Unknown2005-03-29 12:40:18
As it is now, the avenger won't protect you in a village, thus allowing the defenders to kill the raider without without getting suspect. However, it still happens more often than not that defends do get on the bullies list of someone and promtly get cursed.
Why? because so many raiders immediately run back to neutral territory once they get attacked.
But it was not the defenders that iniciated the hostility, but the one raiding a village, yet it will be the defenders that get cursed if they run after the raiders and kill them on neutral territory -right after- the raid (for example to not let them escape with miners).
So my idea would be, that if you enter territory to which -you- are enemied to or areas controlled by that city/commune to which you are enemied, the avenger won't protect you for a few minutes after you leave that territory again. This would prevent people from simply: run into Angkrag, kill dwarf, run out, let them kill you to get the dwarf back, curse, repeat.
You usually don't enter an enemy village unless you want to raid or steal furrikin or bash guards. Either way, the defends would want to stop you, but if you immediatly, in the eyes of the avenger -you- would count as victim and they as aggressor. Even though it was you who initiated the hositlities, you who raided.
I think the Avenger should take that into account and not protect you for like 5 minutes after you left the enemy territory.
That's my humble little opinion as a non-combatant, now.. flame away
Why? because so many raiders immediately run back to neutral territory once they get attacked.
But it was not the defenders that iniciated the hostility, but the one raiding a village, yet it will be the defenders that get cursed if they run after the raiders and kill them on neutral territory -right after- the raid (for example to not let them escape with miners).
So my idea would be, that if you enter territory to which -you- are enemied to or areas controlled by that city/commune to which you are enemied, the avenger won't protect you for a few minutes after you leave that territory again. This would prevent people from simply: run into Angkrag, kill dwarf, run out, let them kill you to get the dwarf back, curse, repeat.
You usually don't enter an enemy village unless you want to raid or steal furrikin or bash guards. Either way, the defends would want to stop you, but if you immediatly, in the eyes of the avenger -you- would count as victim and they as aggressor. Even though it was you who initiated the hositlities, you who raided.
I think the Avenger should take that into account and not protect you for like 5 minutes after you left the enemy territory.
That's my humble little opinion as a non-combatant, now.. flame away
Soll2005-03-29 12:52:32
I dunno. To me it feels that as long as the person is out of the village, and hence unable to do any further damage at that time, the 'defending' part has been done. If you take aggression out of the village, then it's not really 'defending' as such. Of course, a circumstance may arise where you're just one room outside the village, so that would be a problem.
Drago2005-03-29 13:00:27
Hmm, I dunno.. that might mean I could like.. attack Tuek when he sits outside Angkrag after raiding it.
It "makes sense" but I dunno..
It "makes sense" but I dunno..
Unknown2005-03-29 13:00:55
QUOTE(Soll @ Mar 29 2005, 01:52 PM)
I dunno. To me it feels that as long as the person is out of the village, and hence unable to do any further damage at that time, the 'defending' part has been done. If you take aggression out of the village, then it's not really 'defending' as such. Of course, a circumstance may arise where you're just one room outside the village, so that would be a problem.
84265
Like if the raiders were stealing dwarves or furrikin? Also why should they just be able to step into a village, and step out again the second tehy see someone comes to defend? The defenders would have to leave the raider in peace and said raider could just go in and repeat.. till someone gets annoyed kills him on neutral ground and gets cursed for it?
Edit: Also the time period would be a short one, only a few minutes. So only to get back what was stolen for example or kill the raider but not to hunt him execessively.
Amaru2005-03-29 13:04:59
For everyone who's tired of getting cursed for defending, when defending stretches outside 'official' allied territory, this change neeeds to be implemented.
Summer2005-03-29 13:09:10
I agree with the timer. There's still the little matter of revenge after all Besides, as Shadow pointed out, the corpses and comms dropped can still be fought over after the raider leaves.
Drago2005-03-29 13:09:41
If this is accompanied by the ability to beckon them into the place they were raiding within the timelimit, I'm all for the change.
Unknown2005-03-29 18:44:02
QUOTE(Drago @ Mar 29 2005, 02:09 PM)
If this is accompanied by the ability to beckon them into the place they were raiding within the timelimit, I'm all for the change.
84278
I don't think enemies should ever be beckoned in like that, also if it's within the time limit why not kill him outside? He wouldn't gain suspect on you anyway.