Demon Lords and Supernals

by Rhysus

Back to Common Grounds.

Rhysus2005-02-14 04:03:00
I am of the opinion that the playerbase has dwindled to the point where it's not at all a feasible possibility to slay either Demon Lords or Supernals. Perhaps an evaluation of their current strength and a possible reduction is in order? Thoughts?
Unknown2005-02-14 04:06:15
Yeah. Lower them so we can have a repeat of Beta Lusternia, except now it's Nil that will be devoid of life instead of Celestia wink.gif
Drago2005-02-14 04:08:58
With the creation of the Planar Cubix, this is a bad idea.

People can just jump to a plane, kill the demon lord/supernal and then run before they can get attacked back. As it is, the time it will take to kill a demon lord/supernal means that chances are they'll die in the process.

Think back to when a group of 10 magnagorans killed all? of the supernals and only 2-3 of them died in return.
Akraasiel2005-02-14 04:13:15
It would certainly move the majority of PK off prime, solving one of the major issues of the staff, as well as put a restraint on overabundance of power.

Back when power was so hard to get it was a very bad thing, but now, I think it might be a good thing. Increase even further the amount of health they have, but dramatically decrease the damage they do, to about 800-1000 a round with room attacks only once every three attacks at 500 damage.
Ixion2005-02-14 04:22:36
QUOTE(Akraasiel @ Feb 13 2005, 11:13 PM)
Back when power was so hard to get it was a very bad thing, but now, I think it might be a good thing. Increase even further the amount of health they have, but dramatically decrease the damage they do, to about 800-1000 a round with room attacks only once every three attacks at 500 damage.
49689



Lower the damage, but not that much. A group of elite knights could tank that way too easily.
Akraasiel2005-02-14 04:26:17
Thats the point, dont make them a threat in their own right, just very very tanky. Make it so that people can kill them, it just takes a long time while they are undefended to do it. It forces people to come up to defend, but gives them enough time to organize their forces.
Unknown2005-02-14 04:30:26
12-15 people is a good guideline for when something is really tough, but not excessively, assuming that those 12-15 are trans or near-trans attacks of a reasonable level. Room attacks are a great way to make an OMG NEWB RUSH style attack ineffectual.

Also, to prevent that same group from simply clearing out all the supernals/demon lords, have the others group up whenever one or two are slain. That way it's still -possible- but it becomes significantly harder the fewer are left.
Unknown2005-02-14 04:32:48
PK on the planes with such goals isn't a good idea, because you can't bring angels to nil or demons to celestia, but also because GROUP PK IN A MUD SUCKS. Spam is not fun. Pk areas almost always lead to group pk, and that is another reason why pvp on prime is better.
Narsrim2005-02-14 04:33:08
QUOTE(Rhysus @ Feb 14 2005, 12:03 AM)
I am of the opinion that the playerbase has dwindled to the point where it's not at all a feasible possibility to slay either Demon Lords or Supernals. Perhaps an evaluation of their current strength and a possible reduction is in order? Thoughts?
49678



I could be wrong but I'm almost sure that 1 Supernal/Demon lord is extremely weak compared the others. For example, I remember accidently walking in on Ashtorgath and getting hit twice, realizing my mistake, and walking out. It didn't faze me at all.
Akraasiel2005-02-14 04:35:05
Give the demon lords/supernals so much health that a group of 20 would need at least 15 minutes to kill it, but weak enough at attacking that the supernal will not waste the whole group. Make it essentially so that if you are over level 50 you can survive the regular room attacks and over level 70 you can tank the straight on attack.
Drago2005-02-14 04:37:50
Ashtorath does me 2.3k damage and stuns me. Gorgulu does about the same, minus stun. Luciphage did me 2.6k, Baalphegar about 2k and Nifilhema did about 1k with as much bleeding.

When we tried to kill Methrenton/Shakiniel, I died isntantly to a room attack when I'd cannibalized up to 4k health.
Akraasiel2005-02-14 04:56:40
down damage to 1K tops, and make them insanely tanky. best of both worlds, moves the majority of conflict off prime, and prevents them from all getting butchered in short notice.
Narsrim2005-02-14 05:46:36
Another tactic to consider fighting Supernals and Demon Lords in their current state would be to have the city/commune patrons true favour the attacking party. Imagine if Lacostian, Isune, and Terentia all true favored a clan that was going to attack. That would be +6 con, +3 to other stats, +15% damage reduction.

EDIT: Throw in a fete and you can get upwards to +7 con (and +8 if you have lowmagic). Imagine a dwarf with 23 con... scary.