Unknown2005-02-18 06:36:10
l
The Aetherware Shoppe.
Superimposed over this location, an ethereal forest reaches up to the sky. The
long, narrow room has been cut into the granite rock in a sharp rectangular
shape. Light from the beeswax candles hanging from the iron candelabrum on the
ceiling provide enough light to view the wide variety of doors that line the
walls. They range from simple pine to sumptuous oak and walnut, from iron
wrought doors to massive reinforced steel bulwarks. At the end of the shoppe is
a glass cabinet containing the precious spheres and cubes that glitter and
churn with inner energies, each waiting for an owner to release their potential
dimensional bubbles from which aether manses are formed. There are 2 briar
walls here. You see a sign here instructing you that WARES is the command to
see what is for sale.
You see exits leading south (open door) and up (open door).
2328h, 1479m, 2211e, 10p elrx-
glance s
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. A
wall of briars has grown here in a tangle, blocking passage to the north.
Munsia D'cente, Glinshari's Seeker is here. She wields a mystic cudgel in her
left hand and a golden sickle in her right.
You see exits leading north (open door) and out.
2328h, 1479m, 2211e, 10p lrx-
You have recovered equilibrium.
2328h, 1479m, 2211e, 10p elrx-
s
As you stumble through the briars, you become entangled in the morass of vines
and nettles.
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. The
spherical chamber is formed from a hollow geode comprised of dozens of precious
gemstones. Large jagged formations of rubies, sapphires, diamonds and emeralds
line the walls and ceiling. The floor has been cut and polished to a brilliant
shine, revealing concentric circles of brilliant colours. Upon close
examination of the glassy floor, shimmering reflections briefly glide across
its smooth surface of wondrous mansions and abodes. A current of electricity
continuously runs throughout this mineral wonder, causing tiny sparks to
erratically blossom up and down the crystalline formations. A wall of briars
has grown here in a tangle, blocking passage to the north. Munsia D'cente,
Glinshari's Seeker is here. She wields a mystic cudgel in her left hand and a
golden sickle in her right.
You see exits leading north (open door) and out.
2328h, 1479m, 2211e, 10p elrxp-
Munsia leaves to the north.
2328h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
2271h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
2271h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
2271h, 1479m, 2211e, 10p elrxp-
out
You are paralysed and cannot do that.
2271h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Northern catwalk of Gnome Castle.
The west wing begins with this training room, dedicated to physical fitness and
to higher learning. All across the east wall is a large banner in silk that
reads, "Experience is the best teacher." Aside from three small wooden chairs,
and canvas mats on the floor, the room is devoid of furnishings. Outside, the
pale roses that surround the building rise up over the windowsill, much like
spectators straining for a view of the goings on inside. A statue of Brona
stands here, memorializing his noble spirit. Archon Richter Carthan is here. He
wields Tetra, the elemental scourge in his left hand and a tormented spectre
flail in his right. Gregori is here. He wields a shield bordered in moonstones
in his left hand and a mystic cudgel in his right. Folken is here. He wields a
exquisitely crafted draconic broadsword in each hand. Taiva Artenas is here.
She wields a golden sickle in her left hand.
You see exits leading north (open door) and out.
You bleed 70 health.
2201h, 1479m, 2211e, 10p elrxp-
A shadow passes through the trees, whispering names.
2201h, 1479m, 2211e, 10p elrxp-
A vine drops down from a tree limb and lashes out at you, cutting you deeply
with its tiny thorns.
2064h, 1479m, 2211e, 10p elrxp-
You bleed 161 health.
1903h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
Deep below the surface of the Inner Sea.
Most of the dwellings in this area are on fire, but more of a shimmering green
fire than any colour normally associated with flame. Crackling pops and
whistles lend credence to the spectacle of this inferno but none of the
enclosures seem to be truly burning to ash. Some sort of protective device that
covers the entire area, the heat radiating definitely adds an additional layer
of realism and a charred signpost throws in a final mark of truth. A female
furrikin is here, smiling beatifically. Healer Mimiru, The Moonlight Weaver is
here. She wields an athame dagger in her left hand and a glowing powerstone in
her right. Taiva Artenas is here. She wields a golden sickle in her left hand.
Lord Arlent De'ravenna, Hope's Beacon is here. Azur Bey'yal is here. He wields
a heavy mace resembling taurian horns in each hand.
You see exits leading north (open door) and out.
You cease to wield a white gold falcon morning star.
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
1903h, 1479m, 2211e, 10p elrxp-
ct Summon!
You must turn citytells on first, with CTON.
1903h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
1903h, 1479m, 2211e, 10p elrxp-
Dark clouds form overhead, rumbling with thunder and flashing with forks of
lightning.
1903h, 1479m, 2211e, 10p elrxp-
ct Summon!
You must turn citytells on first, with CTON.
1903h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Before the Stewart Mansion.
Superimposed over this location, an ethereal forest reaches up to the sky. The
stars twinkle in the clear night sky. The road is paved with stones and mortar,
and wraps around the Razine Mountains. Its surface is scuffed and scarred by
centuries of use of grinding traffic, yet its serviceable condition bespeaks
that its construction was assisted by mysterious powers. No grass or weeds have
been able to penetrate the road's surface, and any detritus is quickly blown to
the side by the low winds that sweep down from the mountain range. What stories
this road must have seen of those who have trodden its ancient stones before. A
green frog with yellow spots sits here, staring at you blankly. Gregori is
here. He wields a shield bordered in moonstones in his left hand and a mystic
cudgel in his right. Priestess of Naos, Gwynevere Whytetower is here. She
wields a brilliant white rose in her right hand. Lord Eldanien Silmet, Arbiter
of Japhiel is here. He wields a tower shield in his left hand. Hartstone
Alchemist Beldaran De'Unnero is here. She wields a glowing powerstone in her
right hand. Acolyte Lament, Apprentice of Nil is here. She wields a midnight
black rose in her left hand. The Wiccan Vixen, Vix, the Moondance Druidess is
here. She wields a shield bordered in moonstones in her left hand and an athame
dagger in her right.
