mel2005-01-17 11:27:37
This is basically stealing the mushroom sigil idea from achaea (and other IRE games?) but we really need 'somthing' that can be used to remove unwanted sigils and things that have had flame sigils attached to them and dropped.
At the moment I think the only way to remove these things is via divine help and i'm sure the divine have much more important things to be doing that removing junk or annoying sigils
anyway.. theres my 2 golds worth Idea I hope theres somthing in the works because thhis is going to become an ongoing problem.
At the moment I think the only way to remove these things is via divine help and i'm sure the divine have much more important things to be doing that removing junk or annoying sigils
anyway.. theres my 2 golds worth Idea I hope theres somthing in the works because thhis is going to become an ongoing problem.
Unknown2005-01-17 12:13:12
Don't put in mushroom sigils, meh. Put an ability into environment, the ability to smash sigils/objects, while wielding a blunt weapon (similar to using chop while wielding an axe). It would work like chop, taking multiple hits before the object breaks (a random amount), each time taking balance.
Anarias2005-01-17 13:35:48
I'd love to see a mushroom sigil equivalent. Of course I'm probably as biased as is humanly possible.
Unknown2005-01-17 15:29:38
I agree with Anonymous. If we make it another sigil, the enchanters could refuse to sell them on the grounds that they're used to destroy other sigils. Let's make it a general ability anyone can simply learn and then use whatever tools necessary to destroy the unwanted sigils/items.
Nementh2005-01-17 15:35:32
Umm, now why would enchanters refuse to sell an in demand item... I would jump to sell them because it would be something I could sell.
Unknown2005-01-17 15:58:34
I still think it should be an environment ability, environment needs some interesting skills in it. Besides, paying for a sigil, to destroy other sigils/objects is a waste. Also, it is unbalancing, because someone can instantly destroy a monolith sigil, that you may have placed for defensive purposes, rather then having to take the time to smash it.
Sylphas2005-01-18 02:15:34
QUOTE(Anonymous @ Jan 17 2005, 10:58 AM)
I still think it should be an environment ability, environment needs some interesting skills in it. Besides, paying for a sigil, to destroy other sigils/objects is a waste. Also, it is unbalancing, because someone can instantly destroy a monolith sigil, that you may have placed for defensive purposes, rather then having to take the time to smash it.
31046
*nod* Environment needs work, we need things to bust up sigils. Great fit, and it helps balance a bit more than having mushroom do damage to you, which is only a drawback if you don't have a clue (*insert log of person mushrooming 20+ things with an alias*).
Unknown2005-01-18 02:19:13
Aye, my main problem with mushroom sigils is it is instantaneous, which ruins the point of using monolith sigils for example, in many cases.
mel2005-01-18 09:06:40
well I never said it had to be a mushroom sigil I just used that example so people knew what I was talking about.. my point was we need *somthing* thats equivalent.. either a skill in enviroment or some other skillset .. or an object made in arts (eliminates the greedy enchanters theory) I dont care as long as theres somthing out there that can do the job