Murphy2005-02-10 09:19:37
Ok tell me what you think.
Downgrade vitae to pacify them for the same time it takes for them to pray for salvation.
So you die, can spore away, but you are still out of the fight for the same amout of time as if you had to pray.
Stops the problem about vitae/sporing. Just bad for people who only have vitae and nothing else.
Downgrade vitae to pacify them for the same time it takes for them to pray for salvation.
So you die, can spore away, but you are still out of the fight for the same amout of time as if you had to pray.
Stops the problem about vitae/sporing. Just bad for people who only have vitae and nothing else.
Daganev2005-02-10 09:20:26
making spores cost 1 power to use would do the same thing, and not screw over everybody else.
Elryn2005-02-10 11:38:30
Except Moondancers. *cough*
Edit: It's a nice idea, don't get me wrong - but it's looking in the wrong place. There is no need to 'fix' how spores actually work here, that implies they are broken. As I've said before, I think once we ensure that only Moondancers who raise the circle can use them, the 'problem' will be solved.
Edit: It's a nice idea, don't get me wrong - but it's looking in the wrong place. There is no need to 'fix' how spores actually work here, that implies they are broken. As I've said before, I think once we ensure that only Moondancers who raise the circle can use them, the 'problem' will be solved.
Thorgal2005-02-10 11:40:00
Yes Daganev, make snorting spores cost 1 power for -everyone- would solve it.
Roark2005-02-10 13:40:38
Vitae/spores is no different than lich/hermit, except that you you lose experience with spores. Some incorrect aspects of spores were pointed out to us and were indeed unintended oversights that will be corrected, but the vitae/spore combo is not a valid issue since Nihilists have a better combo. In addition, the larger point is that you killed the person with vitae. Bear in mind that I believe in Achaea if you kill someone through starburst (their version of vitae) and kill him again then that counts as two strikes against you in their PK regulatory bureaucracy. So when you kill someone with vitae, the person has been slain by you: you scored you kill, you got your XP. If he escapes with spores then it means that he escaped a second death, not that he escaped death entirely. Whereas with lich/hermit you truly do escape death.
Murphy2005-02-10 13:53:59
do you need to be on eq to hermit? If you need eq then you can't just lich + hermit cause you need to be on eq if thats the case. Also monolith stops hermit. Lich/hermit because of EQ would not be instant like vitae/spore
Its not just all bout guardians, everyone from serenwilde can use spores, its universal, their serenguard can use spores. Ur'guard can't use hermit.
EDIT: If thats the case with vitae being equal to death by praying, why can't we vitae/ghost? vitae used to bring you back with 10 power so you could do these sort of things. Surely having vitae bring you back with 0 power is designed to stop vitae/ghost from occuring.
Its not just all bout guardians, everyone from serenwilde can use spores, its universal, their serenguard can use spores. Ur'guard can't use hermit.
EDIT: If thats the case with vitae being equal to death by praying, why can't we vitae/ghost? vitae used to bring you back with 10 power so you could do these sort of things. Surely having vitae bring you back with 0 power is designed to stop vitae/ghost from occuring.
Ixion2005-02-10 13:58:10
QUOTE(roark @ Feb 10 2005, 08:40 AM)
Vitae/spores is no different than lich/hermit, except that you you lose experience with spores. Some incorrect aspects of spores were pointed out to us and were indeed unintended oversights that will be corrected, but the vitae/spore combo is not a valid issue since Nihilists have a better combo. In addition, the larger point is that you killed the person with vitae. Bear in mind that I believe in Achaea if you kill someone through starburst (their version of vitae) and kill him again then that counts as two strikes against you in their PK regulatory bureaucracy. So when you kill someone with vitae, the person has been slain by you: you scored you kill, you got your XP. If he escapes with spores then it means that he escaped a second death, not that he escaped death entirely. Whereas with lich/hermit you truly do escape death.
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I don't think spores are ridiculous, as some may say due to the fact that lich doesn't give xp loss. However, you can't keep defs when you lich, and since deffing up fully takes a good deal of time, spores are MUCH more effective for raids/combat/whatever. According to this logic, Ur'Guard still get left out as we cannot hermit.
Murphy2005-02-10 14:06:39
nor to mention that if by some miracle you get one to die twice, they have resurgem to fall back on.
Its not fair at all
Its not fair at all
Niara2005-02-10 14:08:10
So you can only escape with some instant means?
I wonder...an hour ago Daevos died in Southgard and liched away. When I passed him in the mountains some moments later he looked quite fine. So it seems to me that lich is a very good means of escaping after you got killed and didn't lose any xp.