You see exits leading north (open door) and out.
1903h, 1479m, 2211e, 10p elrxp-
cton
You will now listen to the city channel.
1903h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
A coppice of blooming, dreamlike trees.
Occasional drops of rain fall to the ground from a sky grey with pregnant
clouds. Just below the ocean's surface, the salty water is relatively warm, and
light filters in from above. Weaving with the ocean's movement, seaweed floats
about in long strands and clumps. Schools of small, silvery fish dart about
like living clouds, ignored by their more exotic neighbors of large,
long-finned and colourful fish. Sound is muffled, creating a serenity in which
to observe this aquatic dance. Singing a hauntingly beautiful melody, Miakoda,
Maiden of the Moonhart, stands here. Aqua Applicant Amara is here. Lady
Tarielenwe Silmet, Seraphic Overseer is here. She wields an ornate platinum
longsword in each hand. Aqua Applicant Cieladonia is here. Healer Mimiru, The
Moonlight Weaver is here. She wields an athame dagger in her left hand and a
glowing powerstone in her right.
You see exits leading north (open door) and out.
You bleed 151 health.
1752h, 1479m, 2211e, 10p elrxp-
ct Summon!
(Magnagora): You say, "Summon!"
1752h, 1479m, 2211e, 10p elrxp-
out
You cannot move as both your legs are crippled.
1752h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
1695h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
A bolt of whitest lightning streaks down from the heavens and engulfs you. You
writhe and shake in noiseless agony as the pure electricity ripples over your
body.
1432h, 1479m, 2211e, 10p elrxp-
You bleed 210 health.
1222h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
1222h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Metal catwalk alongside the sewage.
The breeze of the sea cleanses the ash-filled air along this coast, replacing
the smell of burnt wood with that of the ocean. A lone marble pillar stretches
into the air at the centre of the beach, slightly sunk into the rough brown
sand. A trail of cinder pervades the beach where the road begins, leading off
to the southwest. With an air of detachment, Dali Mardack is here with hands
clasped behind his back. Squire Tias, of the Armies of Light is here. He wields
a furrikin moonstone scimitar in each hand. Priestess of Naos, Gwynevere
Whytetower is here. She wields a brilliant white rose in her right hand. Taiva
Artenas is here. She wields a golden sickle in her left hand. Caius is here.
Endeptha is here. Aqua Applicant Amara is here. The Wiccan Vixen, Vix, the
Moondance Druidess is here. She wields a shield bordered in moonstones in her
left hand and an athame dagger in her right.
You see exits leading north (open door) and out.
1222h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
Lively woods.
The stars twinkle in the clear night sky. The trees here are no less thick then
the nearby forest, with roots and branches sticking out of the ground
haphazardly. The usual sounds of wildlife are present. The trees around here
are of various nature, although predominantly elm. Shafts of light beam down
onto rotting leaves and logs. Up ahead, the forest ends and the foothills
begin. A fancy clock rests on the ground, clicking loudly. Sir Kurachi,
Disciple of the Dove is here. He wields a regal blue and gold flail in his left
hand and a tae'dae bearclaw flail in his right. Yrael, Revenant is here. Lord
Eldanien Silmet, Arbiter of Japhiel is here. He wields a tower shield in his
left hand. Azur Bey'yal is here. He wields a heavy mace resembling taurian
horns in each hand. Aqua Applicant Cieladonia is here.
You see exits leading north (open door) and out.
You cease to wield a white gold falcon morning star.
1222h, 1479m, 2211e, 10p elrxp-
You bleed 196 health.
1026h, 1479m, 2211e, 10p elrxp-
apply mending to legs
I don't see the container here from which you wish to apply some salve.
1026h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
969h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
A bolt of whitest lightning streaks down from the heavens and engulfs you. You
writhe and shake in noiseless agony as the pure electricity ripples over your
body.
706h, 1479m, 2211e, 10p elrxp-
You bleed 253 health.
453h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
453h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Before an old bridge.
The stars twinkle in the clear night sky. A huge section of the old roof juts
out here precariously, and with every gust of wind it creaks and sways, with no
telling when it might finally fall, killing anyone beneath it. A mound of
rubble and scraps of wood is piled up below the overhang, and a small makeshift
path has been made, traveling over it to the west. Gerid, the locksmith stands
here resting from labor. Icarus is here. He wields a crimson double-chained
taurian flail in each hand. Archon Richter Carthan is here. He wields Tetra,
the elemental scourge in his left hand and a tormented spectre flail in his
right. Lady Tarielenwe Silmet, Seraphic Overseer is here. She wields an ornate
platinum longsword in each hand. Gregori is here. He wields a shield bordered
in moonstones in his left hand and a mystic cudgel in his right. Squire
Atoharo, of the Armies of Light is here. He wields a tae'dae bearclaw flail in
each hand.
You see exits leading north (open door) and out.
453h, 1479m, 2211e, 10p elrxp-
A vine drops down from a tree limb and lashes out at you, cutting you deeply
with its tiny thorns.
You fall to the ground as the last drops of life-giving blood drain out of your
body.
You have been slain by Munsia.
The elixer vitae that courses in your blood suddenly bursts forth from your
pores and restores your body, saving you from certain death.
You bleed 230 health.
2328h, 1509m, 2211e, 0p elrx-
l
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. The
spherical chamber is formed from a hollow geode comprised of dozens of precious
gemstones. Large jagged formations of rubies, sapphires, diamonds and emeralds
line the walls and ceiling. The floor has been cut and polished to a brilliant
shine, revealing concentric circles of brilliant colours. Upon close
examination of the glassy floor, shimmering reflections briefly glide across
its smooth surface of wondrous mansions and abodes. A current of electricity
continuously runs throughout this mineral wonder, causing tiny sparks to
erratically blossom up and down the crystalline formations. A wall of briars
has grown here in a tangle, blocking passage to the north.
