Shiri2005-04-26 01:08:23
I thought it would at least go onto some other kind of balance, rather than herb balance...all the same, good for blademasters that it was changed.
Silvanus2005-04-26 01:09:10
And Hartstoners.
Shiri2005-04-26 01:10:58
And them.
EDIT: And shadowdancers with redcaps, argh. :/
EDIT: And shadowdancers with redcaps, argh. :/
Elryn2005-04-26 01:16:34
And should the change also include Crow, not just Night? The poor Crow totem 'druids'/warriors will be somewhat disadvantaged, won't they?
Shiri2005-04-26 01:18:14
... I'm not following you there Elryn.
Erion2005-04-26 01:19:31
It should be assumed. But there is no Crow skillset yet.
Unknown2005-04-26 01:19:34
QUOTE
ANNOUNCE NEWS #261
Date: 4/26/2005 at 0:47
From: Roark Libertas
To : Everyone
Subj: A Couple of Changes
Chervil now operates on herb balance. For races that regenerate in
forests... If you have Night skillset, you can only regenerate in a
tainted forest. If you lack Night, you can only regenerate in a pure
forest.
Penned by my hand on the 5th of Roarkian, in the year 115 CE.
Date: 4/26/2005 at 0:47
From: Roark Libertas
To : Everyone
Subj: A Couple of Changes
Chervil now operates on herb balance. For races that regenerate in
forests... If you have Night skillset, you can only regenerate in a
tainted forest. If you lack Night, you can only regenerate in a pure
forest.
Penned by my hand on the 5th of Roarkian, in the year 115 CE.
That
As Erion said, it'll be changed when there is the Crow specialization.
Elryn2005-04-26 01:20:14
As in, shadow Faelings who choose to be Crow-totem Ebonguard will regenerate only in pure forest.
Unknown2005-04-26 01:24:01
That will be changed soon, I think :-p.
Elryn2005-04-26 01:27:07
Also, does it mean that novices who haven't yet mastered their totem specialization will regenerate only in pure forest?
I think for the sake of young Glomdoringers in training, maybe it would be best if no totem specialization means you can regenerate equally in both environments? Less valid rp-wise, but not unfair on one side.
I think for the sake of young Glomdoringers in training, maybe it would be best if no totem specialization means you can regenerate equally in both environments? Less valid rp-wise, but not unfair on one side.
Erion2005-04-26 01:29:49
Well, not much the novices can bash, except weevils and spiders. Shrug. I think it's fine this way. It also means Elfen won't be able to, unless they pick Night or Crow.
Elryn2005-04-26 01:35:17
Yeah, but Glomdoring is still a great bashing area... so I'd think non-mastered people would definitely benefit from the regeneration. If you don't think its a problem, no matter then.
Gwylifar2005-04-26 02:27:36
QUOTE(Shiri @ Apr 25 2005, 09:08 PM)
I thought it would at least go onto some other kind of balance, rather than herb balance...all the same, good for blademasters that it was changed.
107154
Putting chervil on a balance has come up a lot of times before and I've always been against it. This isn't going to help blademasters much past the first day, and I don't see why people would think it would. All it'll mean is people switch to clotting, those that aren't already there. Which means herbalists lose sales of chervil, alchemists maybe sell a little more mana, and guardians might get a few more chances at mana-based instakills in team combat. That's it. Blademasters don't really get affected at all; people can still cure our fantastic 5-20 bleeding per severed artery, or even 400 bleeding from an impale, instantly, just by spamming. All we changed is what they'll spam, like I've been saying all along.
Shiri2005-04-26 02:32:08
It's a lot easier to spam chervil than clot. If you spam clot, you're out of mana pretty quickly.
Drago2005-04-26 02:35:21
At least if they're spamming clot, they're running out of mana.
Then they have to choose to heal their health, or try to keep their mana high.
Eventually, they'll run out of mana and your bleeding will start to add up, so they'll start resorting to chervil. Which means they wont be eating other herbs (if I've read this right). So you'll start seeing afflictions, or lots more bleeding. Makes speed knights a teensy bit more viable.
As well as making torture fairly decent.
Then they have to choose to heal their health, or try to keep their mana high.
Eventually, they'll run out of mana and your bleeding will start to add up, so they'll start resorting to chervil. Which means they wont be eating other herbs (if I've read this right). So you'll start seeing afflictions, or lots more bleeding. Makes speed knights a teensy bit more viable.
As well as making torture fairly decent.
Malicia2005-04-26 02:59:37
Is it me, or does chervil clot for more now, since the change? If so, this might balance it out. I wasn't happy about the new announce. I thought it'd get a seperate balance, like sparkleberry.
You bleed 125 health.
