Death

by Aebrin

Back to Ideas.

Aebrin2005-01-18 20:40:45
Ok this is a rip from the Imperian idea of when you die.

It is just people who have died, ´have read that Fate story over and over again. It gets tedious.

Imperian has a system where when you die, you enter into the Death realms, where you have to do some quests to get coins to travel back towards the land of the living. Should you have no coins, then you would be required to give up some experience.

People who worship Death (ie the God) and is in his Order pretty high up get free passage and can enter into the Death realms.

I liked it.
Unknown2005-01-19 10:30:12
I had an idea that each time you died, there was a very small, miniscule change that you died permanently. Maybe it could be so that the first 3 times you died there was a 0% chance, then after that there was a 1% chance each time. To make this more IC believable, it could be explained by either:

~ Something in the process of returning to life after praying for salvation, something failed on behalf of Lachesis and those others which I forgot the name of.
~ Or, they (Lachesis etc.) decide that you shall not return to life for some reason, i.e. your time is over.

Of course, this suffers the problem of people who buy credits OOC, but maybe this could be transfered to their new character -- but that still has problems. But, overall, this would make people fear dying more, for the chance of dying forever.


Also, another idea is to mix it into that Imperian idea, where you have to do quests to return to life -- and there was some chance of failing the quest and never returning to Lusternia, and that chance of failing would have to be small.
Daganev2005-01-19 10:38:32
actually that would be cool.....

What if you had a 1% chance that instead of just comming back, you had to wander through the catacombs and finish the quests to make it back. So you'd never know if you can just sit and let it go, and come back in a few minutes, or if you have to run through the maze and not lose more exp!
Aebrin2005-01-19 12:51:28
Hmmm making it "Lusternian" how about this:

Each time you die, as Zaltan states, you lose a small percentage of making it back without doing anything. Once your chances are up, you venture into the land of the Dead (or Oblivion or the Evil Pancakes Land)

When in the Land of the Dead, you are told your thread has been cut short, and being weighed and found to be unallowable to return.

Now then, you walk around the Lands, finding one of the Fates. You greet Her and she hints there is a way to be rewoven into the Tapestry. This hints leads you to another NPC in the lands. He then would tell you how you can convince the Fates to be rewoven. You complete a task for him and then he would give you something to give to the First Fate. Give the item to the Fate and She would then transport you to the Trials.

At the Trials, you must complete a task each for the 3 Fates. Once each task is complete the 3 Fates would meet with you, judged you have proven yourself worth and sends you back towards the Realms of the Living and plonking you straight back into the Portal of Fates.
Aebrin2005-01-19 12:55:11
Just as an afterthought,

Screw the fate in the Land of the Dead. Walk around asking denizens about their views which leads to the guy.

It can even be an honours quest:

You have walked the Lands of the Dead and have conquered Death.

If you don't want to do the quest, then you have to pay a return passage with experience. Like: "Unworthy One, you have attemped to the Trials and have failed. However, We will give you one more chance. You will be returned to a earlier stage in your Thread where you will be allowed to rewalk another path."

Losing one whole level can be good incentive.
Shiri2005-01-19 16:20:04
Really don't like permanent death. Bad bad. *twitch*

Daganev's idea has a lot more merit though. *nod him*
Unknown2005-01-19 20:26:50
QUOTE(daganev @ Jan 19 2005, 11:38 PM)
actually that would be cool.....

What if you had a 1% chance that instead of just comming back, you had to wander through the catacombs and finish the quests to make it back.  So you'd never know if you can just sit and let it go, and come back in a few minutes, or if you have to run through the maze and not lose more exp!
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It might be better having a 10% chance of something for that, 1% might be a bit low.
Daganev2005-01-19 21:42:58
I was using your example. where you have 1% after your first death and so on.. so it wouldn't be untill peoplereally died a lot when they would find out about this other type of existance.

One way to explain this mechanic in game would be that the more you die, the closer you are to have done something in the game world. So the closer you might be to your Fated task and lose ends.
Archthron2005-01-19 22:34:15
Or perhaps your thread is weakening from being crimped so much, and you have to find a way to strengthen it...
Unknown2005-01-19 22:44:45
I like the whole death realm idea, but experience loss should be capped at some point...
Dritex2005-01-20 05:58:03
QUOTE(Archthron @ Jan 19 2005, 03:34 PM)
Or perhaps your thread is weakening from being crimped so much, and you have to find a way to strengthen it...
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I like this explination for it. Each time you die, your thread gets weakened. So the more you die, the weaker your thread becomes, thus you have an increased chance of your thread just needing to be cut.