You see exits leading north (open door) and out.
2328h, 1509m, 2211e, 0p elrx-
out
The Stairs of the Last Nine. (road).
A smattering of clouds fills the sky, lacing it with spiderwebs of grey. Far
above, the peak touching the sky seems to resonate with power and an unspoken
message; if the earth can touch the heavens, then perhaps mortality can touch
immortality. Wear and tear have worn the path smooth, revealing that many have
attempted the pilgrimage to the top of the mountain, but not hinting at how
many have successfully completed it.
You see exits leading up, down, and in.
2328h, 1509m, 2211e, 0p elrx-
You bleed 217 health.
2111h, 1509m, 2211e, 0p elrx-
clot
Pardon me?
2111h, 1509m, 2211e, 0p elrx-
You bleed 203 health.
1908h, 1509m, 2211e, 0p elrx-
i
You are holding:
a beryl vial, 7 sapphire vials, a personal journal, 24 ruby vials, a leather
vest, 2 coral vials, an opal vial, 5 bloodstone vials, a soot-blackened
tinderbox, 2 iron-banded clubs, an amethyst vial, a simple oaken pipe, 2 garnet
vials, a pair of leather bracers, a pair of scaled leggings, a plain grey tunic
, 2 white gold falcon morning stars, 2 partially-burnt letters, a paint palette
, 4 elegant white letters, a bottle.
You are wearing:
a blackened full helm, a simple gold ring, 2 pocketbelts, 3 silver studs, a
suit of polished field plate armour, an aquatic ring.
You possess 71 items and are carrying no gold.
1908h, 1509m, 2211e, 1p elrx-
You stumble as you feel invisible strands of force wrap around you, followed by
a high pitched thrum.
1908h, 1509m, 2211e, 1p elrx-
You bleed 193 health.
1715h, 1509m, 2211e, 1p elrx-
You bleed 184 health.
1531h, 1509m, 2211e, 2p elrx-
A fountain of sparkling motes of light erupts at your feet.
The light whisks you away, unceremoniously dumping you at the feet of Revan.
Beneath the Tower of the Thousand Hungers.
The stars twinkle in the clear night sky. The main Necropolis wall snakes
around the open area before the tower here, winding from the study to the
northeast around to the courtyard in the southeast. The Tower of the Thousand
Hungers rises above the area, black and imposing. The architecture of the spire
blends smoothly with that of the Necropolis below it, forming a single
ascending pillar of black marble. The cold steel doors of the tower are shut
and a thick metal bar has been welded across them, preventing entrance. The
polished marble face of the tower has been inscribed with countless phrases in
an unknown language that rise up to the heights of the tower, presumably
describing the Thousand Hungers. A small staircase near the wall descends into
the lower levels of the Necropolis, from which a faint chanting can be heard. A
statue of a taint wyrm stands here, memorializing his noble spirit. Earthquaker
Revan Xandul, Master of the Plague is here. He wields a twisted staff in his
left hand and a tower shield in his right.
You see exits leading northeast, southeast, and down.
1531h, 1509m, 2211e, 2p elrx-
You bleed 170 health.
1361h, 1509m, 2211e, 2p elrx-
Revan nods his head at you.
1361h, 1509m, 2211e, 3p elrx-
You bleed 157 health.
1204h, 1509m, 2211e, 3p elrx-
say Munsia got me. Escaped with Vitae.
You say, "Munsia got me. Escaped with Vitae."
1204h, 1509m, 2211e, 3p elrx-
bow
With a flourish of your arm, you bow deeply.
1204h, 1509m, 2211e, 4p elrx-
l
Beneath the Tower of the Thousand Hungers.
The stars twinkle in the clear night sky. The main Necropolis wall snakes
around the open area before the tower here, winding from the study to the
northeast around to the courtyard in the southeast. The Tower of the Thousand
Hungers rises above the area, black and imposing. The architecture of the spire
blends smoothly with that of the Necropolis below it, forming a single
ascending pillar of black marble. The cold steel doors of the tower are shut
and a thick metal bar has been welded across them, preventing entrance. The
polished marble face of the tower has been inscribed with countless phrases in
an unknown language that rise up to the heights of the tower, presumably
describing the Thousand Hungers. A small staircase near the wall descends into
the lower levels of the Necropolis, from which a faint chanting can be heard. A
statue of a taint wyrm stands here, memorializing his noble spirit. Earthquaker
Revan Xandul, Master of the Plague is here. He wields a twisted staff in his
left hand and a tower shield in his right.
You see exits leading northeast, southeast, and down.
1204h, 1509m, 2211e, 4p elrx-
You bleed 145 health.
1059h, 1509m, 2211e, 4p elrx-
ne
Quiet study in the Necropolis.
The black marble walls of this room have been polished and shine in the
reflection of the candles that are mounted at intervals. Two archways lead
outside to the northwest and southwest toward two of the four large towers that
are attached to the main Necropolis. The doorway to the east glows with dark
energy, a pulsing void that sucks in colours and light. Through this
disturbance, the Megalith of Doom can be made out, its swirling colours nearly
hypnotic. Several comfortable chairs have been placed around the room,
interspersed with heavy wooden desks containing open books borrowed from the
nearby library.
You see exits leading east, southwest, and northwest.
1059h, 1509m, 2211e, 4p elrx-
You bleed 136 health.
923h, 1509m, 2211e, 5p elrx-
nw
Beneath the Tower of the Dark Fates.
