Dispensers

by Unknown

Back to Ideas.

Unknown2005-02-08 23:32:18
Potions are just charged liquids, right? Then what makes them so that they have to be stored and sold in vials? Why can't we take potions, put 'em in large kegs, and sit 'em in our shops for people to fill their own vials with?

New Artifact: Keg (10 credits)
By pouring the contents of bottles or vials into this keg, you can put a single potion, poison, or beverage on tap for people to buy. You can set the price of the fills using PRICE (keg) (amount). The keg will always be in its own bin, and will dispense the same amount of liquid as was put in. (I.E., if an alchemist pours 60 sip servings of health into the keg, it'll dispense 60 sips when someone buys a fill.) To buy a potion in a keg such as this, BUY FILL OF (potion) IN (vial)

The Philosopher's Stone.
You see a sign telling you that WARES is the command to see what is for sale.
wares

A fill of a healing potion ------------------180 gold
A fill of a mending salve ------------------340 gold
Unknown2005-02-08 23:36:45
Yes, please do kill my trade even further.
Unknown2005-02-08 23:46:30
Oh yes, because allowing somebody to purchase an elixir and then resell it will drive all alchemists out into the streets with no clothes as well as burning both of their legs off below the knees with blowtorches.

rolleyes.gif

Nice idea - one question, though. One 'fill' would be whatever is in the keg currently, right? Which would max the keg at 60 sips or one refill. However what would happen if there were 50 sips in the keg, or 40 or 30 or 10? Would the person buying the refill be able to see how much they were buying?
Daganev2005-02-08 23:48:47
How would that kill your trade?

I find people are always better than trying to find a shop, but finding a shop is good when no people are around.

I like the idea, but I think it should cost 100 credits.

It would suck for every store to have a keg of every vial.

My impression was that the alchemist would put like 200 fills in the keg, each fill being 50 or 60 sips based on the person doing the filling.
Ixion2005-02-09 00:19:15
That's a good idea, and it wouldn't kill the trade either. All it would do is make alchemists do less little orders, and tons more bulk orders
Unknown2005-02-09 00:36:39
edit: I will define this more. If you allow everyone to be able to fill elixers, then you should allow them to forge, enchantments, posions and Herbs. If you wish to change one trade skill, then you should allow Serenwildes to be able to enchant. If you allow that, You should just do away with trade skills.
Daganev2005-02-09 00:46:59
ummm HUH?
Richter2005-02-09 00:49:08
God Shiro, your posts never make any sense, even the edited ones.

A Serenwilder would have to fill the keg. That's the equivalent of a mage putting a little box in a store, putting a sign next to it saying "enchantments for sale", and getting money out of it. Think of it in physical terms, not gameplay terms.

And no, Serenwilders can't have enchantment. *eye*
Drago2005-02-09 00:49:12
Ok, Shiro.

Instead of buying a potion from an alchemist, and putting it in a keg, I get 50 empty vials.

I get an alchemist to fill them all with health.

I sell them in my shop.

Where, exactly, do the Alchemists lose out and how is this different to having a "dispenser"?
Unknown2005-02-09 01:48:51
It will destroy the trade because there will be a select few alchemists, probably friends of the owners of the proposed kegs, who are constantly filling these things. Yeah, they will make plenty of money, but about the rest of us?
Drago2005-02-09 01:56:10
Well, if that's your argument.

Once I find someone who's willing to refill for me, I'm going to keep going to them for refills, regardless of who else is around.

Does that destroy the trade?
Akraasiel2005-02-09 01:56:37
You find a friend with a keg in their shop.
Unknown2005-02-09 02:03:33
Like I said, allow Serenwilde to be able to use an artifact like Keg and make enchantments.
Drago2005-02-09 02:07:34
I'd assume that "shop owners" means serenwilders as well..
Unknown2005-02-09 03:19:16
Sheesh, all I wanted was something to solve the problem of empty vials being relatively expensive and somewhat hard to find.

I like the idea of being able to sell just the fills and not the vials. The keg would only hold one type of potion (which is why I made them so relatively cheap) and could hold a max of maybe 20 fills of it or so, so filling it with seven thousand health fills in case of an alchemy ban would be out of the question.

Plus, from an RP perspective, how would a standalone enchanter in a shop work? Alchemy is fine, since you can get the liquid and transfer it into another container, but magical effects are a little more tricky.
Unknown2005-02-09 05:07:01
QUOTE(Quidgyboo @ Feb 8 2005, 09:48 PM)
It will destroy the trade because there will be a select few alchemists, probably friends of the owners of the proposed kegs, who are constantly filling these things. Yeah, they will make plenty of money, but about the rest of us?
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You'll have to produce a better or cheaper service, then.

If there are a 'select few alchemists' who can supply the entire market of Lusternia cheaper than all other alchemists then they would be already.

PS: Never argue with a wall, a six year old, or Shiro.
Sylphas2005-02-09 06:53:03
The problem with this, much as I like it, is that currently, you can only get fills from people who are online. If my favorite alchemist (myself, but that's beside the point) isn't around, I have to look elsewhere. With these, you wouldn't have to bother doing that, and could stick to one shop. It would allow shopkeepers and their alchemist friends to greatly exceed anyone else in conveniance, which can be hard to undercut. If I charge 20 gold less per fill, but I have to be around, get your tell, and meet with you, a lot of people are going to just take the hit and use what's more conveniant.

From what I hear (not having enough alchemy to bother doing fills for anyone but myself), alchemy already has a low profit margin. This will just serve to cut that even farther. When all the prices are hovering around the same point, and the profit margin is close to null, things beside the price are going to have a much larger effect, and no one is going to be able to compete with a well stocked shop with some kegs.
Kaervas2005-02-09 10:28:14
QUOTE
Like I said, allow Serenwilde to be able to use an artifact like Keg and make enchantments.


Ok Shiro I don't really get what the hell you're going on about here. For one, this keg doesn't enable non-Seren to produce elixirs. Secondly, enchantments are available to two organisations rather than one, and it's not even hard to get them. Learn to read a post before you subject us all to random crap like this that makes no sense.
Unknown2005-02-09 12:12:47
That's actually the most inane and nonsensical writing I've seen, possibly in my entire life. Jesus, Shiro, learn to write before you post random letters. My Shiro argument to this topic:

omg ifz u culd mayc poshunz i wnt enchantmenztz kthxbai
Unknown2005-02-09 15:20:29
QUOTE(Sylphas @ Feb 9 2005, 02:53 AM)
The problem with this, much as I like it, is that currently, you can only get fills from people who are online.  If my favorite alchemist (myself, but that's beside the point) isn't around, I have to look elsewhere.  With these, you wouldn't have to bother doing that, and could stick to one shop.  It would allow shopkeepers and their alchemist friends to greatly exceed anyone else in conveniance, which can be hard to undercut.  If I charge 20 gold less per fill, but I have to be around, get your tell, and meet with you, a lot of people are going to just take the hit and use what's more conveniant.

From what I hear (not having enough alchemy to bother doing fills for anyone but myself), alchemy already has a low profit margin.  This will just serve to cut that even farther.  When all the prices are hovering around the same point, and the profit margin is close to null, things beside the price are going to have a much larger effect, and no one is going to be able to compete with a well stocked shop with some kegs.
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Welcome to the market, baby! That's how it is supposed to function.