And then have it liek has been stated, that you go off to a differing area, where you must earn your way back with aquest, or buy your way back. Perhaps you are returned to teh Shallamar bubble, and the quest could be 1-3 things to do, that woudl enable the fates to fix up your thread and thsu allow you to return; you could also just pay extra experience, and that would be used to strengthen your thread back up.
Drago2005-01-20 06:59:04
If the honours quest is put in, it'd have to be a once off thing and, after that, the chance remains 0.

Never could understand why you could do honours quests over and over. While there's some that make sense: Acknor, Dairuchi; Things like the Stewartsville one are a bit weird.. for such a small village it certainly has a -lot- of mysterious murders.
Erion2005-01-20 15:08:44
Zaltan, the problem with perm death is this.

I buy 4,000 credits. Damn, I die. And, due to me just having crappy luck, that 1% chance of perma-death comes along, and I just pissed 4,000 credits down the drain, and several hundreds of dollars away with eet!

I like the idea of Land of Death or whatev, but I'd have a hard time seeing it in a Lusternian perspective. wink.gif
Terenas2005-01-20 16:30:27
The major problem with making it an honor quest is that newbies will die a lot more than the older players. How do you expect for newbies that just came into the realm and accidently died to a rat or something spend the next hour or so doing a quest to get ressurected? Lusternia would lose a lot of new players if they implemented something like that. At least the Imperian quests were fairly easy and can be done within a matter of 5 to 10 minutes even if you don't know anything since it's a fairly small area. Making it a random area each time would just further complicate matters.
Vesar2005-01-20 17:05:17
Start the death counting at level 30 or something. I really like the idea of this and especially the idea of having to do an assortment of quests to "strengthen" your thread. Imagine the possibilities. No more will people regard death as just a little inconvience. This is a great way to add more RP to the realms.
Aebrin2005-01-20 17:53:11
QUOTE(terenas @ Jan 20 2005, 06:30 PM)
The major problem with making it an honor quest is that newbies will die a lot more than the older players. How do you expect for newbies that just came into the realm and accidently died to a rat or something spend the next hour or so doing a quest to get ressurected? Lusternia would lose a lot of new players if they implemented something like that. At least the Imperian quests were fairly easy and can be done within a matter of 5 to 10 minutes even if you don't know anything since it's a fairly small area. Making it a random area each time would just further complicate matters.
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Imperian had it so that newbies only need one coin to return, instead of two. Vesar's post is relevant though. Make it so newbies get the death protection. On the theory that their thread is new and is not so easily frayed.
Unknown2005-01-21 09:53:16
QUOTE(Erion @ Jan 21 2005, 04:08 AM)
Zaltan, the problem with perm death is this.

I buy 4,000 credits.  Damn, I die.  And, due to me just having crappy luck, that 1% chance of perma-death comes along, and I just pissed 4,000 credits down the drain, and several hundreds of dollars away with eet!
32448

I know. They'd need to implement someway so the credits get transfered onto your new character; maybe by using your IP or something. That's if it does ever get considered.
Olan2005-01-21 10:01:06
QUOTE(Zaltan @ Jan 21 2005, 02:53 AM)
I know. They'd need to implement someway so the credits get transfered onto your new character; maybe by using your IP or something. That's if it does ever get considered.
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So that when you get bored of your character or things get so screwed up that your character is all but unplayable (like Vis), you just heartstop over and over and over until you get perma-dead, then get a new character.

Plus, the divine would have to be able to reward not the number of credits you BOUGHT, but the number that were invested in lessons and artifacts only, since otherwise you could sell or give away credits and then die.

Don't get me wrong, as an idea I think it has some merit...it certainly would make the world more realistic then having people who eventually will have been in every guild, betrayed everyone, and yet still be allowed in somewhere...

The lands of the dead thing...it sounds cool but...I played imperian for a couple days and it annoyed the hell out of me and made me want to stop playing. It wasn't that it was hard...but I was already so frustrated with my deaths, and I had to spend X time doing lame quests AGAIN just to get back to my character's real life? Bah!
Daganev2005-01-21 10:10:56
Theres a couple of ways to do the land of death thing. The think I think that doesn't work well in imperian is that you do it everytime you die. So just instead of triggering pray for salvation, I make a small script to do the quests and there is no difference.

However, if everytime you died there was only a chance of entering this new world it could be more interesting. In the past in lusternia there was the god of death that the urlochs followed. That god had a sereies of catacombs that he protected. It could just be a maze in the catacombs that has special death quests in them or whatever.

The other idea is that your threads get weakend the older you are and the more you die, needing you to do these quests that you probabbly would never even see untill your charachter was 30 years old.

Its possible that such a system even exits just none of us are old enough to see it yet.

Imagine dieing after your 60th birthday and the fates say... Hmmm... you've done a lot.. proove to us that there is more for you to do by going through the Catacomb and Shallamar.
Olan2005-01-21 10:15:00
I could be sold on something like that, Dag. Good points.