Are Faelings balanced?

by Elryn

Back to The Polling Place.

Elryn2005-04-10 02:25:46
I'm curious as to what the general forum population thinks of this fundamental question, aside from exactly where problems might be.

Take all things into account, their suitability for different archetypes, their combat advantages/disadvantages, their proficiency for miscellaneous tasks like influencing and bashing, their statistics, and so on.

QUOTE(Faeling @ The Lusternia Help System)
STATISTICS:
Strength    :  7     Dexterity   : 17     Constitution:  8
Intelligence: 14     Charisma    : 16     Size        :  4

ADVANTAGES:
  o  Shares Elfen racial language.
  o  Can FLY.
  o  Regenerate health and mana while in forest environments, Level 2.
  o >> I think there is also supposed to be a level 1 faster balance, but this wasn't on the website help files. Can anyone confirm?
  o  Heal faster from elixers, level 1.

DISADVANTAGES:
  o  Gain experience more slowly, level 1.


If it helps, compare to some other races, say, Viscanti and Aslaran:

QUOTE(Viscanti @ The Lusternia Help System)
STATISTICS:
Strength    : 13 (11/16)    Dexterity   : 10 (8/10)     Constitution: 13 (13/14)
Intelligence: 12 (16/9)    Charisma    : 10 (10/10)     Size        : 13 (13/15)

ADVANTAGES:
  o  Can breathe poison gas upon reaching level 50.
  o  Regenerate health and mana while in Tainted land, level 3.
  o  Immune from poison gas.
  o  Special: Upon gaining the Geomancy specialization or Nihilist
     specialization, a viscanti becomes a Master Viscanti with statistics
     changing by -2 strength, -2 dexterity and +4 intelligence. Viscanti
     warriors who choose the necromancy path, upon gaining the necromancy
     specialization become a Brood Viscanti with statistics changing by
     -3 intelligence and +3 strength, +1 constitution and +2 size.

DISADVANTAGES:
  o  Heal more slowly from elixirs, level 2.


QUOTE(Aslaran @ The Lusternia Help System)
STATISTICS:

Strength    : 11     Dexterity   : 16     Constitution: 11
Intelligence: 14     Charisma    : 13     Size        : 12

ADVANTAGES:
  o  Have a racial language, aslari.
  o  Recover balance more quickly, level 2.

DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Gain experience more slowly, level 1.
  o  Find it harder to wake up, level 2.
  o  Heal more slowly from elixirs, level 1.
Unknown2005-04-10 02:33:21
Nope. Not unless they boost the benefits of Dexterity and Size. Until then a base-state Elfen Moondancer/Hartstone. would be better than a Faeling Moondancer/Hartstone. Only a one point Charisma difference, Elfen already have higher INT as a base stat, and well.. there you have it.

It isn't an attractive race unless you want pure roleplay and then that's not even an excuse since Lusternia should be about roleplay in general.

Note: I said base-stated Elfen. Specialization Elfen > Faeling.

I'd give Faeling an equilibrium bonus and maybe even a balance bonus due to the dexterity. It isn't like the balance would matter as a warrior race (Though it would make them exceptional Hartstone w/ Rune specialization).
Elryn2005-04-10 02:41:15
If you do say yes, I'd like to hear your reasoning, if you are willing.
Daevos2005-04-10 02:42:53
Wish there was a topic on Dwarves being balanced or not. But on faelings, I think they are a little weaker than they should be.
Elryn2005-04-10 02:43:53
QUOTE(Daevos @ Apr 10 2005, 12:42 PM)
Wish there was a topic on Dwarves being balanced or not.
93532


You could always make one tongue.gif
Unknown2005-04-10 02:45:36
Dwarves ARE way over-powered, especially if you couple that with Resilience/Magic/Drawdown's resistance.

Faelings are underpowered though. I really think they should be upgraded to be a viable Hartstone race, which they seem to be made for with the level 2 forest regen.
Silvanus2005-04-10 02:51:59
QUOTE
(Disciples of Klangratch): You say, "How many Orclach or Krokani do you see?"

(Disciples of Klangratch): Terenas (from the Astral Plane) says, "One."

(Disciples of Klangratch): Terenas (from the Astral Plane) says, "Of each."

(Disciples of Klangratch): You say, "How many Lucidians doy ou know of?"

(Disciples of Klangratch): Terenas (from the Astral Plane) says, "1."


(Disciples of Klangratch): You say, "How many Taurians do you know of?"

(Disciples of Klangratch): Terenas (from the Astral Plane) says, "2, whoo."

(Disciples of Klangratch): You say, "How many faelings do you know of?"

(Disciples of Klangratch): You say, "Is it more then all those combined?"

(Disciples of Klangratch): Terenas (from the Astral Plane) says, "More than all
the Taurian, Krokani, Lucidian, and Orchlach combined."



There's obviously something appealing about the Faeling, moreso then any of those other ones. Faelings are not expected to be fighting at the front, but all the ones aforementioned, aside from Lucidian, are. I'd rather see those upgraded before the others.
Unknown2005-04-10 02:56:23
QUOTE(Silvanus @ Apr 9 2005, 10:51 PM)
There's obviously something appealing about the Faeling, moreso then any of those other ones. Faelings are not expected to be fighting at the front, but all the ones aforementioned, aside from Lucidian, are. I'd rather see those upgraded before the others.
93538



Like I said, roleplay. Ask Ialie or Nyla or anyone else that said "OMFG cute fairy!!"

