Autowalker

by Unknown

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Unknown2005-04-21 13:38:57
How do I get the autowalker to ignore weather? Like, lets say there are two rooms, A and B. I map room A, and go to B. The weather changes, so when I try to go back to A, the automapper makes a new room (cause of a differen desc). How do I bypass this?
Gwylifar2005-04-21 14:53:19
There's a command that toggles showing that off, but I can't remember what it is now.
Unknown2005-04-21 15:15:25
I think it's CONFIG WEATHER OFF. Alternatively (if you really like to see weather stuff), you can configure the automapper to not match the room descriptions. You could even go so far as to configure all rooms in your map with the flag for changing room descriptions, but that's probably overkill.
Gwylifar2005-04-21 15:58:26
That's what I thought too, but I tried it, and no workee.
Thorgal2005-04-21 16:20:35
By not having your zmud acknowledge room descriptions, only exits and room names, then you won't have any problems with weather.

Or by taking a look at my signature biggrin.gif .
Unknown2005-04-21 17:14:53
Or you could set a trigger on the weather and set it to use #nomap

That will make the mapper ignore the triggered text entirely. I set that for Flying/Climbing on my mapper for example, so that if I jump into the skies my map still follows.
Unknown2005-04-21 17:25:41
QUOTE(Dyr @ Apr 21 2005, 08:38 AM)
How do I get the autowalker to ignore weather? Like, lets say there are two rooms, A and B. I map room A, and go to B. The weather changes, so when I try to go back to A, the automapper makes a new room (cause of a differen desc). How do I bypass this?
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Some people I know have had great success with matching by colours. So have your client ignore the specific colour of weather messages, and it should work.