Amphitrite2005-02-09 18:54:57
I currently use rapscallion, and did before when I was in Achaea.
I started building a pretty decent system there and am probably going to start soon in Lusternia. From what i've done with rap before I think producing a system with a decent herb queue and all the affliction triggers, keeping track of balance and so on shouldn't be too hard.
I was wondering who else used rapscallion and what success you've had thus far in programming useful systems, triggers, aliases etc.
And if you dont use rapscallion (and obviously you're a mac owner) what do you use instead and can you tell me why you consider its better than rap?
I would consider changing if i thought there was a viable alternative.
I started building a pretty decent system there and am probably going to start soon in Lusternia. From what i've done with rap before I think producing a system with a decent herb queue and all the affliction triggers, keeping track of balance and so on shouldn't be too hard.
I was wondering who else used rapscallion and what success you've had thus far in programming useful systems, triggers, aliases etc.
And if you dont use rapscallion (and obviously you're a mac owner) what do you use instead and can you tell me why you consider its better than rap?
I would consider changing if i thought there was a viable alternative.
Unknown2005-02-09 22:50:17
I use MudWalker. It's open source, stable, actively developed and supported, and pretty easy to use.
It also uses the Lua language for triggers and aliases, which is a great language, allows for a lot of cusomization.
It also uses the Lua language for triggers and aliases, which is a great language, allows for a lot of cusomization.
Unknown2005-02-10 03:38:31
Until just recently, I used Cantrip as my main MUD client. It worked reasonably well, with a moderately good trigger/macro system setup, using perl as it's scripting language. However, the most recent update to 10.3 seems to cause it to crash whenever I try to use my old standard targetting script....which kind of made it hard to do anything. So, I got the 10.x Rapscallion edition and have been trying to tweak it to work out. So far, Ive had only limited success. For some reason, the scripts Ive tried to use in order to set a target (fairly simple, really) only succeeds in sending the script text to Lusternia rather than the client, thus resulting in me with no new target, and Lusternia asking me what the HECK I just said to it...I haven't been able to really whip up a superior system, which is why Ive only ever been a fairly mediocre fighter, at best. Any help out there would be much appreciated!
Alger2005-02-10 05:15:47
I use tinyfugue
Amphitrite2005-02-10 13:13:56
QUOTE(Nortimus @ Feb 10 2005, 04:38 AM)
Until just recently, I used Cantrip as my main MUD client. It worked reasonably well, with a moderately good trigger/macro system setup, using perl as it's scripting language. However, the most recent update to 10.3 seems to cause it to crash whenever I try to use my old standard targetting script....which kind of made it hard to do anything. So, I got the 10.x Rapscallion edition and have been trying to tweak it to work out. So far, Ive had only limited success. For some reason, the scripts Ive tried to use in order to set a target (fairly simple, really) only succeeds in sending the script text to Lusternia rather than the client, thus resulting in me with no new target, and Lusternia asking me what the HECK I just said to it...I haven't been able to really whip up a superior system, which is why Ive only ever been a fairly mediocre fighter, at best. Any help out there would be much appreciated!
46066
For setting a target I use an alias (tgt) with this command: @@put %1 into variable target
So when I want to set a target I type: tgt whoever
Obviously you need to create a variable called target for this to work.
And then I have various alias which do things such as: toadcurse $$target.
I did have a system in Achaea which auto targetted people if they carried out certain actions which could be considered a prelude to a fight. The auto targetted person was put into another variable (not the actual target variable) and then I could hit a macro which made this auto targetted person become my actual target.
Might do this in lusternia but id need a list of triggers for different actions which I cannot be bothered for find or write myself.
Unknown2005-02-10 19:54:36
Hmm. Thats exactly what I have for my script alias targetting thing as well. However, whenever I do 'tgt rat' it responds with something akin to 'Might I suggest trying again?' or 'I missed that alltogether.' or any other of a number of things. Im not sure why, but it seems that my code dosen't get interpreted by the client, and is instead being sent as a command to the game. Since @@put dosen't do jack squat in Lusternia, it asks me what kind of drug I am currently influenced by, and where it can get some for it's self. I have no clue why this is happening.
Unknown2005-02-11 14:17:29
Heh, that is the exact same target-thing I use Amphitrite!
Check under Document Settings - Prefices that @@ is used for Command Prefix, because it should respond directly to the client (I think)
Check under Document Settings - Prefices that @@ is used for Command Prefix, because it should respond directly to the client (I think)
Amphitrite2005-02-11 15:31:21
heh,
You got any other useful scripts?
I started coding some stuff yesterday tracking balances that would check on diagnose and healing limbs etc with mending.
You got any other useful scripts?
I started coding some stuff yesterday tracking balances that would check on diagnose and healing limbs etc with mending.
Unknown2005-02-11 18:30:12
My system, if it can even be called that, is just triggers and aliases, don't know how to script these complicated things X_X I mostly do stuff manually