Warrior Complaints

by Geb

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Geb2005-03-16 18:11:28
I hear many warriors complain about their problems harming each other, but they do not take into acount the damage some of us soft targets receive from their attacks. Here is an example:


2861h, 4849m, 4730e, 10p, 11960en, 20074w exkb- equilibrium|balance-Free!
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. You are pricked in the gut and bleed slightly.
2017h, 4849m, 4730e, 10p, 11960en, 20074w exkb- equilibrium|balance-Free!
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. Daevos strikes into your gut, which opens up and pours blood in a
pool at your feet.
1157h, 4849m, 4730e, 10p, 11960en, 20074w exkb- equilibrium|balance-Free!|HEALBALANCE

That combo did 1704 damage to me. Considering that my max health is only 3006, he did over 57% of my health in one combo. I put this forth just so that the full picture can be seen when warriors request for greater offensive abilities or a decrease in everyone else's defensive abilities.
Nayl2005-03-16 18:19:38
Also, only just before he did that,
He got lightning runes...
Don't forget to factor that in
Gwylifar2005-03-16 18:31:01
I think most of us would be fairly happy to be able to be compared with that example. Some warriors have gotten tired of being outclassed and bought enough artifacts that they come up even with others. That doesn't by any means disprove the point.
Ceres2005-03-16 18:38:56
As an Aquamancer, I did 1800 damage to Daevos with a staffpoint.

All's fair.
Geb2005-03-16 18:43:46
QUOTE(Ceres @ Mar 16 2005, 07:38 PM)
As an Aquamancer, I did 1800 damage to Daevos with a staffpoint.

All's fair.
74648



Ceres stop acting dense. Is 1800 damage to over 6k health the same as 1700 damage to 3k health? Sometimes I wish you would just take a second to think before you respond to anything.

I am not saying warriors should not ask for offensive increases, what I am saying is that the big picture must be taken into account. Even though a warrior may do subpar damage to another warrior, they do darn good damage against soft targets. Any offensive or defensive changes will have to consider the effects that will reverberate across all of the archetypes.
Amaru2005-03-16 18:49:48
The fact is that no one-suits-all change can be implemented to balance out Warriors. There are so many variables within the class, everything from BC/BM to class skills to race to individual weapon and weapon combinations, and the combinations and techniques of each of these.
Daevos2005-03-16 18:52:26
I basically think the best way to balance us is to improve the critical wounds, they should be more lethal. From the point of view of a Blademaster, we especially need useful wounds to the arms and chest. Rend was a great addition though.
Sylphas2005-03-16 18:53:39
Ceres, you had a sceptre, knowledge and war blessings, and the champion staff.
Geb2005-03-16 18:55:42
That is true, but any changes that are requested will have to take into account the lower and upper ends of the offensive and defensive spectrums. It is not possible to get it exactly right, but the effort must be made to get as close as humanly possible.
Jack2005-03-16 18:56:08
And Daevos had lightning runes and a foe with a level 2 weakness...
Geb2005-03-16 18:58:28
QUOTE(Daevos @ Mar 16 2005, 07:52 PM)
I basically think the best way to balance us is to improve the critical wounds, they should be more lethal. Just taking from the point of view of a Blademaster, we especially need useful wounds to the arms and chest. Rend was a great addition though.
74658



I agree with you, your critical wounds are not on par with a bonecrusher's. Example: You guys may not be able to bash a limb to mush, but you should be able to lop it completely off. The cure for both would easily fit, since it is called regeneration.
Geb2005-03-16 18:59:33
QUOTE(Jack @ Mar 16 2005, 07:56 PM)
And Daevos had lightning runes and a foe with a level 2 weakness...
74661



I only have a level one weakness, if you take into account that I do have elemental shield.
Gwylifar2005-03-16 19:13:49
I've written up detailed ideas on how to both improve, and make more tactically interesting, Blademaster and other skills I know about. And it's not "omg give me kewl p0werz!", some of it is likely to be far more useful to people other than me. Now if only I had an active envoy... and I knew he'd include it... and I knew the admin would read it...
Unknown2005-03-16 19:16:31
Blademaster's don't need any upgrades...
Amaru2005-03-16 19:22:39
They need balancing so they're all closer to the level of Daevos or Ixion.
Asarnil2005-03-16 19:39:58
Shiro

user posted image

And please everyone, remember to not feed the troll.

Edit to stay on topic: Sure a select few of us do good damage, but for every Ixion, Daevos and Alger (Alger is on the list because he is like the only person who can sometimes pull off a sacrifice as a blademaster) there are 20 other blademasters who are nowhere near their level. You also seem to forget that as Blademasters we have to be not suffering from one of half a dozen status afflictions that every other class in the game can easily give us repetetively to be effective (hell, warriors suffer from Aeon here like monks did in the other games - old dsl wasn't that affected due to it being one command), plus require our opponents to be in the same room as us and not be shielded, rebounding, prismatic aura'd, flying, etc.
Rakor2005-03-16 20:28:50
QUOTE(geb @ Mar 16 2005, 02:58 PM)
I agree with you, your critical wounds are not on par with a bonecrusher's.  Example: You guys may not be able to bash a limb to mush, but you should be able to lop it completely off. The cure for both would easily fit, since it is called regeneration.


Me and Alger were talking about this a while ago. That would be fun, and work great with what they can already do. If they can slice your head off, why not your arms and legs, too? It would take multiple applications of regenerations to heal, and it would actually be useful. While the limbs were severed you could pick them up and wield them or just stare at them on the ground. Similar to ears and scalps, only wieldable.
Terenas2005-03-16 21:07:37
QUOTE(Rakor @ Mar 16 2005, 08:28 PM)
Me and Alger were talking about this a while ago. That would be fun, and work great with what they can already do. If they can slice your head off, why not your arms and legs, too? It would take multiple applications of regenerations to heal, and it would actually be useful. While the limbs were severed you could pick them up and wield them or just stare at them on the ground. Similar to ears and scalps, only wieldable.
74712


Har, I already suggested we should be able to lop off arms, and if you got both arms chopped off, then you can't apply salve and is technically screwed. Unless you're a Healer of course. And slicing off a leg should knock you to the ground and unable to stand until it's cured.
Unknown2005-03-16 21:13:46
... That would be better then every Bonecrusher Affliction.
Terenas2005-03-16 21:18:55
QUOTE(Guardian_Shiro @ Mar 16 2005, 09:13 PM)
... That would be better then every Bonecrusher Affliction.
74730


Um, you can crush leg you know, this would be the exact same thing but hits arms since we got no critical arm afflictions.

And those two would just be afflictions to make up for all the craptacular single cure BM affliction we have. You got it easy as a BC, so you don't know how hard it is trying to bypass someone's parry or get afflictions to stick.