The stars twinkle in the clear night sky. The Tower of the Dark Fates looms
menacingly above, its dark marble walls rising seamlessly out of the main
Necropolis structure. Its impressive steel doors swing silently on their hinges
beneath a fearsome sculpture. The statue depicts a hooded figure, face
invisible but for glowing red rubies, with arms spread out invitingly. The
figure has an empty cavity where its heart and other vital organs would be, and
a burning torch has been mounted in their place. The main Necropolis wall wraps
around here, winding from the gate to the north toward the Tower of the
Thousand Hungers in the south. A small stairwell near the wall leads down to
the lower depths of the Necropolis, faint chanting echoing throughout the
complex below. A statue of a hideous archdemon stands here, memorializing his
noble spirit.
You see exits leading northeast, southeast, and down.
923h, 1509m, 2211e, 5p elrx-
ne
Wraith Lane at the Necropolis gate. (road).
The stars twinkle in the clear night sky. Many short, dark alleys exist between
the buildings here, with rats and larger menaces scurrying in their shadows.
The residences along this part of the street are covered in the same soot and
filth that covers the cobbled road in a thin crust. The Necropolis spreads out
to the south here through a tall arch in the main wall. Directly to the
southeast is the entrance to the library, while to the southwest is an open
area before the impressive Tower of the Dark Fates. A statue of Erion stands
here, memorializing his noble spirit.
You see exits leading southeast, southwest, northwest, and down.
923h, 1509m, 2211e, 5p elrx-
(Magnagora): Revan says, "Guido's safe in the city."
923h, 1509m, 2211e, 5p elrx-
You bleed 124 health.
799h, 1509m, 2211e, 5p elrx-
sip health
What is it that you wish to drink?
799h, 1509m, 2211e, 5p elrx-
You bleed 114 health.
685h, 1509m, 2211e, 6p elrx-
Yrael tells you, "Sorry."
685h, 1509m, 2211e, 6p elrx-
You bleed 100 health.
585h, 1509m, 2211e, 7p elrx-
You bleed 88 health.
497h, 1509m, 2211e, 7p elrx-
You bleed 79 health.
418h, 1509m, 2211e, 8p elrx-
You bleed 65 health.
353h, 1509m, 2211e, 9p elrx-
You bleed 53 health.
300h, 1509m, 2211e, 9p elrx-
You bleed 43 health.
257h, 1509m, 2211e, 10p elrx-
You bleed 33 health.
224h, 1509m, 2211e, 10p elrx-
You bleed 20 health.
204h, 1509m, 2211e, 10p elrx-
You bleed 8 health.
196h, 1509m, 2211e, 10p elrx-
The Aetherware Shoppe.
Superimposed over this location, an ethereal forest reaches up to the sky. The
long, narrow room has been cut into the granite rock in a sharp rectangular
shape. Light from the beeswax candles hanging from the iron candelabrum on the
ceiling provide enough light to view the wide variety of doors that line the
walls. They range from simple pine to sumptuous oak and walnut, from iron
wrought doors to massive reinforced steel bulwarks. At the end of the shoppe is
a glass cabinet containing the precious spheres and cubes that glitter and
churn with inner energies, each waiting for an owner to release their potential
dimensional bubbles from which aether manses are formed. There are 2 briar
walls here. You see a sign here instructing you that WARES is the command to
see what is for sale.
You see exits leading south (open door) and up (open door).
2328h, 1479m, 2211e, 10p elrx-
glance s
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. A
wall of briars has grown here in a tangle, blocking passage to the north.
Munsia D'cente, Glinshari's Seeker is here. She wields a mystic cudgel in her
left hand and a golden sickle in her right.
You see exits leading north (open door) and out.
2328h, 1479m, 2211e, 10p lrx-
You have recovered equilibrium.
2328h, 1479m, 2211e, 10p elrx-
s
As you stumble through the briars, you become entangled in the morass of vines
and nettles.
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. The
spherical chamber is formed from a hollow geode comprised of dozens of precious
gemstones. Large jagged formations of rubies, sapphires, diamonds and emeralds
line the walls and ceiling. The floor has been cut and polished to a brilliant
shine, revealing concentric circles of brilliant colours. Upon close
examination of the glassy floor, shimmering reflections briefly glide across
its smooth surface of wondrous mansions and abodes. A current of electricity
continuously runs throughout this mineral wonder, causing tiny sparks to
erratically blossom up and down the crystalline formations. A wall of briars
has grown here in a tangle, blocking passage to the north. Munsia D'cente,
Glinshari's Seeker is here. She wields a mystic cudgel in her left hand and a
golden sickle in her right.
You see exits leading north (open door) and out.
2328h, 1479m, 2211e, 10p elrxp-
Munsia leaves to the north.
2328h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
2271h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
2271h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
2271h, 1479m, 2211e, 10p elrxp-
out
You are paralysed and cannot do that.
2271h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Northern catwalk of Gnome Castle.
The west wing begins with this training room, dedicated to physical fitness and
to higher learning. All across the east wall is a large banner in silk that
reads, "Experience is the best teacher." Aside from three small wooden chairs,
and canvas mats on the floor, the room is devoid of furnishings. Outside, the
pale roses that surround the building rise up over the windowsill, much like
spectators straining for a view of the goings on inside. A statue of Brona
stands here, memorializing his noble spirit. Archon Richter Carthan is here. He
wields Tetra, the elemental scourge in his left hand and a tormented spectre
flail in his right. Gregori is here. He wields a shield bordered in moonstones
in his left hand and a mystic cudgel in his right. Folken is here. He wields a
exquisitely crafted draconic broadsword in each hand. Taiva Artenas is here.
She wields a golden sickle in her left hand.
You see exits leading north (open door) and out.
You bleed 70 health.
2201h, 1479m, 2211e, 10p elrxp-
A shadow passes through the trees, whispering names.
