Unknown2005-04-25 01:47:31
Right now, it seems as if the villages run on a timer. When the timer runs out, the village revolts. Therefore, we can almost predict when the villages will revolt. Over the past couple of days, I believe three villages or so revolted. Would it be possible to make the timers randomized? I'd rather have a village revolution once in a while rather than having three villages revolt within two days.
Shiri2005-04-25 01:49:13
It's only a coincidence it happened like this. It usually doesn't.
Xenthos2005-04-25 01:49:24
They are somewhat randomized. If they weren't, they all would have opened at the same time- remember, Kethuru opened EVERY SINGLE Basin village. All four were influenced within moments of each other.
Unknown2005-04-25 01:49:24
They do pretty much have a set shelf-life. I'd like to see it be a bit more random so people can't start preparing. I say set a min and a max amout of time the village can be held, and let them revolt randomly inbetween.
Unknown2005-04-25 01:54:46
QUOTE(Xenthos @ Apr 24 2005, 08:49 PM)
They are somewhat randomized. If they weren't, they all would have opened at the same time- remember, Kethuru opened EVERY SINGLE Basin village. All four were influenced within moments of each other.
106469
This is kind of what I'm pointing at. I think (?) all the villages run on a timer that will make the village revolt after X time. Example: Let's say for that the villages revolted once every 300 hours. So, it'll go like this.
Magnagora influences Stewartsville. Yay.
300 hours later.
REVOLUTION!!~!~!~!~!~
Magnagora influences Stewartsville. Yay.
300 hours later.
REVOLUTION!!~!~!~!~!~
If my theory is correct, this would be problem. As Xenthos pointed out, Kethru opened EVERY SINGLE village at once, and all four were influenced back to back. Therefore, they will revolt, back to back. Since we just practically influenced them back to back AGAIN, they will revolt again, back to back. Unless the timer is randomized for each village, this pattern will probably continue unless the battle to influence the villages is prolonged for days at a time.
Elryn2005-04-25 02:46:17
Someone correct me if I'm wrong, but the length a village is under the control of an organization is dependent on a number of different factors. The number of comm quests that are done, the governing style of the city/commune, the number of casualties they take, etc.
I personally think that provides enough 'randomness' to prevent excess manipulation.
I personally think that provides enough 'randomness' to prevent excess manipulation.
Unknown2005-04-25 02:47:55
Daevos himself has said a few times that they can predict within the space of a few days when a village will revolt. I'd like to see that stopped.
Shiri2005-04-25 02:49:04
That was due to powerlogs giving it away.
That's been fixed now, apparently.
That's been fixed now, apparently.
Unknown2005-04-25 02:49:51
Oh ok, that's good then.
Silvanus2005-04-25 03:06:08
No it wasn't.
Shiri2005-04-25 03:08:11
...well, Gwylifar said it was, and he's power minister, so.
Fine.
Fine.

Silvanus2005-04-25 03:11:24
But thats now how we determined it, thats only been around since Glomdoring came.
Shiri2005-04-25 03:14:31
It was around long before that. I remember that's how Daevos and Jello, amongst others, got a 1up on Estelbar the last time THAT psychoed.
Silvanus2005-04-25 03:18:22
No, its because you can tell how long it takes, and give or take a few days to determine how long some village takes to revolt.
Xavius2005-04-25 04:14:44
If by "days," you mean RL days, then sure. You're correct. You missed the pre-randomization days, though. The system is set to only calculate IC months for revolution. The day and hour is random. So there's a three month bloodbath to set up a demesne. It's not like "Psst, hey Ethelon, start foresting. Estelbar will revolt in the next three hours."
Unknown2005-04-25 04:26:44
I did mean RL days. I'd rather it be more random.
Olan2005-04-25 05:03:47
Everyone except Magnagora wants it to be more random. Why? Because we are the best planning and most organized...organization...in the realm. When villages were more predictable, we were nearly unstoppable...we've finally, I think, gotten to the point where by looking at government type etc we can predict it fairly well...and yes, it helps. The answer is for the rest of you to think about it and plan, not make organization absolutely worthless.
Unknown2005-04-25 05:07:47
It would make more sense, simply, for the revolutions to occur more randomly. A village shouldn't periodically decide every 25-35 months to revolt, what is the basis for that?
Sylphas2005-04-25 05:19:17
Organization still would be a huge factor, it would just mean you can't line up all your best people in the realms right around the time it revolts, and be there in seconds. It shouldn't be that predictable. You'd still have a nice advantage if you're the best organized, you'd just have to get better at setting up on the fly, instead of days before.
Hajamin2005-04-25 05:27:07
QUOTE(Quidgyboo @ Apr 25 2005, 02:07 PM)
It would make more sense, simply, for the revolutions to occur more randomly. A village shouldn't periodically decide every 25-35 months to revolt, what is the basis for that?
106538
There are many factors that play into it, so many that I can't predict exactly when a village will revolt. It does make sense that a city could guess when they might, sort of like mesauring the level of disconsent within the villagers.