Shamarah2005-04-16 21:06:24
I propose that Dilute should last only a limited period of time, say 10 minutes. That way, we wouldn't have the problem with it not resetting when exiting the arena and I could use it in the arena fine, and I could also use it outside of the arena without looking/feeling like a griefer. I think it'd be a change considerably for the better for both sides.
Thoughts?
Thoughts?
Soll2005-04-16 21:07:29
Agreed. Dilute'd be used alot more then, and accepted by those being hit by it. Probably want a 5p power cost, though, because it's still pretty insane.
Narsrim2005-04-18 20:18:25
I think dilute should stay as is until all griefing skills get changed at once. For example, someone can bash my solid steel/metal tower shield in 3 hits. Have you ever seen a tower a shield? No one handed mace is going to splinter it in three attacks. It just isnt happening.
Ceres2005-04-18 20:22:59
Have you ever seen a dwarf? Or elfen?
Sylphas2005-04-18 20:24:45
Knight attacks are all based on standard physics, with no magic involved. Realism therefore can come into play.
However, if you're going to argue that, I want to see you fly on your damn broom when you're running around with a tower shield, or sprint with it, swing it at someone (one-handed) hard enough to stun them.
However, if you're going to argue that, I want to see you fly on your damn broom when you're running around with a tower shield, or sprint with it, swing it at someone (one-handed) hard enough to stun them.
Ceres2005-04-18 20:37:51
Bugger off
If knight attacks were based on real physics, making a solid connection with a broadsword to your torso 100 times would kill you.
If knight attacks were based on real physics, making a solid connection with a broadsword to your torso 100 times would kill you.
Thorgal2005-04-18 20:41:11
Shieldbash:
Should just knock the target's shield to the ground, be it fisted or not.
Knuckleslap:
Should have them unwield the weapon/shield, but not knock it out of their inventory when it's fisted.
Dilute:
Should cost 8 power and last 5 minutes, I don't think people realize how severe a penalty of having your healing cut by 50% actually is, I sip for 200 while diluted, while their staff alone hits me for 2000.
Should just knock the target's shield to the ground, be it fisted or not.
Knuckleslap:
Should have them unwield the weapon/shield, but not knock it out of their inventory when it's fisted.
Dilute:
Should cost 8 power and last 5 minutes, I don't think people realize how severe a penalty of having your healing cut by 50% actually is, I sip for 200 while diluted, while their staff alone hits me for 2000.
Narsrim2005-04-18 20:46:44
QUOTE(Thorgal @ Apr 18 2005, 04:41 PM)
Shieldbash:
Should just knock the target's shield to the ground, be it fisted or not.
Knuckleslap:
Should have them unwield the weapon/shield, but not knock it out of their inventory when it's fisted.
Dilute:
Should cost 8 power and last 5 minutes, I don't think people realize how severe a penalty of having your healing cut by 50% actually is, I sip for 200 while diluted, while their staff alone hits me for 2000.
Should just knock the target's shield to the ground, be it fisted or not.
Knuckleslap:
Should have them unwield the weapon/shield, but not knock it out of their inventory when it's fisted.
Dilute:
Should cost 8 power and last 5 minutes, I don't think people realize how severe a penalty of having your healing cut by 50% actually is, I sip for 200 while diluted, while their staff alone hits me for 2000.
101671
These seem reasonable and very balanced to me.
Unknown2005-04-18 21:28:02
Was dilute actually ever intended to be permanent like that? I mean.. i'm usually running around with 150 health vials so yeah.. *shiver*
Sylphas2005-04-18 21:29:04
I wish I could afford that many. I can make my own, and usually only have 2 or 3.