2201h, 1479m, 2211e, 10p elrxp-
A vine drops down from a tree limb and lashes out at you, cutting you deeply
with its tiny thorns.
2064h, 1479m, 2211e, 10p elrxp-
You bleed 161 health.
1903h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
Deep below the surface of the Inner Sea.
Most of the dwellings in this area are on fire, but more of a shimmering green
fire than any colour normally associated with flame. Crackling pops and
whistles lend credence to the spectacle of this inferno but none of the
enclosures seem to be truly burning to ash. Some sort of protective device that
covers the entire area, the heat radiating definitely adds an additional layer
of realism and a charred signpost throws in a final mark of truth. A female
furrikin is here, smiling beatifically. Healer Mimiru, The Moonlight Weaver is
here. She wields an athame dagger in her left hand and a glowing powerstone in
her right. Taiva Artenas is here. She wields a golden sickle in her left hand.
Lord Arlent De'ravenna, Hope's Beacon is here. Azur Bey'yal is here. He wields
a heavy mace resembling taurian horns in each hand.
You see exits leading north (open door) and out.
You cease to wield a white gold falcon morning star.
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
1903h, 1479m, 2211e, 10p elrxp-
ct Summon!
You must turn citytells on first, with CTON.
1903h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
1903h, 1479m, 2211e, 10p elrxp-
Dark clouds form overhead, rumbling with thunder and flashing with forks of
lightning.
1903h, 1479m, 2211e, 10p elrxp-
ct Summon!
You must turn citytells on first, with CTON.
1903h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Before the Stewart Mansion.
Superimposed over this location, an ethereal forest reaches up to the sky. The
stars twinkle in the clear night sky. The road is paved with stones and mortar,
and wraps around the Razine Mountains. Its surface is scuffed and scarred by
centuries of use of grinding traffic, yet its serviceable condition bespeaks
that its construction was assisted by mysterious powers. No grass or weeds have
been able to penetrate the road's surface, and any detritus is quickly blown to
the side by the low winds that sweep down from the mountain range. What stories
this road must have seen of those who have trodden its ancient stones before. A
green frog with yellow spots sits here, staring at you blankly. Gregori is
here. He wields a shield bordered in moonstones in his left hand and a mystic
cudgel in his right. Priestess of Naos, Gwynevere Whytetower is here. She
wields a brilliant white rose in her right hand. Lord Eldanien Silmet, Arbiter
of Japhiel is here. He wields a tower shield in his left hand. Hartstone
Alchemist Beldaran De'Unnero is here. She wields a glowing powerstone in her
right hand. Acolyte Lament, Apprentice of Nil is here. She wields a midnight
black rose in her left hand. The Wiccan Vixen, Vix, the Moondance Druidess is
here. She wields a shield bordered in moonstones in her left hand and an athame
dagger in her right.
You see exits leading north (open door) and out.
1903h, 1479m, 2211e, 10p elrxp-
cton
You will now listen to the city channel.
1903h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
A coppice of blooming, dreamlike trees.
Occasional drops of rain fall to the ground from a sky grey with pregnant
clouds. Just below the ocean's surface, the salty water is relatively warm, and
light filters in from above. Weaving with the ocean's movement, seaweed floats
about in long strands and clumps. Schools of small, silvery fish dart about
like living clouds, ignored by their more exotic neighbors of large,
long-finned and colourful fish. Sound is muffled, creating a serenity in which
to observe this aquatic dance. Singing a hauntingly beautiful melody, Miakoda,
Maiden of the Moonhart, stands here. Aqua Applicant Amara is here. Lady
Tarielenwe Silmet, Seraphic Overseer is here. She wields an ornate platinum
longsword in each hand. Aqua Applicant Cieladonia is here. Healer Mimiru, The
Moonlight Weaver is here. She wields an athame dagger in her left hand and a
glowing powerstone in her right.
You see exits leading north (open door) and out.
You bleed 151 health.
1752h, 1479m, 2211e, 10p elrxp-
ct Summon!
(Magnagora): You say, "Summon!"
1752h, 1479m, 2211e, 10p elrxp-
out
You cannot move as both your legs are crippled.
1752h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
1695h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
A bolt of whitest lightning streaks down from the heavens and engulfs you. You
writhe and shake in noiseless agony as the pure electricity ripples over your
body.
1432h, 1479m, 2211e, 10p elrxp-
You bleed 210 health.
1222h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
1222h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Metal catwalk alongside the sewage.
The breeze of the sea cleanses the ash-filled air along this coast, replacing
the smell of burnt wood with that of the ocean. A lone marble pillar stretches
into the air at the centre of the beach, slightly sunk into the rough brown
sand. A trail of cinder pervades the beach where the road begins, leading off
to the southwest. With an air of detachment, Dali Mardack is here with hands
clasped behind his back. Squire Tias, of the Armies of Light is here. He wields
a furrikin moonstone scimitar in each hand. Priestess of Naos, Gwynevere
Whytetower is here. She wields a brilliant white rose in her right hand. Taiva
Artenas is here. She wields a golden sickle in her left hand. Caius is here.
Endeptha is here. Aqua Applicant Amara is here. The Wiccan Vixen, Vix, the
Moondance Druidess is here. She wields a shield bordered in moonstones in her
left hand and an athame dagger in her right.
You see exits leading north (open door) and out.
1222h, 1479m, 2211e, 10p elrxp-
The bough you're standing on suddenly tilts and branches forcibly hurl you out
of the tree, sending you tumbling to the forest floor.
Lively woods.
