Shiri2005-02-12 20:27:58
The new Seal things rock! Specially the Seal of Nature. What's everyone think of them? (Also Estarra typos are funny. Bbegin. Bring. )
...no one better let Guido get within 100 miles of them. Seriously.
...no one better let Guido get within 100 miles of them. Seriously.
Unknown2005-02-12 20:28:19
Big suprise, Shiri will post on it first
Unknown2005-02-12 20:34:31
I think this is an AMAZING concept, especially since it has a benefit for those who don't PK.
You all are great up there.
By the way - Vote!
You all are great up there.
By the way - Vote!
Shiri2005-02-12 20:35:30
...okay, I was too fast, didn't read the announce post. Hey, that is pretty cool. I hope the Karma quests can just be done any time and not spammed out by everyone though.
Unknown2005-02-12 20:41:10
Heh, I was wandering through all the Seal rooms muttering about my plans to destroy/take control of the seals. Looks like a lot of people heard me.
Shiri2005-02-12 20:42:08
Yeah, like heck will you destroy the seal of nature first. Not if we can help it anyway.
Shiri2005-02-12 21:58:54
Having looked them all over, which is everyone's favourite seal? The feet are weird, come to think of it.
Unknown2005-02-12 22:06:25
For those who are left out (or Richter who's at work, for instance) could someone please copy/paste this onto forums?
Unknown2005-02-13 00:04:51
The post that everyone's complaining about, that is.
Shamarah2005-02-13 00:25:43
ANNOUNCE NEWS #199
Date: 2/12/2005 at 20:30
From: Estarra, the Eternal
To : Everyone
Subj: The Great Seals and Karma
With the uncovering of the Great Seals of the Vernal Gods, karma has
been unleashed upon Lusternia. Karma is a system of blessings and curses
whereby you may travel to one of the Great Seals and use your karma to
give yourself a blessing or curse someone on your suspect list (which
removes them from your suspect list). Note that if you curse someone who
has a blessing of the same type, it will remove the blessing rather than
give the curse. See HELP KARMA for more details.
I wish to emphasize that it is not that difficult to gain karma;
however, if you engage in indiscriminate killing on the prime plane and
are subject to multiple curses, you will be very unhappy if you cannot
gain the karma to lift the curses as the effect of curses become worse
over time. Also, you will lose one karma for every person who has you
listed as a suspect, NO MATTER WHERE THE DEATH OCCURS. The exceptions
are deaths in the arena and guild champions are exempted.
To curse someone, he or she must be on your suspect list within 7 RL
days of getting listed on your suspect list. Cursing will remove that
person from your suspect list. CURSES WILL NOT BE ACTIVATED UNTIL 7 DAYS
FROM THIS POST. We are doing this so you cannot be cursed retroactively
from the time karma has been initiated. From this point forward,
however, any person you kill on non-enemy territory on the prime plane
will potentially be able to curse you.
Finally, the Avenger System will treat villages in-play as though they
are everyone's enemy territory. In other words, you will not gain or
lose suspect status killing people in in-play areas as the Avenger will
treat it as though you killed on another plane.
Penned by my hand on the 8th of Kiani, in the year 110 CE.
14.3 KARMA
Syntax:
KARMA
- Karma Cost: 0
- See your karma status and any blessings or curses upon you.
KARMA BLESSING
- Karma Cost: 50
- Gain a karmic blessing while standing before a Great Seal.
KARMA CURSE
- Karma Cost: 50
- Invoke a karmic curse on a suspect while standing before a Great
Seal.
KARMA LIFT
- Karma Cost: 75*
- Remove a karmic curse while standing before a Great Seal.
*SPECIAL: The cost to lift a curse is reduced by 5 for every hour of
online time.
Both blessings and curses last for 25 hours of online time. There are
several uses for karma: you can spend it to gain valuable karmic
blessings, to curse those on your suspect list (though it will remove them
from your suspect list), and to lift curses placed upon you. Karma may
never fall below 0 or rise above 100.
GAINING AND LOSING KARMA
o Karma is gained through the completion of many of the quests found in
Lusternia.
- Karma can be lost if you fail a quest.
o One karma is gained every Lusternian month automatically.
o Every time you kill a player you will lose one karma for every person
who has you as a suspect.
- This loss occurs regardless of whether you are on the prime plane or
whether your victim is in enemy territory.
- The exception are guild champions who are exempted from this type of
karma loss.
If you curse someone who has a blessing of the same type (for instance
placing the karmic curse of knowledge on a person with the karmic blessing
of knowledge), it will remove the blessing instead of giving the curse.
You must be standing before the Great Seal of the correct type in order to
invoke either blessings or curses. You can only curse those on your
suspect list within 7 real-time days from the time they first are placed
on your suspect list. Cursing removes their suspect status. The Great
Seals are located in caves found sporadically on Avechna's Peak.
You cannot stack blesses or curses. In other words, you can't have 2
karmic blessings of knowledge or give someone the karmic curse of chaos if
he or she is already labouring under it.
Types of karmic blessings and curses are: Knowledge, Harmony, Chaos, War,
Justice, Beauty, Nature, Life and Death.
