Unknown2005-01-28 18:48:41
i use mushclient and i am very interested in learnign how to script and do propper triggers and all that fun stuff can anyone help me?
Ethelon2005-01-28 19:24:25
To start you can look over my Affliction List in the Combat Section, then send me PM's of any direct questions you have. Specific requests and examples you need would be good
Unknown2005-01-28 20:11:18
I'm just starting to mess with MUSHclient, using Python, and I can see several differences (both advantages and disadvantages) versus my zMUD. Perhaps I'm just missing something and someone would be able to tell me if certain things are possible to do in MUSHclient.
Is there an easy way to gag text or to substitute other text in place? (For example, I've got a script to track what I store in the rift or pocketbelts, and I'd like to display a message for my pocketbelts when I inb/outb to show the total amount, like it does already for the rift.)
Has anyone made any sort of graphical display elements for MUSHclient, such as toggle buttons or health bars?
Is there an easy way to gag text or to substitute other text in place? (For example, I've got a script to track what I store in the rift or pocketbelts, and I'd like to display a message for my pocketbelts when I inb/outb to show the total amount, like it does already for the rift.)
Has anyone made any sort of graphical display elements for MUSHclient, such as toggle buttons or health bars?
Unknown2005-01-28 20:26:09
Use a lot of world.Note and the gagging option on triggers. As for string manipulation, Python's more than capable.
I made a ghetto ascii-art health and mana bar. I like it a lot, as it's very easy to tell when I'm under 1/2 health. The bar is a great combination of linearity and discretness, with great performance. It's also close to my natural center of attention (the prompt/new text), being in the Info section.
I made a ghetto ascii-art health and mana bar. I like it a lot, as it's very easy to tell when I'm under 1/2 health. The bar is a great combination of linearity and discretness, with great performance. It's also close to my natural center of attention (the prompt/new text), being in the Info section.