Entourages and death

by Elryn

Back to Ideas.

Elryn2005-01-29 23:54:33
Could someone explain why it is that Moondancers appear to be the only class that lose power-based creations on their death? Why do our fae entourages disappear, but not angels/demons/demesnes/runes?

If there is a purpose, then ok. But I can't really see one, so could this be a bug?

Please allow summoned fae to remain after the death of the caller.
Shiri2005-01-30 00:09:47
It would be super nice. I'd settle for not having them go when I D/C for 15 seconds, but y'already know that, so yep, will settle for having them be even tongue.gif
Narsrim2005-01-30 00:36:12
I have been harking about this since open-Beta. Given it takes double the power to summon all Fae than a demon or angel, I see no reason why we shouldn't keep them after death.

Elryn2005-01-30 00:47:56
Do Aquamancers/Geomancers/Hartstone have the same problem? With your stags and turtles and... whatever Geomancers have?
Shiri2005-01-30 01:08:11
I've never seen a turtle or taintwyrm or stag left around after a mage died, but then again, most people don't use then, since they kinda suck.

They can't summon them like we can with FAECALL though.
Terenas2005-01-30 01:09:52
QUOTE(Elryn @ Jan 30 2005, 12:47 AM)
Do Aquamancers/Geomancers/Hartstone have the same problem?  With your stags and turtles and... whatever Geomancers have?
38755



I don't believe so, it seems that only the Moondancer's faes disappear when they die, everyone else gets to keep their.
Aebrin2005-01-30 01:48:37
Our Angels stay around when we die. However, when we get D/C they head back to Celestia. So if we get cut off, we have to fork out 5 power again to get them back.

One thing I will say though, unless you are a constant fighter, there is no reason to summon all your loyals all the time. In the last, oh say, few months (IRL months) at least, I have only summoned my angel during village revolt and during the couple of times I raided Angkrag. These together will probably not amount to more than 10 times. I find they are really bad when you are trying to stay invis because people just probe your loyal and go ooo there you are (usually).

However, your fae, if summoned, should stay on death. It's stupid for them to disappear.

BTW Geomancers have wyrms.

EDIT: besides my deva doesn't do much. Which is a bugger. Unless I have Righteousness on (which only affects the next hits), the hits are pretty scarce. Not to mention the extra 3 power cost every time.
Silvanus2005-01-30 01:50:48
What I think is an advantage for you, is when an angel/demon dies, it takes the amount of power from the Nexus, so if an archangel/archdemon dies, the Nexus loses 5 power. Not sure if you have nearly the same deal.
Shiri2005-01-30 01:55:15
No, the same thing doesn't happen to us. So I SUPPOSE you could say each side has an advantage - ours can be summoned and don't lose power, angels and demons can be summoned and stay when dead. Still, I know which one I'd have. tongue.gif

And Aebrin, the point IS for constant fighters. Or people who like to be prepared.
Aebrin2005-01-30 02:18:18
QUOTE(Silvanus @ Jan 30 2005, 03:50 AM)
What I think is an advantage for you, is when an angel/demon dies, it takes the amount of power from the Nexus, so if an archangel/archdemon dies, the Nexus loses 5 power. Not sure if you have nearly the same deal.
38786



Really? I never knew that. I always thought it just needs another of our own power to resummon another one.
Aebrin2005-01-30 02:19:32
QUOTE(Shiri @ Jan 30 2005, 03:55 AM)

And Aebrin, the point IS for constant fighters. Or people who like to be prepared.
38789



People who lie to be prepared? You have what? 10 permy entourage (ie not maiden). How long does it take to summon them? 1 minute at most?
Shiri2005-01-30 10:27:04
And 10-13 power.
Aebrin2005-01-30 12:11:54
People who "like to be prepared" won't need to fight every day. So summon when needed.
Shiri2005-01-30 12:14:56
Like when you get jumped in the middle of a fight. While it MIGHT work (MAYBE) for Celestines and Nihilists if they're lucky, the 1 minute of summoning time or MORE, and then starting the fight with no power, makes fighting harder than you think. It's called preparation for a reason, you have to expect the unexpected I suppose.
Sekreh2005-01-30 19:13:08
I hate how they go away when you hit vitae, it makes no RP sense whatsoever.

How is it logical that when I almost die and are instantly revived that my fae sorta scoot off, they have less than a second to figure out that i'm "dead". Fae aren't stupid, they'd definitely stick around.

If the Celestines/Nihilists get it, so should we, thats just balence there isn't it?
Unknown2005-01-30 22:03:02
Is that a goat?!?

I mean... it doesn't make sense for fae to disappear at death. My ents stay where I die (No, I can't bellow out in a stag-like manner and recall him. I wish. *hinthinthint*).

Do any of the other mage ents attack people when they can't do their special attack? Hartstone's stag is useless unless in a forested location. wacko.gif

Yes, I realize I'm supposed to fight in my demesne. Just checking on the other mages.
Shiri2005-01-30 22:04:30
Yes, turtles and taintwyrms attack people anywhere. Or at least turtles do, I don't think I've -ever- seen a taintwyrm fight, they're THAT useless. tongue.gif
Unknown2005-01-30 22:18:59
It doesn't bother me that Fae disappear when I die, because I'm certain the person would just kill them all anyway. What does irritate me though, is when they disappear when I hit vitae, that is very lame. The same goes when I conglutinate.

There is no reason why they should do that.
Sekreh2005-01-30 23:11:10
QUOTE(KidHendrix @ Jan 30 2005, 06:03 PM)
Is that a goat?!?

39299



Yes, that is a goat. And not the stainless steel variety either!

I think it should be changed so they disappear when you die but not after vitae or conglutinate. From an RP perspective that just seems logical.
Laysus2005-02-01 16:14:22
Even worse is fae run away after losing an arena battle. C'mon now, that's hardly fair glare.gif