A Skill Idea to Curb PK

by Estarra

Back to The Polling Place.

Estarra2005-02-02 01:02:43
This is an idea we threw around a few weeks back as a possible solution to help curb excessive PK. We tabled this idea, but are now re-considering it in light of continued perception that Lusternia has too much PK. However, before we make any final decisions, we'd like your input on the merits of the idea, which is as follows:

QUOTE
PrimeBond
Power Cost: 2 (any)
By willing the PrimeBond to surround you, you will be protected from aggressive acts against you while on the prime material plane. Conversely, while this bond is up, you won’t be able to perform aggressive acts against others. You may remove this bond at will, but it will take some time before it falls (1 minute). Furthermore, if anyone attempts to harm you, the bond will become weakened and eventually fail (1 minute).


This would be the first skill gained in Planar. Basically, if you choose to raise the bond, it would protect you from being jumped and attacked on the prime plane. If you are jumped, you have one minute to decide to either retreat or to do battle. The downside is if you want to attack someone, you'd have to release the bond which would take about a minute to fall before you can attack. The choice would be yours to either have the bond active or not.

The purpose of this would be to make life in Lusternia on the prime plane a little less stressful without being too restrictive for those who are aggressive.

So let us know your opinions and thoughts!
Merloch2005-02-02 01:06:18
I have a few questions.


Would it hinder the ability to bash?

Will there be a skill to 'relax' the PrimeBond, or will making an aggressive act drop it?

Shiri2005-02-02 01:06:56
Mrh. As has been mentioned before, having what is basically a "pacifism option" makes things rather iffy...people can insult whoever, and have a minute's time to get away. There was a debate about this back right at the start of these boards, I'll try and find the topic somewhere. *demesne forumcentre*
Estarra2005-02-02 01:13:29
QUOTE(Merloch @ Feb 1 2005, 06:06 PM)
Would it hinder the ability to bash?

No.

QUOTE(Merloch @ Feb 1 2005, 06:06 PM)
Will there be a skill to 'relax' the PrimeBond, or will making an aggressive act drop it?

You must 'relax' before you can make an aggressive act against another player.
Faethan2005-02-02 01:16:32
I like the idea, but I think that the skill as presented there is a little bit too abusable. I think putting it up should require full health, mana, and ego. I also think it should take a minute to raise it. I think it should prevent you from influencing, and I think it should prevent you from entering any territory that you are enemied to or any village that is currently in play. Once you take it down, you shouldn't be able to put it back up that (RL) day.

EDIT: If it doesn't hinder bashing, can I just put it up and then go bash Acknor? Or Magnagoran Guards? That doesn't seem right.
Erion2005-02-02 01:16:52
Well, I like the idea. However I can see the heavy abuses. I've spent the last couple days doing nothing but questing for experience and (mostly) gold. While this would be extremely advantagous, I can see people just sitting there trash-talking people then running at the first sign of conflict. It's just not cool.

Too much room for abuse in my opinion. =\\ I just hate people that would play that sort of crap. It'd be just as annoying as the newbies who run around with grace, collect items for the Old Celest or Stewarts quest, and sit there graced laughing at you.
Daganev2005-02-02 01:18:37
I had to end up voting no on this one.

I see it too easily abused, especially since certain issues with Ents and Demenses are not fixed yet.

For example. Say I demense an area, then put up this bond. They can't break my demense but I can keep the active things going.

Another example. I attack someone, throw up the bond, then portal home.

I'm sure there are other methods of abuse I have not thought of yet.

However, something that I think might work, which would be similiar, is that if killed, instead of gaining exp the person who kills you loses exp, or anyone who attacks you get randomly sent to some place on the plane.
Basically, instead of making it "impossible", it would be better to give incentive not to kill on prime.
Unknown2005-02-02 01:19:54
I like the idea but am a little hesitant by the potential to abuse it. What if someone is prime-bonded and is still comitting harmful but non-PK acts. Ex: Stealing Dwarves, Furrikin Farmers, performing the Crow ressurection quests.
Anyone who is comitting these or like actions should not have the protection of prime-bond IMO.
Laysus2005-02-02 01:26:29
There'd probably be too much *piss people off* *primebond*
Olan2005-02-02 01:26:30
This worries me a lot. It constrains the ability of people to react in methods that make sense sometimes, even if they aren't always appreciated. For example, doing quests that drain another cities power would probably not be aggressive. Influencing probably wouldn't be aggressive. Teleport isn't aggressive, meaning they could act as teleport targets that could not be harmed. I don't think people should expect immunity to attack just because they don't want to fight, and I can only imagine the multitude of ways a power like this would be used to circumvent consequences for actions. So what if attacking someone weakens the bond? They can just put it back up, right?