Races should be viable for more than roleplay though. I agree that there are going to be those that aren't as good as others for combat purposes, but seriously. If a race is just for roleplay purposes then its reason to exist is just halved due to like nearly all of Lusternia's skills being combat-based.

Yes, I agree those other races should be boosted for equal representation. Don't expect them to get as much air time as a Faeling though. Who the hell wants to play a giant block of crystal, a stupid Orc, or a one-eyed giant when there's already Tae'dae and the specialization races that end up so much better?
Elryn2005-04-10 02:56:38
I'd say that's because faeries are pretty darn cool in concept. cool.gif I don't think it justifies their racial balance.

I'd also think that all races are supposed to have an equal combat balance. Otherwise where are the non-combat archetypes?

Edit: And utterly ninja.gif'd by KidHendrix.
Silvanus2005-04-10 02:58:50
QUOTE(KidHendrix @ Apr 9 2005, 08:56 PM)
Yes, I agree those other races should be boosted for equal representation. Don't expect them to get as much air time as a Faeling though. Who the hell wants to play a giant block of crystal, a stupid Orc, or a one-eyed giant when there's already Tae'dae and the specialization races that end up so much better?
93539




Because roleplay dictates as such. There's only one Ur'guard Orclach, yet all through the history, the Orclach are the Ur'guard. Those races I mentioned above are built to stand on front lines, but htey'd die fast. Faeligns are built to be behind lines, where they excel at.

Only thing that needs to be fixed about Faeling is to increase dexterity's role.
Roul2005-04-10 03:02:28
I have a level 50ish Krokani ur'Guard.

That's a really crappy race.

QUOTE
STATISTICS:
Strength    : 15    Dexterity  : 12    Constitution: 14
Intelligence:  8    Charisma    : 10    Size        : 16

ADVANTAGES:
  o  Have racial language, krokanian.
  o  Increased chance of seeing through illusions.
  o  Have a level 1 resistance to electricity.

DISADVANTAGES:
  o  Have a level 1 susceptability to magic.
  o  Have a level 1 susceptability to cutting damage.
  o  Gain experience more slowly, level 1


Yeah. Like I said. Really crappy. I was just bored for 2 days, powerbashed with bluntmastery.
Elryn2005-04-10 03:02:44
QUOTE(Silvanus @ Apr 10 2005, 12:58 PM)
Faeligns are built to be behind lines, where they excel at.
93541


Could you explain this? Do you mean Faelings excel at not going into battle?
Elryn2005-04-10 03:04:39
Just by looking at it Roul, it seems to me they would make a pretty darn good warrior?
Silvanus2005-04-10 03:04:59
QUOTE(Elryn @ Apr 9 2005, 09:02 PM)
Could you explain this?  Do you mean Faelings excel at not going into battle?
93543



As in, sitting behind there pointing cudgel, or being in a coven, or, once the battle starts and enemies choose targets, move in and hit someone.
Silvanus2005-04-10 03:05:59
QUOTE(Elryn @ Apr 9 2005, 09:04 PM)
Just by looking at it Roul, it seems to me they would make a pretty darn good warrior?
93545



Level 2 slower balance, huge size.
Unknown2005-04-10 03:11:29
QUOTE(Silvanus @ Apr 9 2005, 11:04 PM)
As in, sitting behind there pointing cudgel, or being in a coven, or, once the battle starts and enemies choose targets, move in and hit someone.
93546



Which is why they should be upgraded for Hartstone-based activities. I'd still give them a level 1 balance recovery (Due to being damn fast), make some sort of code to increase avoidance based on a combination of Size and Dexterity (This would benefit a lot of people and well.. probably screw others), and maybe a magic resistance due to being descendants of Fae (or level 1 equilbrium bonus).
Elryn2005-04-10 03:13:18
QUOTE(Silvanus @ Apr 10 2005, 01:04 PM)
As in, sitting behind there pointing cudgel, or being in a coven, or, once the battle starts and enemies choose targets, move in and hit someone.
93546


Actually, ALL races excel at this. Avoiding conflict requires no pitting of advantages against disadvantages.
Silvanus2005-04-10 03:13:32
QUOTE(KidHendrix @ Apr 9 2005, 09:11 PM)
Which is why they should be upgraded for Hartstone-based activities. I'd still give them a level 1 balance recovery (Due to being damn fast), make some sort of code to increase avoidance based on a combination of Size and Dexterity (This would benefit a lot of people and well.. probably screw others), and maybe a magic resistance due to being descendants of Fae (or level 1 equilbrium bonus).
93548



Faeling and Mages are not supposed to fight head on. Which is why Faelings are perfect for Hartstone, draw them into the trees then sap them. Or sit in the trees while pentagrammed/clinging, in your demesne.
Elryn2005-04-10 03:16:11
QUOTE(Silvanus @ Apr 10 2005, 01:13 PM)
Faeling and Mages are not supposed to fight head on. Which is why Faelings are perfect for Hartstone, draw them into the trees then sap them. Or sit in the trees while pentagrammed/clinging, in your demesne.
93550


Again, this is true of ANY race.
Unknown2005-04-10 03:17:24
The way you say it Merians would be better Hartstone due to the equilibrium or anything with fast balance due to Supersling.