2979h, 1442m, 3992e, 10p, 15665en, 13531w elrxk-
"YOU MUST DIEEEEEEEEEE!", Munsia screams.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-outr chervil
eat chervil
You remove 1 chervil, bringing the total in the Rift to 123.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-
You eat a sprig of chervil.
Your bleeding slows as your blood clots.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-
You may eat another herb.
2979h, 1421m, 3992e, 10p, 15665en, 13531w elrxk-
Moondust's Wisdom Shorlen, Ethereal Songweaver says, "Um."
3380h, 1450m, 3992e, 10p, 15665en, 13531w elrxk-
Munsia holds her hands up under her chin and chitters like a squirrel. From the
trees around you, squirrels answer with a mad chittering cacophony.
3380h, 1450m, 3992e, 10p, 15665en, 13531w elrxk-
Diamondais blinks.
3380h, 1450m, 3992e, 10p, 15665en, 13535w elrxk-
You bleed 26 health.
You bleed 125 health.
2979h, 1442m, 3992e, 10p, 15665en, 13531w elrxk-
"YOU MUST DIEEEEEEEEEE!", Munsia screams.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-outr chervil
eat chervil
You remove 1 chervil, bringing the total in the Rift to 123.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-
You eat a sprig of chervil.
Your bleeding slows as your blood clots.
2979h, 1442m, 3992e, 10p, 15665en, 13535w elrxk-
You may eat another herb.
2979h, 1421m, 3992e, 10p, 15665en, 13531w elrxk-
Moondust's Wisdom Shorlen, Ethereal Songweaver says, "Um."
3380h, 1450m, 3992e, 10p, 15665en, 13531w elrxk-
Munsia holds her hands up under her chin and chitters like a squirrel. From the
trees around you, squirrels answer with a mad chittering cacophony.
3380h, 1450m, 3992e, 10p, 15665en, 13531w elrxk-
Diamondais blinks.
3380h, 1450m, 3992e, 10p, 15665en, 13535w elrxk-
You bleed 26 health.
Gwylifar2005-04-26 03:03:27
This will cost mana, in some cases a fair amount, comparable to, say, four or five mantakaya hits or insomnia lowerings. But few people are going to sip mana instead of healing while a blademaster is hitting them, and fewer still will bother to code their system to slip chervil into healing balance only in very low mana situations but with no serious afflictions, just because it's too hard to be worth the payoff. So unless this gets someone's mana so low they can't use their ubernifty death powers on me, it won't really help me, as I have no way to exploit their low mana.
Some part of me is afraid that this is a sap, a stopgap that'll let the Powers That Be think fixing Blademaster isn't as urgent as it was. It's an improvement, but a very small one, and not worth that. That's why I've been against it from the first. But really, as I write this, I don't really feel about it. I'm just kind of numb to the whole question at this point. Hopefully I'm wrong and some other blademaster will find a use for this change. Good luck to 'em.
Some part of me is afraid that this is a sap, a stopgap that'll let the Powers That Be think fixing Blademaster isn't as urgent as it was. It's an improvement, but a very small one, and not worth that. That's why I've been against it from the first. But really, as I write this, I don't really feel about it. I'm just kind of numb to the whole question at this point. Hopefully I'm wrong and some other blademaster will find a use for this change. Good luck to 'em.
Olan2005-04-26 03:06:34
QUOTE(Gwylifar @ Apr 25 2005, 08:03 PM)
 So unless this gets someone's mana so low they can't use their ubernifty death powers on me, it won't really help me, as I have no way to exploit their low mana.
107227
Or so low they can't cure paralysis fast enough, allowing you free hits on them and slowing their offense? Meanwhile, at this point, you get to keep stacking bodypart afflictions unless they cease their sipping of health and mana to heal those? I don't know, seems like there's a pretty simple strategy here that would work fast on surged, especially low int warriors.
Gwylifar2005-04-26 03:06:39
Malicia, I think if you hadn't eaten chervil at all, your bleeding would have gone down about 60 in that time anyway, and ended up around 66. You just don't normally let the bleeding last long enough to see the effects of natural clotting or kingdom enchantments.
Drago2005-04-26 03:06:54
Hmm, chervil really clotted that much? That seems... excessive. If it wasn't for that, it'd make bleeding people a more viable tactic.
And the point, Gwylifar, isn't that you can't kill them because they're on low mana. Its that they're on low mana so they can't clot, meaning they have to choose between chervil or curing afflictions. If they choose to stop the bleeding, you can start hitting them with your sub-par afflictions. If they choose afflcitions, you can stack on a lot of damage.. though not if it really does clot that much.
And the point, Gwylifar, isn't that you can't kill them because they're on low mana. Its that they're on low mana so they can't clot, meaning they have to choose between chervil or curing afflictions. If they choose to stop the bleeding, you can start hitting them with your sub-par afflictions. If they choose afflcitions, you can stack on a lot of damage.. though not if it really does clot that much.