Esteem System/Elder System

by Unknown

Back to Ideas.

Unknown2005-01-22 02:53:31
Alright, for all those who weren't reading the OTHER post I was on, I wanted to talk about an idea which I dub 'The Elders'.

The Elders would be a player-based group, designated by the Administration (in whatever method they choose to deligate the responsibilities), which would give the player communittee a way to closely watch each other's Roleplay. Because Roleplay is so hard to govern, it will be done on a reward AND punishment basis. As I said in the earlier post, by giving rewards the communittee shows its appreciation towards other players' good efforts to make the game better. As for the people who need to be punished, I'd say its more of a mistake that a little bit of hard love can fix. If you happen to be a cronic twink, well the hard love might become more like a punishment, and there will be no sympathy for the devil. I'm not making any specific statements on what rewards or punishments should be, which is why I want to open up this idea to the public.

If you have ideas, comments, or concerns, speak up! I think this could develop into a highly beneficial system for the Lusternia Roleplaying communittee by carefully monitoring the situations.
Val2005-01-22 03:35:04
WE have that, it's called other players. If you don't roleplay, other players can choose not to interact with you, city leaders can kick you out, etc. Think of how fun the game would be, if because you have a bad name and never rp, you can buy anything, noone helps you, and your not allowed in any city/guild.
Unknown2005-01-22 03:56:58
QUOTE(Val @ Jan 21 2005, 11:35 PM)
WE have that, it's called other players.  If you don't roleplay, other players can choose not to interact with you, city leaders can kick you out, etc.  Think of how fun the game would be, if because you have a bad name and never rp, you can buy anything, noone helps you, and your not allowed in any city/guild.
33437



While I think I somewhat agree with you, I would like to point out that you can't just simply choose not to interact with certain people. Let's say Person A thinks Gregori/Daevos/Rhysus (whatever one you want) is a lousy RPer, well how do you NOT interact with someone on that level? At some point there needs to be an Adminstrative regulation which sets a minimum standard for Roleplaying. Sure, they do that via help files...but then the only things that really get punished are flagrant OOC talk on public channels, which are STILL sometimes not dealt with. Also, punishing someone by letting them get hated shouldn't be the answer. Fixing the problem so that other players won't HAVE to resort to taking IC measures against a bad RPer would make the game a better place. Of course, you could always just kick out every bad RPer, except Valek disproved that theory by staying Magnagora for a damn long time.
Val2005-01-22 04:20:40
IRE policy states RP is a player monitored thing, not administrative. RP is too subjective for administration to punish/reward for it.
Unknown2005-01-22 08:17:13
QUOTE(Val @ Jan 22 2005, 04:35 PM)
WE have that, it's called other players.  If you don't roleplay, other players can choose not to interact with you, city leaders can kick you out, etc.  Think of how fun the game would be, if because you have a bad name and never rp, you can buy anything, noone helps you, and your not allowed in any city/guild.
33437


How could someone have a bad name and never RP? Unless of course that "bad name" is an OOC one -- which shouldn't affect IG events or ideas at all. Because if you never RP, you can't get a bad name. That post sounds like it comes from someone who doesn't understand the term "roleplay". It doesn't encourage roleplay at all; unlike DasPantmeister's suggestion, which I believe is a good idea. Roleplay needs to be encouraged, otherwise it could fizzle out.

Maybe what DasPantmeister should be implemented, and if someone reached an extremely high level/ranking or whatever of roleplay, they were rewarded with a small but reasonable amount of credits. This would encourage roleplay... And then people who never roleplay, or who fail miserably at it, eventually reached a level where some sort of limitations were put upon their character -- these wouldn't, of course, affect IG things, though.
Unknown2005-01-22 08:19:59
QUOTE(Zaltan)
Maybe what DasPantmeister should be implemented, and if someone reached an extremely high level/ranking or whatever of roleplay, they were rewarded with a small but reasonable amount of credits. This would encourage roleplay...


I like that idea. But only because I'm a roleplayer who can't readily get credits IRL. rolleyes.gif
Unknown2005-01-22 08:30:37
I'd say most roleplayers can't get credits IRL... While most constant-PKers have to get credits to PK well.
Unknown2005-01-22 15:22:58
Well, when I was thinking about the idea, I never thought about using credits as a bargaining tool since the Administration probably won't want to agree to that. If they do (if they even agree that this is a good idea cool.gif ) then that would be great. I was thinking more along the lines of a Favour, HighFavour, TrueFavour, and then something like an option to customize your demon or angel. Something that would make RP more enriching, instead of credits which would be enriching...but wouldn't keep the cycle of good RP moving.
Val2005-01-22 17:04:12
What I ment by bad name was, a bad name in terms of RP. We all know who are the bad rp'ers, iif we choose not to interact with them, they will either start to RP, or leave.

As for somoene of high status being a bad RP'er, why would you vote for someone thats bad? Noone that doesn't RP should be a leader.
Unknown2005-01-22 17:51:10
QUOTE(Val)
As for somoene of high status being a bad RP'er, why would you vote for someone thats bad? Noone that doesn't RP should be a leader.


One word: Valek. He became ur'Guard Champion and Steward of Magnagora with practically no RP skills.
Unknown2005-01-22 22:16:03
The only trouble with the idea of simply ignoring people who don't RP is that it doesn't exactly make them go away. It just makes all the non-RP folks group together and increase the OOC exponentially. Instead of one guy saying, "Wow! I have 10k health now!" and that being the end of it, you'll have others who respond, "Hey! That's more than my 3k, but I'm buying artis to compensate. Wanna spar and trade logs?"

(If you don't see these fictitious quotes as bad RP or as being OOC, please do not play IRE games any more. Thank you.) bye.gif
Unknown2005-01-23 04:10:49
QUOTE(Zarquan @ Jan 23 2005, 11:16 AM)
The only trouble with the idea of simply ignoring people who don't RP is that it doesn't exactly make them go away. It just makes all the non-RP folks group together and increase the OOC exponentially. Instead of one guy saying, "Wow! I have 10k health now!" and that being the end of it, you'll have others who respond, "Hey! That's more than my 3k, but I'm buying artis to compensate. Wanna spar and trade logs?"

(If you don't see these fictitious quotes as bad RP or as being OOC, please do not play IRE games any more. Thank you.) bye.gif
33978


Well stated.