Flow

by Murphy

Back to Common Grounds.

Murphy2005-04-18 14:16:17
5748h, 1808m, 3260e, 10p elrxk-
Focusing on his right leg, you strike at Tuek with a tormented spectre flail.
You hit his right thigh for a minor bruise.
5748h, 1808m, 3260e, 7p elxk-
A banshee stares at Glissa, then suddenly emits a high-pitched screech at her,
causing the colour to drain from her face.
Glissa wakes up with a gasp of pain.
A brownie runs up and tickles Glissa's sides.
Drawing back on his tiny bow, a pixie shoots an arrow straight at Glissa.
Glissa's eyes close suddenly as she falls asleep.
5748h, 1808m, 3260e, 7p elxk-crush Tuek rleg

You must regain balance first.
5748h, 1808m, 3260e, 7p elxk-
Arilyon slings a manna rune and a cen rune at Tuek, hitting him in the chest.
5748h, 1808m, 3260e, 7p elxk-
5748h, 1808m, 3260e, 7p elxk-
You must regain balance first.
5748h, 1808m, 3260e, 7p elxk-
5748h, 1808m, 3260e, 7p elxk-
Focusing on his right leg, you strike at Tuek with a tormented spectre flail.
With an elegant stroke, you crush his right leg, knocking him to the ground.
KNOCKDOWN
5748h, 1808m, 3260e, 4p exk-crush Tuek rleg

Your left arm is off balance.
5748h, 1808m, 3260e, 4p exk-
Glissa wakes up with a gasp of pain.
5748h, 1808m, 3260e, 4p exk-smash right Tuek

The crone crosses her shriveled arms and turns her dark, penetrating gaze upon
Glissa.
5748h, 1785m, 3260e, 4p exk-
Your left arm is off balance.
5748h, 1785m, 3260e, 4p exk-smash right Tuek

You have recovered balance on your right arm.
You have recovered balance on all limbs.

6000h, 1852m, 3260e, 4p erxk-
Tuek gets down on one knee and serenades the world.
6000h, 1852m, 3260e, 4p erxk-
Patchou the Moon Cat stares at with her eerie silvery-green eyes at Tuek, who
slows down and cannot break away from the gaze.
6000h, 1852m, 3260e, 4p erxk-
Swinging a tormented spectre flail in an underhand arc, you strike at Tuek. You
smash him in the gut, but it barely fazes him.
6000h, 1852m, 3260e, 4p exk-smash right Tuek

You must regain balance first.
6000h, 1852m, 3260e, 4p exk-
Hexe Tuek Myeras, the Heir of Ellindel says, "Arise great Kundalini! Let the
wrath of my foes cease in your presence."
6000h, 1852m, 3260e, 4p exk-
Arilyon slings an eh rune and a feoh rune at Tuek, hitting him in the chest.
6000h, 1852m, 3260e, 4p exk-
6000h, 1852m, 3260e, 4p exk-
You have recovered balance on your left arm.
You have recovered balance on all limbs.

6000h, 1852m, 3260e, 4p elxk-
Tuek lets out a loud, long 'MOOOOOOOOOOO!'
6000h, 1852m, 3260e, 4p elxk-
Swinging a tormented spectre flail in an underhand arc, you strike at Tuek. You
smash him hard on the right leg, creating a large bruise on his thigh.
6000h, 1852m, 3260e, 4p exk-smash right Tuek

You must regain balance first.
6000h, 1852m, 3260e, 4p exk-
6000h, 1852m, 3260e, 4p exk-
Your left arm is off balance.
6000h, 1852m, 3260e, 4p exk-
Your health is quickly deteriorating.
5775h, 1852m, 3260e, 4p exk-smash right Tuek

With the heel of his palm, Tuek smacks himself upside the head.
5775h, 1852m, 3260e, 4p exk-
Your left arm is off balance.
5775h, 1852m, 3260e, 4p exk-smash right Tuek

You have recovered balance on your right arm.
5775h, 1831m, 3260e, 4p erxk-
Tuek vanishes before your eyes, scattered by the forest breeze.
Sniffing in disdain, Patchou the Moon Cat strolls off to the ether.
The mother trundles off to the ether.
5775h, 1831m, 3260e, 4p erxk-
You cannot see that being here.
5775h, 1831m, 3260e, 4p erxk-smash right Tuek

You have recovered balance on your left arm.
You have recovered balance on all limbs.


