Word Wrap Length

by Gerald

Back to Mechanic's Corner.

Gerald2005-03-29 22:43:36
My client wordwraps text after 79 characters. I'm not sure if this is standard of Lusternia or my client (which is TF), but I cannot make the worthwrap length any bigger. No matter what I try.

I am running Debian, and using xterm as my terminal. Not sure if that has anything to do with it, but.

So, is 79 the same character length for you guys or is there a way to make it more lengthy?
Soll2005-03-29 22:47:59
Yup. That's always seemed to be what it is for me, which is great. I used it when I was working out illusion aligning, and it showed up perfectly on everyone I wove the illusions at. (Except Ceres because she doesn't use Courier. ranting.gif)
Gerald2005-03-29 22:53:48
Yeah. The limitation of wordwrap is a nightmare for me. My triggers only read a single line, so if the expression I'm trying to catch exceeds 79 characters, I'm basically screwed. Unless there is a way to read more than one line, and I just haven't figured out how to do that yet.
Soll2005-03-29 23:02:35
On zMud use a $ sign to signal the end of one line, and the start of the next.
Unknown2005-03-29 23:51:15
Not tested it in lusternia but in achaea you could increase the coloumn count. it was one of the config properties. You may still struggle, I have never tried increasing it on TF, but tf is designed as an all UNIX client, and since most unix terminals are 80 character terminals, that will be why you are having the issue.
Unknown2005-03-30 12:50:19
Achaea used to be fixed at 80 characters, and Aeyr got around to finishing (or unlocking) the code he had for allowing the changing of line length. This also meant that illusions now had to use \\n instead of spacing them out to make the two lines. Only the best serpents knew how to make the perfect two-line illusions befoer the change. It was a well kept secret (or so I think, anyway).
Ceres2005-03-30 15:08:14
You worked off 81 characters per line.

First line.(81 minus the number of characters that whatever you first line was took spaces)Second line.
Soll2005-03-30 15:15:48
Here you can just put a billion spaces and it'll just default to one line on. You can't get spaces to start on a line without putting something like a fullstop, or a comma. So you could either do it's Ceres' way, and count 81 characters, or just spam a load of spaces. Either way you'll end up with perfectly aligned illusions.
Geb2005-03-30 15:18:02
QUOTE(Zarquan @ Mar 30 2005, 01:50 PM)
Achaea used to be fixed at 80 characters, and Aeyr got around to finishing (or unlocking) the code he had for allowing the changing of line length. This also meant that illusions now had to use \\n instead of spacing them out to make the two lines. Only the best serpents knew how to make the perfect two-line illusions befoer the change. It was a well kept secret (or so I think, anyway).
85183



Heh, anyone could make the correct spacing with just the use of a wordprocessor that showed how many characters or spaces were in the lines. It was not hard at all to do.
Summer2005-03-30 15:21:01
I thought it was a pretty open secret... biggrin.gif Just ask and there'll be someone who'll tell you.

Edit: Well, okay. Got ninjaed by 3 who told already ninja.gif
Unknown2005-03-30 16:29:38
QUOTE(Ceres @ Mar 30 2005, 10:08 AM)
You worked off 81 characters per line.

First line.(81 minus the number of characters that whatever you first line was took spaces)Second line.
85254



See? That's what everyone thought made a proper two-line illusion, but it always left a clue that it wasn't real. There was a way to make it perfect, and that's the secret I'm talking about.
Soll2005-03-30 16:33:29
For Geb:
QUOTE
A sudden shiver shoots up your spine, making you involuntarily jerk as a
creeping sensation crawls over your skin.
-

-Triggers on
hello

Raising your hand in greeting, you say "Hello!"
-hi

Raising your hand in greeting, you say "Hi!"
-nod

You nod your head emphatically.
-see?

That went right over my head.
-see?

Pardon me?
-
Your senses return to you as the blackout ends.
Summer2005-03-30 17:01:04
QUOTE(Zarquan @ Mar 31 2005, 12:29 AM)
See? That's what everyone thought made a proper two-line illusion, but it always left a clue that it wasn't real. There was a way to make it perfect, and that's the secret I'm talking about.
85314


Wouldn't have something to do with using the client to create a new line?
Unknown2005-03-30 17:56:18
Nope. It's just a different way of spacing the illusions.
Singollo2005-03-30 23:38:12
And even then the better curers bamboozled their two-lines! Stupid serpents thinking they're all that.
Unknown2005-03-31 04:19:54
I randomly illusion bites before or after my real bite. Now, other than symptoms (or lifevision, which I don't count generally), how are you going to tell which bite was the real one?
Raezon2005-03-31 04:42:38
In Achaea I had a 100 line paralysis illusion that caused most people to eat 100 paralysis cure herbs. It was quite funny because there was only one person that ticked me off enough that it'd be used on, but I think when he tired to use it in retaliation, they created the 2 line stop. Anyways, config pagelength was how you changed the wordwrap before, see if it works here.

Edit: I think it was config pagelength, if not I'll find it later.
Unknown2005-03-31 04:54:12
QUOTE(Zarquan @ Mar 30 2005, 06:19 PM)
I randomly illusion bites before or after my real bite. Now, other than symptoms (or lifevision, which I don't count generally), how are you going to tell which bite was the real one?
85929



Easy. Use the %s wildcard twice. The real message doesn't have a billion of blank spaces after the bite message, it just has the afflict message on the next line, whereas the illusion would have the bite, followed by a bunch of spaces, in order to get the affliction pattern on the next line.

Edit: Do I get a prize?
Unknown2005-03-31 12:52:16
I was able to conjure illusions with no extra spaces at the end of the first line, before the \\n addition. Detecting illusions with the double space was rather easy, though. I'll agree with you on that one. Sorry, but no prize yet. biggrin.gif