The stars twinkle in the clear night sky. The trees here are no less thick then
the nearby forest, with roots and branches sticking out of the ground
haphazardly. The usual sounds of wildlife are present. The trees around here
are of various nature, although predominantly elm. Shafts of light beam down
onto rotting leaves and logs. Up ahead, the forest ends and the foothills
begin. A fancy clock rests on the ground, clicking loudly. Sir Kurachi,
Disciple of the Dove is here. He wields a regal blue and gold flail in his left
hand and a tae'dae bearclaw flail in his right. Yrael, Revenant is here. Lord
Eldanien Silmet, Arbiter of Japhiel is here. He wields a tower shield in his
left hand. Azur Bey'yal is here. He wields a heavy mace resembling taurian
horns in each hand. Aqua Applicant Cieladonia is here.
You see exits leading north (open door) and out.
You cease to wield a white gold falcon morning star.
1222h, 1479m, 2211e, 10p elrxp-
You bleed 196 health.
1026h, 1479m, 2211e, 10p elrxp-
apply mending to legs
I don't see the container here from which you wish to apply some salve.
1026h, 1479m, 2211e, 10p elrxp-
Squirrels chitter madly but remain unseen in the trees. You are pelted by
acorns that leave welts and bruises.
969h, 1479m, 2211e, 10p elrxp-
The tiny red mushrooms on the ground release a cloud of yellow spores, which
travel up your nose and make your eyes water.
A bolt of whitest lightning streaks down from the heavens and engulfs you. You
writhe and shake in noiseless agony as the pure electricity ripples over your
body.
706h, 1479m, 2211e, 10p elrxp-
You bleed 253 health.
453h, 1479m, 2211e, 10p elrxp-
Flying insects suddenly swarm you, covering you with tiny, painful stings.
453h, 1479m, 2211e, 10p elrxp-
Small motes of yellow pollen rise up from the wildflowers around you and drift
into your mouth. Your throat begins to scratch, forcing you to cough.
In the trees above Before an old bridge.
The stars twinkle in the clear night sky. A huge section of the old roof juts
out here precariously, and with every gust of wind it creaks and sways, with no
telling when it might finally fall, killing anyone beneath it. A mound of
rubble and scraps of wood is piled up below the overhang, and a small makeshift
path has been made, traveling over it to the west. Gerid, the locksmith stands
here resting from labor. Icarus is here. He wields a crimson double-chained
taurian flail in each hand. Archon Richter Carthan is here. He wields Tetra,
the elemental scourge in his left hand and a tormented spectre flail in his
right. Lady Tarielenwe Silmet, Seraphic Overseer is here. She wields an ornate
platinum longsword in each hand. Gregori is here. He wields a shield bordered
in moonstones in his left hand and a mystic cudgel in his right. Squire
Atoharo, of the Armies of Light is here. He wields a tae'dae bearclaw flail in
each hand.
You see exits leading north (open door) and out.
453h, 1479m, 2211e, 10p elrxp-
A vine drops down from a tree limb and lashes out at you, cutting you deeply
with its tiny thorns.
You fall to the ground as the last drops of life-giving blood drain out of your
body.
You have been slain by Munsia.
The elixer vitae that courses in your blood suddenly bursts forth from your
pores and restores your body, saving you from certain death.
You bleed 230 health.
2328h, 1509m, 2211e, 0p elrx-
l
The Aetherplex Chamber.
Superimposed over this location, an ethereal forest reaches up to the sky. The
spherical chamber is formed from a hollow geode comprised of dozens of precious
gemstones. Large jagged formations of rubies, sapphires, diamonds and emeralds
line the walls and ceiling. The floor has been cut and polished to a brilliant
shine, revealing concentric circles of brilliant colours. Upon close
examination of the glassy floor, shimmering reflections briefly glide across
its smooth surface of wondrous mansions and abodes. A current of electricity
continuously runs throughout this mineral wonder, causing tiny sparks to
erratically blossom up and down the crystalline formations. A wall of briars
has grown here in a tangle, blocking passage to the north.
You see exits leading north (open door) and out.
2328h, 1509m, 2211e, 0p elrx-
out
The Stairs of the Last Nine. (road).
A smattering of clouds fills the sky, lacing it with spiderwebs of grey. Far
above, the peak touching the sky seems to resonate with power and an unspoken
message; if the earth can touch the heavens, then perhaps mortality can touch
immortality. Wear and tear have worn the path smooth, revealing that many have
attempted the pilgrimage to the top of the mountain, but not hinting at how
many have successfully completed it.
You see exits leading up, down, and in.
2328h, 1509m, 2211e, 0p elrx-
You bleed 217 health.
2111h, 1509m, 2211e, 0p elrx-
clot
Pardon me?
2111h, 1509m, 2211e, 0p elrx-
You bleed 203 health.
1908h, 1509m, 2211e, 0p elrx-
i
You are holding:
a beryl vial, 7 sapphire vials, a personal journal, 24 ruby vials, a leather
vest, 2 coral vials, an opal vial, 5 bloodstone vials, a soot-blackened
tinderbox, 2 iron-banded clubs, an amethyst vial, a simple oaken pipe, 2 garnet
vials, a pair of leather bracers, a pair of scaled leggings, a plain grey tunic
, 2 white gold falcon morning stars, 2 partially-burnt letters, a paint palette
, 4 elegant white letters, a bottle.
You are wearing:
a blackened full helm, a simple gold ring, 2 pocketbelts, 3 silver studs, a
suit of polished field plate armour, an aquatic ring.
You possess 71 items and are carrying no gold.
1908h, 1509m, 2211e, 1p elrx-
You stumble as you feel invisible strands of force wrap around you, followed by
a high pitched thrum.
1908h, 1509m, 2211e, 1p elrx-
You bleed 193 health.
1715h, 1509m, 2211e, 1p elrx-
You bleed 184 health.
1531h, 1509m, 2211e, 2p elrx-
A fountain of sparkling motes of light erupts at your feet.
The light whisks you away, unceremoniously dumping you at the feet of Revan.
Beneath the Tower of the Thousand Hungers.
