Brylle2005-03-30 11:46:40
I'd prefer it if this thread remained on a "meta" level, rather than getting into details about specific circumstances. I'm asking genuine questions because I don't know the answers, though I haved formed a couple of opinions. I am, however, not married (or even engaged) to those opinions.
I have heard a few circumstances (granted, very few) where people have made a suggestion to an envoy for an interesting skill improvement, only to discover that when it finally got proposed, it was changed around completely from the original idea that was proposed, and turned into something that had a very low chance of approval. (If you think you know what situations I'm referring to, please keep it to yourself, I really don't want this thread devolving into a discussion of the merits of individual suggestions, that is not its purpose.)
On the one hand, I know it is the job of the envoys to distill ideas for the gods, and not just present a laundry list of "I wanna be a death ninja with laser eyes" suggestions.
But on the other hand, how much should they be changing a well thought out and pretty well balanced idea into something that suits them more individually? And the person who made the suggestion, do they have any recourse for getting their idea heard? "Get your envoy changed" isn't really feasible in most cases, and it's not necessarily the most approriate thing. Maybe the envoy is, in general doing good work but they have a couple of blind spots or something, the specifics don't matter.
What I don't know is how much this matters. I really hope this isn't just dismissed by people as "Awww, Brylly is sulking because her idea didn't make it into a report" because this isn't about me. I've never presumed to make suggestions because I don't understand my combat skills sufficiently, and I'm pleased with my non-combat ones. However, I *do* know that many of our combat skills need work, blah blah blah
So how much responsibility to envoys have to their constituents to present their ideas without mutating them into something that is entirely different from the original proposal and therefore no longer addressing the problem that the original proposal was intended to solve, and do we have any recourse to get our ideas heard if our envoy is doing this?
I have heard a few circumstances (granted, very few) where people have made a suggestion to an envoy for an interesting skill improvement, only to discover that when it finally got proposed, it was changed around completely from the original idea that was proposed, and turned into something that had a very low chance of approval. (If you think you know what situations I'm referring to, please keep it to yourself, I really don't want this thread devolving into a discussion of the merits of individual suggestions, that is not its purpose.)
On the one hand, I know it is the job of the envoys to distill ideas for the gods, and not just present a laundry list of "I wanna be a death ninja with laser eyes" suggestions.
But on the other hand, how much should they be changing a well thought out and pretty well balanced idea into something that suits them more individually? And the person who made the suggestion, do they have any recourse for getting their idea heard? "Get your envoy changed" isn't really feasible in most cases, and it's not necessarily the most approriate thing. Maybe the envoy is, in general doing good work but they have a couple of blind spots or something, the specifics don't matter.
What I don't know is how much this matters. I really hope this isn't just dismissed by people as "Awww, Brylly is sulking because her idea didn't make it into a report" because this isn't about me. I've never presumed to make suggestions because I don't understand my combat skills sufficiently, and I'm pleased with my non-combat ones. However, I *do* know that many of our combat skills need work, blah blah blah
So how much responsibility to envoys have to their constituents to present their ideas without mutating them into something that is entirely different from the original proposal and therefore no longer addressing the problem that the original proposal was intended to solve, and do we have any recourse to get our ideas heard if our envoy is doing this?
Iridiel2005-03-31 15:54:37
Brylle, if you have such worries about your envoy, and have proof to support them, you should alert the guildmaster, the guild patron or issue yourself. And probably talk with the envoy about it too.
Posting them on the forums won't help your cause.
Posting them on the forums won't help your cause.
Brylle2005-04-01 02:47:48
QUOTE(Iridiel @ Mar 31 2005, 11:54 AM)
Brylle, if you have such worries about your envoy, and have proof to support them, you should alert the guildmaster, the guild patron or issue yourself. And probably talk with the envoy about it too.
Posting them on the forums won't help your cause.
Posting them on the forums won't help your cause.
86191
I claim victory for creating a thread that sat the longest without any response.
Thanks for responding, I guess I hit some sort of nerve without realizing it. Lesson for me, no questioning the envoy process in the forums, it's apparently a really sensitive topic.
Drago2005-04-01 03:34:50
Well, I personally take all suggestions as they are, so long as they aren't exceptionally stupid (I know, lets change lichdom so it doesn't take power and make sacrifice and isntantkill no matter what).
I'd only ever make changes to the wording of an idea, so its understandable, and I'd ask the person who suggested the idea if how I changed it was alright. I don't think I'd ever actually change an idea entirely, though I might take it and combine it with another idea that I'd already been given because they were similar, or combined were a better idea then they were apart.
I'd only ever make changes to the wording of an idea, so its understandable, and I'd ask the person who suggested the idea if how I changed it was alright. I don't think I'd ever actually change an idea entirely, though I might take it and combine it with another idea that I'd already been given because they were similar, or combined were a better idea then they were apart.