Maedhros2005-04-16 22:48:26
I posted something about this a long time ago but I thought I'd try again.
I think Orclach should be upgraded as right now they are like really crappy Viscanti for the Ur'Guard.
While this will mostly help with credit buying players, I think Orclach should be something like:
ORCLACH
15 Strength
10 Dexterity
14 Constitution
8 Intelligence
8 Charisma
15 Size
Advantages:
orclach Have a racial language.
level 1 Resistance to cold.
level 1 Resistance to electricity.
level 2 Health regeneration.
Special When the Orclach warrior has achieved Lichdom, his strength will rise by +2 and intelligence by +2 during night-time. During daytime, there will be no penalties while Liched. As well, while Liched, the Orclach will lose the slower balance and slower equilibrium, though they come back during daytime.
level 1 Susceptibility to fire.
level 1 Slower balance.
level 1 Slower equilibrium.
level 1
Gain experience more slowly.
They seem much more on par with Brood Viscanti now...become better fighters than Undead Brood Viscanti during night-time (no slower balance anymore, no slower equilibrium anymore, 1 less strength but no elixir penalty), and stay the same during daytime whereas an Undead Brood Viscanti would have to worry about daytime penalties. There is RP reasoning behind it too; Urlach was the God of Undeath or something so it stands to reason that his race would be able to master undeath more proficiently than other races, shedding their clumsiness and mental slowness during night-time and not suffering the penalties that other races endure during daytime. The original Ur'Guard were all Orclach and I think this will bring a lot more Orclach into the Ur'Guard.
The level 3 fire susceptibility destroys any possibility of an Orclach beating most forms of magic as most do fire damage.
May need some tweaking and stuff, I haven't really given too much thought on it.
Comments, suggestions etc are welcome.
I think Orclach should be upgraded as right now they are like really crappy Viscanti for the Ur'Guard.
While this will mostly help with credit buying players, I think Orclach should be something like:
ORCLACH
15 Strength
10 Dexterity
14 Constitution
8 Intelligence
8 Charisma
15 Size
Advantages:
orclach Have a racial language.
level 1 Resistance to cold.
level 1 Resistance to electricity.
level 2 Health regeneration.
Special When the Orclach warrior has achieved Lichdom, his strength will rise by +2 and intelligence by +2 during night-time. During daytime, there will be no penalties while Liched. As well, while Liched, the Orclach will lose the slower balance and slower equilibrium, though they come back during daytime.
level 1 Susceptibility to fire.
level 1 Slower balance.
level 1 Slower equilibrium.
level 1
Gain experience more slowly.
They seem much more on par with Brood Viscanti now...become better fighters than Undead Brood Viscanti during night-time (no slower balance anymore, no slower equilibrium anymore, 1 less strength but no elixir penalty), and stay the same during daytime whereas an Undead Brood Viscanti would have to worry about daytime penalties. There is RP reasoning behind it too; Urlach was the God of Undeath or something so it stands to reason that his race would be able to master undeath more proficiently than other races, shedding their clumsiness and mental slowness during night-time and not suffering the penalties that other races endure during daytime. The original Ur'Guard were all Orclach and I think this will bring a lot more Orclach into the Ur'Guard.
The level 3 fire susceptibility destroys any possibility of an Orclach beating most forms of magic as most do fire damage.
May need some tweaking and stuff, I haven't really given too much thought on it.
Comments, suggestions etc are welcome.
Desdemona2005-04-16 22:52:43
I like most of the changes, except for Orclach's losing slower balance/equilibrium during nighttime/lichdom.
Unknown2005-04-17 00:45:12
While we're at it, let's make Orclach an all-purpose race, instead of pumping it up for the Mags-
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
Acrune2005-04-17 01:22:41
QUOTE(Himitsu Terethanna @ Apr 16 2005, 08:45 PM)
While we're at it, let's make Orclach an all-purpose race, instead of pumping it up for the Mags-
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
99996
Leaving 4 int and 6 char?
That'd be pretty funny.
Xavius2005-04-17 01:58:24
Yeah, so, when you fight one of those, do you amissio before you absolve, or just absolve?
Shamarah2005-04-17 02:03:08
Since amissio is percentage-based, it'd drain something like 20 mana if they were surged
Shiri2005-04-17 02:14:25
It's a minimum and THEN percentage based.
If it works like everything else does, anwyay.
