Blademaster

by celahir

Back to Ideas.

celahir2005-02-21 16:39:31
Heres my idea/rant argh.gif

Haymaker's 10 powers is a waste as it does so little,
give it an extra ability, too much damage would mean people
like ixion do one hit wonders but at the moment its just too
little. I would say increase the damage done by a small amount so
it does more then a double slash. That way it would also do more limb
afflictions.

You can envenom shields if a bonecrusher why cant we get something
like that - or so i've heard.

Bonecrusher afflictions are slightly harder to cure, make ours better.
Plus bonecrusher afflictions can cause black outs, when we get suff
like slit throat which stops you talking. The only person thats gonna
affect is Murphy.

Also Alger summed up a good view point in another post so i though i might as well quote it.

QUOTE(Alger @ Feb 21 2005, 07:22 AM)
im like one of the few remaining afflict knights left out there and seriously trying to think of a way to make anything stick makes my head hurt.  Ill try to stick with it till it gets better though...

my opinion is...

BLADEMASTERS:
The afflictions of blademaster being mostly herb cures are just too randomized that they end up becoming close to worthless.  Doesnt matter if you can afflict me up to 3-4 times a round if those afflictions dont have anything to do with each other they're going to be gone by the time you try to hit me again.  Anyway a lot of people have tried, but there so much things to consider, afflict tactics get shot down majorly.  Things like the knight has to consider limb state so he can get the afflictions that he wants.  Limbs being curable makes it a task to actually keep certain limbs at certain conditions.  Most i can do is keep 2-3 limbs at heavy/critical but thats considering my attacks arent delayed and i can figure out the wound curing strat the person is using.  Even though the limbs are at the stages i want the wound afflicts are also randomized with the better afflicts being on such a low probablity that it takes constant hacking to just get them.  Then theres venoms application probabilities.  I usually just weaponprobe my blades to see if the venom went but then theres a chance it got shrugged off anyway.  Then theres all the passive defences such as stance, parry, rebound which puts limits to chains.  Then there are all these passive delay tactics that puts more limits on chains... (seriously i dont think i've ever encountered so many fighters who can do passive stun and para with no possible defence.)

BONECRUSHERS:
Bonecrushers are much easier to work with.  They have their stun and blackeye moves which hinder curing and if you get lucky in a chain like 4 blackeyes well it stacks and lasts really long.  They can smash shields to get rid of some peoples parry ability.  Their afflicts are more or less salve balance, where applying regeneration being one of the longest cure balances(compare stumping a leg to slicing a tendon... both critical moves the later you just have to eat marjoram and its gone).  Knockdown to prone people which also prevents parry.  Pulp is way better than haymaker.  Their endurance drain is a constant drain as opposed to pierced lung which is just an added drain on endurance per move (been awhile since i tested this one).  Brainbash seems to go off more than behead (probably because of pulp but we dont know and umm since when did blademasters have more instakills... i still count 1...).  Even reposte is better than coule in the sense that reposte hits different limbs, but the most you can get out of a coule is a major artery hit.

i got rend though! go bleeding... now if only people stopped being so over-protective of the lower half of their bodies.

on the side note i find blademaster to be interesting... and i refuse to go damage!
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Then compare us blademasters to Guardians, they can do constant tarot afflictions,
while we have a one in two chance to get each affliction off, then they can resist it.
Then their best ability the souless tarot, compare it to our makehay. I think you can see that we've got the worse ability.

Then Mages, in their demenses I've seen mages in similar might to me be able to completly disable me with repeated stun and paralysis, not letting me get one attack off. Then with one "over powered" karma blessing merian mages can get off 2k damage with their staff a turn. Thats without artifacts and stuff.

If you think I'm just complaining cos im not a good fighter well this hasnt come from just me I've looked at other stuff, and peoples views (like Algers) and I am a good fighter (I think biggrin.gif) despite these very serious set backs for this class.

losewings.gif

Anyway what do you guys think...
Gwylifar2005-02-22 03:57:55
We need a much higher chance of delivering poisons, which makes sense since we're opening up bloody wounds all the time. We need some of our afflictions to be a little harder to cure than a single easy herb, so that there's at least some chance we can afflict faster than you can cure if we get lucky... I'm not asking for us to be able to afflict as fast as, say, everyone else in the bloody game, just a little more than we have.

It'd be nice if we got pinleg back; it was still puny next to toadcurse or fury, let alone chasm or judgment, but it was something, dammit. Sure beats haymaker. Heck, it'd be good just for us to have something vaguely like an instakill that we could never pull off because at least our foes are wasting some of their curing resources preventing it. Right now, they can just alternate sipping and applying healing with one hand, and eat the occasional yarrow or marjoram with the other, and laugh off anything we do.

And we need something that counters the brilliant strategy of "leave the room". Engage doesn't even work half the time and that's assuming people don't bother to counter it (which they don't), and even if it does work, whoop-de-do. But right now, "leave the room" is very nearly a perfect counter, and the only way we can stop it is if we choose to do nothing but stop it. Last I tried, annoying people to death is surprisingly ineffectual.