The stars twinkle in the clear night sky. The main Necropolis wall snakes
around the open area before the tower here, winding from the study to the
northeast around to the courtyard in the southeast. The Tower of the Thousand
Hungers rises above the area, black and imposing. The architecture of the spire
blends smoothly with that of the Necropolis below it, forming a single
ascending pillar of black marble. The cold steel doors of the tower are shut
and a thick metal bar has been welded across them, preventing entrance. The
polished marble face of the tower has been inscribed with countless phrases in
an unknown language that rise up to the heights of the tower, presumably
describing the Thousand Hungers. A small staircase near the wall descends into
the lower levels of the Necropolis, from which a faint chanting can be heard. A
statue of a taint wyrm stands here, memorializing his noble spirit. Earthquaker
Revan Xandul, Master of the Plague is here. He wields a twisted staff in his
left hand and a tower shield in his right.
You see exits leading northeast, southeast, and down.
1531h, 1509m, 2211e, 2p elrx-
You bleed 170 health.
1361h, 1509m, 2211e, 2p elrx-
Revan nods his head at you.
1361h, 1509m, 2211e, 3p elrx-
You bleed 157 health.
1204h, 1509m, 2211e, 3p elrx-
say Munsia got me. Escaped with Vitae.
You say, "Munsia got me. Escaped with Vitae."
1204h, 1509m, 2211e, 3p elrx-
bow
With a flourish of your arm, you bow deeply.
1204h, 1509m, 2211e, 4p elrx-
l
Beneath the Tower of the Thousand Hungers.
The stars twinkle in the clear night sky. The main Necropolis wall snakes
around the open area before the tower here, winding from the study to the
northeast around to the courtyard in the southeast. The Tower of the Thousand
Hungers rises above the area, black and imposing. The architecture of the spire
blends smoothly with that of the Necropolis below it, forming a single
ascending pillar of black marble. The cold steel doors of the tower are shut
and a thick metal bar has been welded across them, preventing entrance. The
polished marble face of the tower has been inscribed with countless phrases in
an unknown language that rise up to the heights of the tower, presumably
describing the Thousand Hungers. A small staircase near the wall descends into
the lower levels of the Necropolis, from which a faint chanting can be heard. A
statue of a taint wyrm stands here, memorializing his noble spirit. Earthquaker
Revan Xandul, Master of the Plague is here. He wields a twisted staff in his
left hand and a tower shield in his right.
You see exits leading northeast, southeast, and down.
1204h, 1509m, 2211e, 4p elrx-
You bleed 145 health.
1059h, 1509m, 2211e, 4p elrx-
ne
Quiet study in the Necropolis.
The black marble walls of this room have been polished and shine in the
reflection of the candles that are mounted at intervals. Two archways lead
outside to the northwest and southwest toward two of the four large towers that
are attached to the main Necropolis. The doorway to the east glows with dark
energy, a pulsing void that sucks in colours and light. Through this
disturbance, the Megalith of Doom can be made out, its swirling colours nearly
hypnotic. Several comfortable chairs have been placed around the room,
interspersed with heavy wooden desks containing open books borrowed from the
nearby library.
You see exits leading east, southwest, and northwest.
1059h, 1509m, 2211e, 4p elrx-
You bleed 136 health.
923h, 1509m, 2211e, 5p elrx-
nw
Beneath the Tower of the Dark Fates.
The stars twinkle in the clear night sky. The Tower of the Dark Fates looms
menacingly above, its dark marble walls rising seamlessly out of the main
Necropolis structure. Its impressive steel doors swing silently on their hinges
beneath a fearsome sculpture. The statue depicts a hooded figure, face
invisible but for glowing red rubies, with arms spread out invitingly. The
figure has an empty cavity where its heart and other vital organs would be, and
a burning torch has been mounted in their place. The main Necropolis wall wraps
around here, winding from the gate to the north toward the Tower of the
Thousand Hungers in the south. A small stairwell near the wall leads down to
the lower depths of the Necropolis, faint chanting echoing throughout the
complex below. A statue of a hideous archdemon stands here, memorializing his
noble spirit.
You see exits leading northeast, southeast, and down.
923h, 1509m, 2211e, 5p elrx-
ne
Wraith Lane at the Necropolis gate. (road).
The stars twinkle in the clear night sky. Many short, dark alleys exist between
the buildings here, with rats and larger menaces scurrying in their shadows.
The residences along this part of the street are covered in the same soot and
filth that covers the cobbled road in a thin crust. The Necropolis spreads out
to the south here through a tall arch in the main wall. Directly to the
southeast is the entrance to the library, while to the southwest is an open
area before the impressive Tower of the Dark Fates. A statue of Erion stands
here, memorializing his noble spirit.
You see exits leading southeast, southwest, northwest, and down.
923h, 1509m, 2211e, 5p elrx-
(Magnagora): Revan says, "Guido's safe in the city."
923h, 1509m, 2211e, 5p elrx-
You bleed 124 health.
799h, 1509m, 2211e, 5p elrx-
sip health
What is it that you wish to drink?
799h, 1509m, 2211e, 5p elrx-
You bleed 114 health.
685h, 1509m, 2211e, 6p elrx-
Yrael tells you, "Sorry."
685h, 1509m, 2211e, 6p elrx-
You bleed 100 health.
585h, 1509m, 2211e, 7p elrx-
You bleed 88 health.
497h, 1509m, 2211e, 7p elrx-
You bleed 79 health.
418h, 1509m, 2211e, 8p elrx-
You bleed 65 health.
353h, 1509m, 2211e, 9p elrx-
You bleed 53 health.
300h, 1509m, 2211e, 9p elrx-
You bleed 43 health.
257h, 1509m, 2211e, 10p elrx-
You bleed 33 health.
224h, 1509m, 2211e, 10p elrx-
You bleed 20 health.