I'm still of the opinion that PK could be moved off the prime plane if there were just more things off plane that actually mattered. I'd be a lot more willing to do things off plane if it were more accessible, but as a warrior I need either a) help from a non-warrior, 2) walk to Serenwilde or Glomdoring, C) use all those rifts that don't exist.

/Bah, by the time I helped kill Tuek everyone had posted my ideas.

/And Tuek said it better then I did anyway. Just read his post below, I agree 100%
Unknown2005-02-02 01:30:15
To abuseable, to restrictive, and to illogical. I know it has been stated that PK is meant to happen off prime, on the other planes, but there is little reason for it to ever happen on those planes. All the villages exist on prime, all of the cities exist on prime, not everyone can travel to planes at will, and almost all the "harmful" quests exist on prime. Planes are fine if you randomly want to kill people, but who wants to randomly kill people? Generally there is a specific person you are after, and the only place they will be accessible is prime. Give us a reason to be there, other then to bash, many consider it distasteful to attack others who are hunting.

Edit: If it were implemented, It'd have to take a minute or longer to activate, and it must require that you be at your nexus to activate it. Also, I'd say it'd be a no go if you are suspected to anyone at all, or have a timer so that if you attacked someone in the past 5 days, you cannot activate it, or something. Also, a power cost of 10 sounds much more reasonable. Influencing should drop it, bashing should drop it, along with nearly everything else... say for example doing Crow quests. It really would have to be severly restricted, else it'd just be abused endlessly.

It'd also encourage massive teaming on one Primebonded person, a la multiple people coming and icewalling exits and dropping monoliths, to wait for the primebond to go down, etc.

Another Edit: Regular influencing is fine, except perhaps seduction type influence, since seduction ignores PK STATUS as it is and needs to be fixed. The bigger concern is village influencing, I mean they already have Sanctuary afterall.
Daganev2005-02-02 01:33:11
I'm under the impression that such quests, like stealing furrikin, are not ment to be responded to with the killing of players, but rather with more advanced questing and the like.

I think its a good idea to keep that kind of idea, but I think its better to give incentives that reduce PK rather than making it "impossible."

Imagine if you will, if you just had to pay 10K gold to some NPC everytime you killed someone. You would think twice before attacking, and you would probabbly only attack, when you REALLY felt the need.
Unknown2005-02-02 01:38:02
That's a negative incentive, Daganev, why not make a positive incentive not to kill someone instead?
Shiri2005-02-02 01:38:56
Maybe if it was like peacing. It would annoy a lot of people, sure, but something that annoys people who try to parcipate in PK, valid or not, should have a BIG downside. Two power doesn't really cut total immunity. Two power and peacing? Well, we've already seen how utterly infuriating peacing can be, so...eh. Granted this'd not help against, people attacking those who were bashing, which might have been its point, but it's far too easy this way.

D'oh. Even my leet forumness can't find the topic. sad.gif Ah well.
Vesar2005-02-02 01:42:07
<2 cents> As everyone has pointed out it would be too easy to abuse.
Kaileigh2005-02-02 01:46:24
I like te idea but as others have said it is very abusable. and Having never coded anything like a mud I don't know what would go into adding stipulations.

But.. I have an idea anyway. Not having anyone on your bully list or even suspect list. to be able to use it.
Daganev2005-02-02 01:47:09
How do you give positive incentive to -not- do something?

with the example of gold.. get 1 gold for ever minute you don't hit someone?

Seems kinda silly.

I think if you don't want people doing a certain action, the best way is to make that action have a negetive consequence.
Shiri2005-02-02 01:48:09
I like Kaileigh's idea. No suspects.
Unknown2005-02-02 01:48:25
Mm I like the idea, basically, but you would have to be restricted from influencing, entering enemy territory, etc. Maybe even, while the bond is up, disable all type of communication other that 'Say'. Could be a nice little add-on to lower abuse.

Edit: Maybe introduce a trial period? Then Fates could simply be seen as weaving new threads into the Basin, destined to decay in one IC year, that add that ability to the planar skillset.

Then, if it works out well, the Fates can decide to weave a permanent ability to primebond.
Unknown2005-02-02 01:48:53
Why put in Primebond? Just give people reasons to be off of prime, then PK will happen there, and then the people who wish to not be involved in conflict can hang around on Prime, and not have much to worry about... They could even go to their city to be completely safe.