He was prone when he did that, lets see some restrictions on flow to be the same for ghost.
Unknown2005-04-18 14:24:11
QUOTE(Murphy @ Apr 18 2005, 04:16 AM)
He was prone when he did that, lets see some restrictions on flow to be the same for ghost.
101315



Let's see ghost only working in urban areas!
Unknown2005-04-18 14:24:58
Well it'll be downgraded when Glom comes out i mean yay, lets just have a skill to get right inside the Communes pass the guards and start killing everyone! laugh.gif I was more meaning that Seren goes in and kills everyone. rolleyes.gif
Unknown2005-04-18 14:26:36
QUOTE(tenqual @ Apr 18 2005, 04:24 AM)
Well it'll be downgraded when Glom comes out i mean yay, lets just have a skill to get right inside the Communes pass the guards and start killing everyone!  laugh.gif I was more meaning that Seren goes in and kills everyone.  rolleyes.gif
101319



I'm guessing what will happen, is the Communes will put up anti-flow barriers, similar to the anti-summon shields that Magnagora/Celest/Serenwilde currently have.
Murphy2005-04-18 14:32:05
still, flow needs to have some restrictions, like at least STANDING or something, anyone care to post the current restrictions? can you do it while paralysed?
Unknown2005-04-18 14:34:02
Whine whine whine. I could have just tumbled and snorted spores... or just tumbled alot. I can tumble two rooms before you regain balance from swinging. tongue.gif
Unknown2005-04-18 14:34:08
It is forest-forest only.
Unknown2005-04-18 14:34:59
QUOTE(Murphy @ Apr 18 2005, 04:32 AM)
still, flow needs to have some restrictions, like at least STANDING or something, anyone care to post the current restrictions? can you do it while paralysed?
101322



I think Ghost should only work in urban environments... and you can only move while in ghost to other urban environment rooms.. there we go.

That is sarcasm, ghost deserves no such thing really.
Ceres2005-04-18 14:35:17
QUOTE(Anonymous @ Apr 18 2005, 02:34 PM)
I can tumble two rooms before you regain balance from swinging.
101323


And yet with that size you can resist summoning upwards of 20 times in a row.
Unknown2005-04-18 14:36:25
QUOTE(Ceres @ Apr 18 2005, 04:35 AM)
And yet with that size you can resist summoning upwards of 20 times in a row.
101326



While in mountains, and it isn't THAT much. I have never gone 20 summonings in a row, that's just an exaggerated number. And anyway, I was diminished for the tumble, I wasn't enlarged because I was expecting to be summoned or anything.
Murphy2005-04-18 14:41:39
doesn't matter tuek, if you had of tumbled and snorted then it would've been fine, but you had a mage using supersling and a knight hitting you with knockdown and getting closish to a broken leg or 2....

the thing is if we brought a bloody ARMY along, you would've flowed out still
Unknown2005-04-18 14:42:42
QUOTE(Murphy @ Apr 18 2005, 04:41 AM)
doesn't matter tuek, if you had of tumbled and snorted then it would've been fine, but you had a mage using supersling and a knight hitting you with knockdown and getting closish to a broken leg or 2....

the thing is if we brought a bloody ARMY along, you would've flowed out still
101334



That is quite true. Lesson learned? We have an advantage in the forests. Everywhere else we are mediocre.
Murphy2005-04-18 14:47:49
it makes this whole glomdoring thing that much harder with your massive advantage.....why is it almost every battle we have with serenwilde is in forest?

If we taint it out, its still forest, and then you can raise your own miniforest from which to have the advantage....Hopefully something like some skills only working in trueforest will be implemented
Sylphas2005-04-18 14:48:58
Next time, have the mage sling gyfu. Can't flow while paralysed.
Desdemona2005-04-18 16:35:56
Has it occured to you that maybe the reason you always end up fighting Serenwilde in the forest, is because you are always on the offensive? At least I think that is one of the reasons.
Murphy2005-04-18 16:38:10
check the room desc before running your mouth....

Ravenwood tree on PRIME we were defending ya goose
Terenas2005-04-18 16:39:09
If you want restrictions on abilities, I'd like to suggest two as well-

-Ghost can only be done at night
Reason: How many ghosts do you see in the day time?

-Puella stops ignoring proned status
Reason: Freaking Ritual users can puella while crucified!!

Faethan2005-04-18 16:42:23
If you're defending, and he runs away, what's the problem?
Ceres2005-04-18 16:49:25
QUOTE(Anonymous @ Apr 18 2005, 02:42 PM)
Everywhere else we are mediocre.
101335


mellow.gif
Richter2005-04-18 16:49:56
Can't wait for two communes with flow...