204h, 1509m, 2211e, 10p elrx-
You bleed 8 health.
196h, 1509m, 2211e, 10p elrx-
Shinza2005-02-18 08:03:15
Eww, that's a lot of bleeding there. Before I got to the end, I expected you to keel over from the blood loss.
Summer2005-02-18 08:07:07
You need to put a teeny 7 lessons into discipline
Unknown2005-02-18 12:59:22
And maybe invest in a few vials, such as mending. Might not hurt to focus body every now and then, too.
Ceres2005-02-18 15:28:45
Guido, master of combat, I seek instruction in the mystical ways of the elite curer.
Unknown2005-02-18 16:59:59
QUOTE
You currently possess -49 lessons, 0 Credits.
skills
Common Skills    Rank     Pool
-------------Â Â Â Â ------------Â ------------
Combat        Inept     Melee
Resilience      Inept     Fitness
Discernment     Inept     Intellect
Magic        Inept     Arcana
Discipline      Inept     Willpower
Environment     Inept     Communion
Planar        Inept     Mysticism
Influence      Inept     Magnetism
Riding        Inept     Magnetism
Arts         Inept     Finearts
Lowmagic       Inept     Arcana
Trade Skills     Rank     Pool
-------------Â Â Â Â ------------Â ------------
Cooking       Expert    Finearts
Guild Skills     Rank     Pool
-------------Â Â Â Â ------------Â ------------
Knighthood      Inept     Melee
Athletics      Inept     Fitness
Rituals       Inept     Arcana
skills
Common Skills    Rank     Pool
-------------Â Â Â Â ------------Â ------------
Combat        Inept     Melee
Resilience      Inept     Fitness
Discernment     Inept     Intellect
Magic        Inept     Arcana
Discipline      Inept     Willpower
Environment     Inept     Communion
Planar        Inept     Mysticism
Influence      Inept     Magnetism
Riding        Inept     Magnetism
Arts         Inept     Finearts
Lowmagic       Inept     Arcana
Trade Skills     Rank     Pool
-------------Â Â Â Â ------------Â ------------
Cooking       Expert    Finearts
Guild Skills     Rank     Pool
-------------Â Â Â Â ------------Â ------------
Knighthood      Inept     Melee
Athletics      Inept     Fitness
Rituals       Inept     Arcana
Oh, and by the way...
Most of the dwellings in this area are on fire, but more of a shimmering green
fire than any colour normally associated with flame. Crackling pops and
whistles lend credence to the spectacle of this inferno but none of the
enclosures seem to be truly burning to ash. Some sort of protective device that
covers the entire area, the heat radiating definitely adds an additional layer
of realism and a charred signpost throws in a final mark of truth.
Eh, what is that place?
Shiri2005-02-18 17:09:28
:/ Nice one. Also, that looks like Vortex!...I bet it isn't though.
Unknown2005-02-19 00:13:25
MIght be the place on Ethereal where all the buildings are on fire. Not sure, though.
Torak2005-02-19 00:25:35
When ever that happens, spam shield.
Sylphas2005-02-19 03:48:45
I've never seen buildings on Ethereal. Then again, I don't think I've ever managed to place a location I saw while demented. I'm going to say Vortex. They may very well have made it already, as Cosmic planes aren't all that large, and they're probably working at a least a bit all the time on bringing the cities back.
Revan2005-02-19 10:16:20
Munsia's the queen of random-demesne-in-any-area-because-she-doesn't-care-where-you-are-she'll-attack-you-anyway-because-she's-lame tactics. I mean, killing in the Aetherplex? That's not right.
Jack2005-02-19 10:24:21
Not as bad as Thaddeus. He hangs around near the Arena, hoping to catch undeffed Magnagoran's.
Auseklis2005-02-19 14:40:44
QUOTE(Guido Flagg @ Feb 18 2005, 05:59 PM)
Oh, and by the way...
Most of the dwellings in this area are on fire, but more of a shimmering green
fire than any colour normally associated with flame. Crackling pops and
whistles lend credence to the spectacle of this inferno but none of the
enclosures seem to be truly burning to ash. Some sort of protective device that
covers the entire area, the heat radiating definitely adds an additional layer
of realism and a charred signpost throws in a final mark of truth.
Eh, what is that place?
53847
That's on the ethereal, although I'm not sure if you people can get there or not.
Shiri2005-02-19 14:44:11
I'm 99% sure I've passed through an area called "Buildings on Fire" or "Houses on Fire" or something in Faethorn...lemme go check.
EDIT: No, it's called Burning Dwellings. Northwesty bit of Faethorn.
EDIT: No, it's called Burning Dwellings. Northwesty bit of Faethorn.
Sylphas2005-02-19 16:22:13
There go my hopes that it's actually a sign of progress on the cities .
Akraasiel2005-03-03 17:26:58
No. No worries, Ive found a room that proves the progress, I compared it to my log of all room descriptions (yes I am something of a fanatic when it comes to room descriptions) and there is nothing anywhere yet released that looks like it. Plus human fingers growing within a flower bud are a pretty dead give away that its from vortex anyway. Either way, vortex is gonna be AWESOME when it comes out.
Manjanaia2005-03-03 17:43:18
Oooh got a desc and name I can see?
Akraasiel2005-03-03 17:51:51
Sorry, I wont post it. Vortex is one of the heavily guarded things of the Illuminati. Join them when they come out.
Just a side note, I have never seen anything as insanely cool.
Just a side note, I have never seen anything as insanely cool.
Ceres2005-03-03 18:03:56
The garden of finger flowers is on astral.
Akraasiel2005-03-03 19:25:16
Hmm, it doesnt have any hits on my list of room desc's from Astral.
I know the fields of hair, and whatnot are Astral, but Im fairly sure this isnt.
I know the fields of hair, and whatnot are Astral, but Im fairly sure this isnt.