22:13:06
OK if Ghost is a version of Phase then I see the prob.

In Phasing from experience, you can't do jack. Mostly non-hostile stuff. If I can remember correctly, you have to come out of phase to attack.

So how can Mr. Ghosty kill hemp farmers? Or have I totally miss the point?

But I guess carrying off is ok if you ghost after.
Silvanus2005-01-17 22:15:26
The ghost can't kill hempfarmers, you can't do anything in ghost aside from NATIVEFORM. But, if the Ghoster drops things, then so should people who Flow, because its the same thing.

Edit: Same thing in reference to what they are doing, not what it actually does or the same skill.
Unknown2005-01-17 22:24:28
I have to agree that if ghosts start dropping all their goodies, so should we when we flow. We are basically doing the same thing - using our non-physical bodies - in a different way.
Laysus2005-01-17 22:35:11
QUOTE(Aebrin @ Jan 17 2005, 10:13 PM)
OK if Ghost is a version of Phase then I see the prob.

In Phasing from experience, you can't do jack. Mostly non-hostile stuff. If I can remember correctly, you have to come out of phase to attack.

So how can Mr. Ghosty kill hemp farmers? Or have I totally miss the point?

But I guess carrying off is ok if you ghost after.
31186



Ok phase - if ghost is meant to be like phase then truly one of the major disadvantages to it has been gotten rid of:
It takes about 3-5 seconds to phase, and noone else can be in the room (or noone else unphased, that is), and if you do anything in that time you'll stop phasing. The whole empty room required is what stops the thing from being overpowered.
Olan2005-01-17 22:37:47
QUOTE(Laysus @ Jan 17 2005, 03:35 PM)
Ok phase - if ghost is meant to be like phase then truly one of the major disadvantages to it has been gotten rid of:
It takes about 3-5 seconds to phase, and noone else can be in the room (or noone else unphased, that is), and if you do anything in that time you'll stop phasing. The whole empty room required is what stops the thing from being overpowered.
31203



Ghost is meant to be like blackwind, not like phase. Blackwind has none of the listed requirements.
Unknown2005-01-17 22:59:44
Ghost is exactly like Astralform for Occultists and Noctusari. You cannot heal or do any action while in that form. From day one this skill has been nothing but trouble as guards could attack even though you were ghosted and you could see the ghost in the room. To turn into a ghost is instant, though there is a bit of an eq time on it. The only difference between ghost and blackwind is that we cannot do the "choke" attack.
Sylphas2005-01-17 23:28:05
QUOTE(Brona_Feyranti @ Jan 17 2005, 05:59 PM)
  From day one this skill has been nothing but trouble...
31220





Ok, I'm not going to say a thing about ghost, I think it's fine, but this attitude is getting on my last nerve. Magnagora is always getting the deck stacked against it, the abilities suck, we've overcome tremendous problems to get where we are, etc.

Yes, you've worked very hard, and you have a lot going for you. I agree with you there. But why is it that everyone has better freaking skills then you, when everyone I've talked to (not counting the rants on this board) have agreed that Magnagora has some of the best fighting classes. If Ghost is such a problem, why do you bother using it? Having drawbacks doesn't make a skill useless and in need of upgrades (Lich), and being bugged (Ghost, apparently) doesn't mean it sucks.

Shiri2005-01-17 23:30:46
I -think- Brona was actually pointing out that it's been problematic because it's under such hot debate. I'm fairly sure he wasn't complaining about ghost's being weak...I'm rather inclined to agree with him. Similarly to lich and spores, people get so PO'd over ghost, it's a very problematic skill. You either love it or you hate it, you know?
Sylphas2005-01-17 23:38:35
Oh. Sorry, pet peeve overran logic for a second.
Unknown2005-01-17 23:44:04
Don't eye sigils take people out of ghost?