If it works like everything else does, anwyay.
Unknown2005-04-17 02:37:33
Make Orclach specialize in mag with Ur'guard, Mugwumps specialize in Celest with Aquamancers, Faelings specialize in Serenwilde with Moondancers (Both Trill and Lucidian in Hallifax, Dracnari and.... Tae'dae! in Gaudiguch).
No, but that would be cool. But unless everyone gest 2 specializations, they won't have the Orclach become special for Mag.
No, but that would be cool. But unless everyone gest 2 specializations, they won't have the Orclach become special for Mag.
Revan2005-04-17 03:07:55
No... you're all missing the point. NO other guilds can go undead. Orclach are supposed to be masters of it, since Urlach's gift to THEM is undeath. Thus it MAKES SENSE that Orclach would be a race for Ur'Guard rather than any other guild. And Viscanti having a specialization for the Ur'Guard was a bad move in the first place. Ur'Guard should have always been Orclach.
Xavius2005-04-18 02:55:12
QUOTE(Shiri @ Apr 16 2005, 09:14 PM)
It's a minimum and THEN percentage based.
If it works like everything else does, anwyay.
If it works like everything else does, anwyay.
100073
If amissio has a minimum, it's annoyingly low and based on max mana. It's very heavily based on current mana level.
Shiri2005-04-18 02:59:18
Yes, they are annoyingly low and then based on max mana. I think for lash it's something like 300 and then a percent, so presumably that also applies to amissio, but I could be wrong.
Daganev2005-04-18 03:01:55
Orclach in the past were really close to Urlach, but since the taint made Orclachs turn into orcs, I would think that they would not want to be Lich's so much. Though I guess if they choose to be Ur'guard anyway, they would be honored to be undead. Kind of a kunundrum.
I'm curious what the intent with Making Orclach a playable race was, or was it just to make Tae'dae and igasho look strong?
I'm curious what the intent with Making Orclach a playable race was, or was it just to make Tae'dae and igasho look strong?
Sylphas2005-04-18 03:03:14
QUOTE(Himitsu Terethanna @ Apr 16 2005, 08:45 PM)
While we're at it, let's make Orclach an all-purpose race, instead of pumping it up for the Mags-
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
When the player achieves a Knighthood specialization, the Orclach becomes a Vicious Orclach with +2 strength, +2 dext, -4 int and -2 charisma.
99996
------------------------------------------------------------------------------
Level 70
------------------------------------------------------------------------------
14 con: 3520 health (Sip 502-754, 628 avg)
4 int: 1420 mana (Sip 250-376, 313 avg)
6 cha: 1840 ego (Sip 301- 451, 376 avg)
------------------------------------------------------------------------------
Health Regen: 70, 176, 293 (Mercy: 176)
Mana Regen: 28, 71, 118 (Perfection: 71)
Ego Regen: 36, 92, 153 (Beauty: 92)
------------------------------------------------------------------------------
Sparkleberry: 352 health, 142 mana
------------------------------------------------------------------------------
Orclach would be to mana kills what Faeling are to damage kills. But without the extra sip or any regen.
Desdemona2005-04-18 03:07:02
Not all Orclach's embraced the Taint or were affected by it. Remember the group that followed Ladantine. The Orclach still welcome the Undead thing a lot, imo.
Terenas2005-04-18 03:09:10
Since amissio, leech, and lash are all 300 + .1 * (maxmana) an Orclach would be drained 440 mana out of 1400 mana in one shot, two would be enough to make them absolvable.
Daganev2005-04-18 03:10:19
Roark once posted something about an Orclach joining celest. But now that I think about it, I think he was arguing the type of point I would randomly argue. But then I wonder why they didn't make orclach with a Lichdom specialization in the first place...
Desdemona2005-04-18 03:20:51
I wonder too, why didn't Orclach get an undead specialization. To them it was like one of the highest honor of being undead.
Probably this is the orclach becoming liches, but still, I think that it is possible to believe that maybe a very powerful orclach could be greatly changed after becoming an undead.
QUOTE
Taint degenerated into the pitiful creatures known as orcs, while the orclach who held their forms (and died) transformed into the most powerful of the undead lords, perhaps an indication that Urlach's presence is still manifest amongst the orclach.
Probably this is the orclach becoming liches, but still, I think that it is possible to believe that maybe a very powerful orclach could be greatly changed after becoming an undead.