We need some kind of passive attack. We don't have to have a flock of fae, or a way to turn the mountains and the skies into our weapons, or holy allies with hidden attacks, or a little curse or phantom that does more afflictions than we can do on a good day, or traps we can set with runes beforehand. Though those'd be nice too -- they sure seem nice when everyone else uses them on us. But something. Heck, just having a little pet mouse that gnaws on our enemy's toes and occasionally tickles him would be a big step up.
Drago2005-02-22 04:24:41
Blademasters kill me through damage, not afflictions. Bonecrushers are the otherway around for me.

Even with putrefaction I can't take more then 3/4 blademaster combos, but for some reason I have no trouble with bonecrushers. Being able to give poisons more often wouldn't be that good an idea, considering just how much more powerful paralysis is here as compared to other Ire muds (delayed cure as opposed to instant)
Narsrim2005-02-22 04:26:18
QUOTE(Drago @ Feb 22 2005, 12:24 AM)
Blademasters kill me through damage, not afflictions. Bonecrushers are the otherway around for me.

Even with putrefaction I can't take more then 3/4 blademaster combos, but for some reason I have no trouble with bonecrushers. Being able to give poisons more often wouldn't be that good an idea, considering just how much more powerful paralysis is here as compared to other Ire muds (delayed cure as opposed to instant)
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Same here. I take more damage from blademasters.
Silvanus2005-02-22 05:13:46
I take 1300 damage from both Blademasters and Bonecrushers.
Daganev2005-02-22 05:35:45
blademasters have better weapons.
celahir2005-02-22 10:16:08
Giving us veil may be a good idea *hint* *hint*

Edit: Took away the sentance that makes me sound like a moany git.
Geb2005-02-22 15:44:27
QUOTE(Silvanus @ Feb 22 2005, 06:13 AM)
I take 1300 damage from both Blademasters and Bonecrushers.
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That is a lot, considering that is near half his health.
Gwylifar2005-02-22 15:47:26
That's because blademaster afflictions are harder to get -- most bonecrusher good ones are at heavy, most blademaster ones are at critical. And when you do get them you can cure them easily; hardly any of them interfere with your curing, or indeed with much of anything. We do damage because we lack any ability to do anything else (and any time anyone notices such an ability, it gets taken away). If the afflictions were improved so that they actually screwed you up, that'd be a big step.
Buho2005-02-22 16:47:09
Remember, you have Envoys.
Ceres2005-02-22 18:04:57
Which actually do something, here!
wub.gif
Gwylifar2005-02-22 22:29:41
Mine is currently mostly-dormant, unfortunately.
Terenas2005-02-22 22:36:33
QUOTE(Gwylifar @ Feb 22 2005, 10:29 PM)
Mine is currently mostly-dormant, unfortunately.
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And is a Bonecrusher, someone make him go Blademaster so he realizes how sucky we are to ask for decent afflictions. doh.gif
Aajen2005-02-22 22:58:00
I may be wrong but Brainbash and Behead should have the same coded chance to happen, however the problem Blademasters have is that they have no way to stop people from parrying their head, now that Pinleg is pretty much useless, you should get a skill that disrupts parry, it could be like:

SliceElbow
Wound State: Heavy
With this swing to the arms, you slash the inside elbow of your opponent, causing them to hold their arms close to their body and rendering them unable to parry, and causing bleeding.

This is all Knockdown essentially does. Makes them unable to parry, the balance disruption and now stun was and is what gets the people that are fairly easy to kill already. The only way I ever kill competent, high leveled fighters, is Brainbash, our "instakill". Notice this new affliction would help equalize Bonecrushers and Bademasters, but not do anything to equalize Knights in general.

Also your title was too whiny tongue.gif
http://lusternia.ire-community.com/index.php?showtopic=1664
It's like you quoted from my mockery
Shinza2005-02-23 08:35:55
QUOTE(Aajen @ Feb 23 2005, 11:58 AM)
now that Pinleg is pretty much useless


Wait, what happened to PinLeg? I didn't see any announce saying it got stuffed... blink.gif
celahir2005-02-23 09:34:44
what has happened to pin leg?

QUOTE(Buho @ Feb 22 2005, 04:47 PM)
Remember, you have Envoys.
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Im rogue so dont have an envoy, and when i was in the Paladins i complained about haymaker quite a bit but nothing was done.. maybe Shinza can get Tiberius to ask for an upgrade?

Unknown2005-02-23 09:36:45
The only change I can think is that you can no longer double pin-leg meaning the opponent could do NOTHING. which wasn't a fair use of the skill anyway, it was like our infinite knockdown.
celahir2005-02-23 11:35:31
What if we target one leg with each weapon?
Gwylifar2005-02-23 15:07:13
QUOTE(Shinza @ Feb 23 2005, 04:35 AM)
Wait, what happened to PinLeg? I didn't see any announce saying it got stuffed... blink.gif
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Now you can cure normally while pinned. No announce post but it was mentioned here. Now by the time they've writhed off they've cured enough that you can't do it again, so it's essentially identical to an Impale, only without the new Rend option.
Ixion2005-02-23 16:00:54
With one hit bonecrushers can easily, and often do, get knockdown hits. As such, I say increase Blademaster's bleeding or alter cut arteries in such a fashion that parallels the awesomeness that is knockdown.

Blademasters are centered mainly around bleeding, but chervil easily cures the bleeding instantly. There is no equivalent that stops a crucher's stun, and there shouldn't be, but blademasters really do need looking into.