Systems and how to build them

by Devris

Back to Combat Guide.

Devris2005-01-22 06:19:54
Ok, so after dying to nearly everyone, I've decided to actually build a system instead of relying on just feeding triggers for curing in (basic triggers). I've read through some of the posts and seen, "Just play around with what healing triggers and build what works". So far Aeon kills my system, as well as anything that needs to be cured in order or in a specific time frame (herb balance).

I'm using Zmud, and wondered if there were any good sites for the Pros and Cons of building a system as well as how to begin basic Zmud programming. I got a little help clip from one notable fighter in game, but it might as well be written in sanskrit.

Any helpful advice on where to look or how to start is appreciated.
Sylphas2005-01-22 06:41:35
It would be nice to have someone sit down and write up a tutorial. Not so much from the programming end, but from the logistical end. What are the pros and cons of using string lists compared to individual variables, for example. All the help I've seen is either little snippets of detail, or concepts being described to people who can't program to begin with.

It's not hard to pick up the programming, if you sit down with help files and someone who's willing to answer a few questions (forum), but something a bit more advanced would be nice.
Thorgal2005-01-22 08:54:57
Actually, I wrote a pretty extensive tutorial on how to code a queued curing from scratch without any previous coding experience. I'll post it for shitz 'n giggles, see if ya can use it.
Unknown2005-01-23 00:59:25
I've got my own queued curing, but it's no-where near as hot as I'd like it to be. It does deal with stupidity and hypochondria pretty damn well, which I'm happy with, but it still falls over on a few silly details... I'd like to see that guide as well to see if there's anything obvious I missed.