KARMIC BLESSINGS
o The Karmic Blessing of Knowledge
- Raises intelligence.
o The Karmic Blessing of Harmony
- Increases all experience gained.
o The Karmic Blessing of Chaos
- Random chance to resist ailments of the mind.
o The Karmic Blessing of War
- Increases the amount of damage you do.
o The Karmic Blessing of Justice
- All damage against you from others is partially returned.
o The Karmic Blessing of Beauty
- Increases charisma.
o The Karmic Blessing of Nature
- Regenerates health in outdoor, natural environments (not urban,
road, etc.)
o The Karmic Blessing of Life
- Increases your maximum health.
o The Karmic Blessing of Death
- Chance of resisting the afflictions of some diseases.
KARMIC CURSES
o The Karmic Curse of Knowledge
- Lowers the skill level of all guild skills.
- Increases the longer the curse is in effect until all guild skills
are inept.
o The Karmic Curse of Harmony
- Channels some of the experience gained from the person cursed to
the person who placed the curse.
- Increases the longer the curse is in effect until 100% of the
experience is channeled.
- Note that the person who placed the curse will only receive the
experience if online at the same time as the person cursed, although
the experience will be reduced for the person cursed no matter what.
o The Karmic Curse of Chaos
- Insanity will cause spontaneous afflictions on the cursed that
leaves him without equilibrium.
- Increases in frequency the longer the curse is in effect until the
person is almost in a catatonic state of being utterly insane.
o The Karmic Curse of War
- Decreases the amount of damage you do against players and denizens.
- Decreases the amount of damage that can be done.
- Increases the longer the curse is in effect until the cursed can do
no damage against another.
o The Karmic Curse of Justice
- All damage against the cursed is increased.
- Increases the longer the curse is in effect until all damage is
doubled.
o The Karmic Curse of Beauty
- Mana and ego will continuously be drained.
- Increases the longer the curse is in effect until it is almost
impossible to retain any mana or ego.
Type MORE to continue reading. (81% shown)
2408h, 2900m, 3112e, 10p exp-
o The Karmic Curse of Nature
- Damages the cursed while in any outdoor, natural environments (not
urban, road, etc.)
- Increases in frequency and amount the longer the curse is in effect.
o The Karmic Curse of Life
- Decreases the amount of life of the cursed.
- The amount of life decreases more the longer the curse is in effect
until the cursed is stuck at level 1 health.
o The Karmic Curse of Death
- Diseases will spontaneously manifest on the cursed.
- Increases in frequency and strength the longer the curse is in
effect until the cursed is in continuous danger of dying.
NOTES ON CURSES
o If you are cursed, you should work to get it removed as soon as
possible before its full effects are realized.
o If there is a curse you particularly want to avoid, the karmic
blessing of the same type will protect you from getting it.
o If you never kill a person on non-enemy territory on the prime plane,
you will never be on anyone's suspect list and thus never be cursed.
Date: 2/12/2005 at 20:30
From: Estarra, the Eternal
To : Everyone
Subj: The Great Seals and Karma
With the uncovering of the Great Seals of the Vernal Gods, karma has
been unleashed upon Lusternia. Karma is a system of blessings and curses
whereby you may travel to one of the Great Seals and use your karma to
give yourself a blessing or curse someone on your suspect list (which
removes them from your suspect list). Note that if you curse someone who
has a blessing of the same type, it will remove the blessing rather than
give the curse. See HELP KARMA for more details.
I wish to emphasize that it is not that difficult to gain karma;
however, if you engage in indiscriminate killing on the prime plane and
are subject to multiple curses, you will be very unhappy if you cannot
gain the karma to lift the curses as the effect of curses become worse
over time. Also, you will lose one karma for every person who has you
listed as a suspect, NO MATTER WHERE THE DEATH OCCURS. The exceptions
are deaths in the arena and guild champions are exempted.
To curse someone, he or she must be on your suspect list within 7 RL
days of getting listed on your suspect list. Cursing will remove that
person from your suspect list. CURSES WILL NOT BE ACTIVATED UNTIL 7 DAYS
FROM THIS POST. We are doing this so you cannot be cursed retroactively
from the time karma has been initiated. From this point forward,
however, any person you kill on non-enemy territory on the prime plane
will potentially be able to curse you.
Finally, the Avenger System will treat villages in-play as though they
are everyone's enemy territory. In other words, you will not gain or
lose suspect status killing people in in-play areas as the Avenger will
treat it as though you killed on another plane.
Penned by my hand on the 8th of Kiani, in the year 110 CE.
14.3 KARMA
Syntax:
KARMA
- Karma Cost: 0
- See your karma status and any blessings or curses upon you.
KARMA BLESSING
- Karma Cost: 50
- Gain a karmic blessing while standing before a Great Seal.
KARMA CURSE
- Karma Cost: 50
- Invoke a karmic curse on a suspect while standing before a Great
Seal.
KARMA LIFT
- Karma Cost: 75*
- Remove a karmic curse while standing before a Great Seal.
*SPECIAL: The cost to lift a curse is reduced by 5 for every hour of
online time.