The spores already have their limits. I won't explain them here but with some thinking you might get them. The only real advantage the spores have is that you don't need any skill to use them.
I wonder...an hour ago Daevos died in Southgard and liched away. When I passed him in the mountains some moments later he looked quite fine. So it seems to me that lich is a very good means of escaping after you got killed and didn't lose any xp.
The spores already have their limits. I won't explain them here but with some thinking you might get them. The only real advantage the spores have is that you don't need any skill to use them.
Elryn2005-02-10 14:12:29
Maybe its not about giving everyone the same capacity for escape. The fact that Nihilists are better at it doesn't mean that we, or anyone else has to be equal to them.
I find it rather amusing that for all the talk of Moondancer ubergodhood, our most 'overpowered' ability is running away.
Murphy, Resurgem requires five Moon followers willing to quickly assemble. While we can do it most of the time, it is often rather difficult, and only reaches its full potential when we know deaths are going to occur beforehand.
I find it rather amusing that for all the talk of Moondancer ubergodhood, our most 'overpowered' ability is running away.
Murphy, Resurgem requires five Moon followers willing to quickly assemble. While we can do it most of the time, it is often rather difficult, and only reaches its full potential when we know deaths are going to occur beforehand.
Murphy2005-02-10 14:12:44
Niara, you can still be hunted down while ghosting, and ofter you die a second time when you lich.
People follow you after you lich, and its not considered a real death aparently.
Dont hujack my thread this is about spores
People follow you after you lich, and its not considered a real death aparently.
Dont hujack my thread this is about spores
Sylphas2005-02-10 14:12:49
Define fair. Ur'guard completely maul me, I can't take the damage at all. Does that mean I should be calling nerf on them? Lich is annoying as hell, but I'm not here complaining about it. Balance does not mean you get the same things I get.
Murphy2005-02-10 14:14:56
see hermit is stopped my a monolith too you are forgetting that.
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
Thorgal2005-02-10 14:16:33
Sylphas, if ur'guard maul you, so do serenguard and paladins.
Elryn2005-02-10 14:19:34
Oh, by the way, why do people assume vitae draining power is supposed to stop ghost? There must be dozens of abilities that could be used immediately after a death that involve power... trueheal and serpent are two important ones that come to mind.
Archthron2005-02-10 14:37:45
QUOTE
Vitae/spores is no different than lich/hermit, except that you you lose experience with spores. Some incorrect aspects of spores were pointed out to us and were indeed unintended oversights that will be corrected, but the vitae/spore combo is not a valid issue since Nihilists have a better combo.
GAH!!! Not all Nihilists are trans Necromancy, you know! On a lesser note, not all Nihilists take tarot, either. So yeah, my point is that vitae/spores requires NO skills to use, and is only usable to Serenwilde because of their laws and such, while lich/hermit is only usable to part of one guild, and is stopped with a sigil or a person at the hermit spot, and can be prevented by giving the necessary afflictions while they are off equilibrium. It doesn't really seem like a better combo to me.
Unknown2005-02-10 14:40:25
But just as you said, its usable only by us, due to PLAYER action. The code doesnt check if you are from Serenwilde.
Unknown2005-02-10 14:48:16
QUOTE(Murphy @ Feb 10 2005, 04:14 AM)
see hermit is stopped my a monolith too you are forgetting that.
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
Spores aren't. Its just not balanced like that. but what about us warriors of magnagora? we dont get hermit or anything
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That is because you are warriors, Murphy. Not Guardians, not Wiccans, but warriors. You are not meant to have such abilities, and instead have other strengths. You are lucky you have more fleeing methods then the other two warrior archetypes.
Niara2005-02-10 14:50:34
QUOTE
Niara, you can still be hunted down while ghosting, and ofter you die a second time when you lich.
So? As I suggested in a different thread, Murphy, ask Daevos how he manages not to die twice most of the time. It sometimes happens, of course but he surely manages to die only once 80% of the time. It shows he has a lot of skill and surely an exceptional area knowledge. Learn that and you will die twice much less.
Someone mentioned that not everyone has trans necromancy or didn't choose tarot. Uhm, well, I am sorry but if you intend to go into serious playerfighting then you need a few trans skills and consider carefully what skills you choose.
Silvanus2005-02-10 15:28:10
QUOTE(Elryn @ Feb 10 2005, 08:19 AM)
Oh, by the way, why do people assume vitae draining power is supposed to stop ghost? There must be dozens of abilities that could be used immediately after a death that involve power... trueheal and serpent are two important ones that come to mind.
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Announce post 77.