Both blessings and curses last for 25 hours of online time. There are
several uses for karma: you can spend it to gain valuable karmic
blessings, to curse those on your suspect list (though it will remove them
from your suspect list), and to lift curses placed upon you. Karma may
never fall below 0 or rise above 100.
GAINING AND LOSING KARMA
o Karma is gained through the completion of many of the quests found in
Lusternia.
- Karma can be lost if you fail a quest.
o One karma is gained every Lusternian month automatically.
o Every time you kill a player you will lose one karma for every person
who has you as a suspect.
- This loss occurs regardless of whether you are on the prime plane or
whether your victim is in enemy territory.
- The exception are guild champions who are exempted from this type of
karma loss.
If you curse someone who has a blessing of the same type (for instance
placing the karmic curse of knowledge on a person with the karmic blessing
of knowledge), it will remove the blessing instead of giving the curse.
You must be standing before the Great Seal of the correct type in order to
invoke either blessings or curses. You can only curse those on your
suspect list within 7 real-time days from the time they first are placed
on your suspect list. Cursing removes their suspect status. The Great
Seals are located in caves found sporadically on Avechna's Peak.
You cannot stack blesses or curses. In other words, you can't have 2
karmic blessings of knowledge or give someone the karmic curse of chaos if
he or she is already labouring under it.
Types of karmic blessings and curses are: Knowledge, Harmony, Chaos, War,
Justice, Beauty, Nature, Life and Death.
KARMIC BLESSINGS
o The Karmic Blessing of Knowledge
- Raises intelligence.
o The Karmic Blessing of Harmony
- Increases all experience gained.
o The Karmic Blessing of Chaos
- Random chance to resist ailments of the mind.
o The Karmic Blessing of War
- Increases the amount of damage you do.
o The Karmic Blessing of Justice
- All damage against you from others is partially returned.
o The Karmic Blessing of Beauty
- Increases charisma.
o The Karmic Blessing of Nature
- Regenerates health in outdoor, natural environments (not urban,
road, etc.)
o The Karmic Blessing of Life
- Increases your maximum health.
o The Karmic Blessing of Death
- Chance of resisting the afflictions of some diseases.
KARMIC CURSES
o The Karmic Curse of Knowledge
- Lowers the skill level of all guild skills.
- Increases the longer the curse is in effect until all guild skills
are inept.
o The Karmic Curse of Harmony
- Channels some of the experience gained from the person cursed to
the person who placed the curse.
- Increases the longer the curse is in effect until 100% of the
experience is channeled.
- Note that the person who placed the curse will only receive the
experience if online at the same time as the person cursed, although
the experience will be reduced for the person cursed no matter what.
o The Karmic Curse of Chaos
- Insanity will cause spontaneous afflictions on the cursed that
leaves him without equilibrium.
- Increases in frequency the longer the curse is in effect until the
person is almost in a catatonic state of being utterly insane.
o The Karmic Curse of War
- Decreases the amount of damage you do against players and denizens.
- Decreases the amount of damage that can be done.
- Increases the longer the curse is in effect until the cursed can do
no damage against another.
o The Karmic Curse of Justice
- All damage against the cursed is increased.
- Increases the longer the curse is in effect until all damage is
doubled.
o The Karmic Curse of Beauty
- Mana and ego will continuously be drained.
- Increases the longer the curse is in effect until it is almost
impossible to retain any mana or ego.
Type MORE to continue reading. (81% shown)
2408h, 2900m, 3112e, 10p exp-
o The Karmic Curse of Nature
- Damages the cursed while in any outdoor, natural environments (not
urban, road, etc.)
- Increases in frequency and amount the longer the curse is in effect.
o The Karmic Curse of Life
- Decreases the amount of life of the cursed.
- The amount of life decreases more the longer the curse is in effect
until the cursed is stuck at level 1 health.
o The Karmic Curse of Death
- Diseases will spontaneously manifest on the cursed.
- Increases in frequency and strength the longer the curse is in
effect until the cursed is in continuous danger of dying.
NOTES ON CURSES
o If you are cursed, you should work to get it removed as soon as
possible before its full effects are realized.
o If there is a curse you particularly want to avoid, the karmic
blessing of the same type will protect you from getting it.
o If you never kill a person on non-enemy territory on the prime plane,
you will never be on anyone's suspect list and thus never be cursed.
Richter2005-02-13 00:26:09
Thank you for your consideration my dear Riyo, but today is Saturday.
Desdemona2005-02-13 00:37:55
Hey, the Blessings seem awesome... Makes me actually want to get them all (maybe except the Charisma one... Taurians charismatic? ). Other than that... I want to get the majority, and I don't even quest. Guess the blessings will be a nice incentive.
Edit: Or I could sit and wait 100 days to finally end up with 100 karma. Either way, Blessings rule!
Edit: Or I could sit and wait 100 days to finally end up with 100 karma. Either way, Blessings rule!
Elryn2005-02-13 01:23:07
Agreed, it is so wonderfully in line with the history, and makes such rp sense... it's fantastic! I can't wait to curse people with Nature either... muahaha.