Azman2005-04-29 12:17:10
Hello. I think would like to share general ideas for Lusternia. If any have been put forward before, I apologize beforehand. I don't hang around much in the forums I fear.
Cook Off! - I think it would be fun if cooks could challenge each other to cooking duels. There would be a neutral cooking stadium and random mobs would come to be guest judges. Using secret recipies and special ingredients, cooks would vie for the great-awe-inspiring distinction - "The God of Cooking"! I don't know how it would look like but cooks fighting each other would be a light-hearted aspect of Lusternia.
Athletics - Since warriors learn athletics, why not have a stadium where warriors can compete in athletics? Running, weight lifting, and all those games of the greek olympics. Then Lusternia could have its own Lusternia Olympics with various sports-games contested cities and communes. Well anyway having a stadium for athletics games, would give warriors friendly competition to showcase their strength and win bragging rights without having to chop off each others head every time.
Race Skillset - Why not having small special skillset for every race?
Rouge Skillset - Those who choose not to be part of any cities or communes are at a serious disadvantage. Why not a skillset just for them, the um, homeless?
Racial Distinction - Usually when I want to want know a person's race I have to use honors. Maybe that should be some readily visible racial distinction. Like after standing still for some time, trill characters would stretch their wings, or Loboshigaru would sniff the air, or Lucidian shimmers with inner light. You know some automated movements that would distinguish someone's race.
Painting - I am not high in arts, inept actually, but could there be group portraits, because I haven't seen one or landscape portraits with people in it.
Okay. That is all I can think of. Thank you.
Azman Elderbranch
Cook Off! - I think it would be fun if cooks could challenge each other to cooking duels. There would be a neutral cooking stadium and random mobs would come to be guest judges. Using secret recipies and special ingredients, cooks would vie for the great-awe-inspiring distinction - "The God of Cooking"! I don't know how it would look like but cooks fighting each other would be a light-hearted aspect of Lusternia.
Athletics - Since warriors learn athletics, why not have a stadium where warriors can compete in athletics? Running, weight lifting, and all those games of the greek olympics. Then Lusternia could have its own Lusternia Olympics with various sports-games contested cities and communes. Well anyway having a stadium for athletics games, would give warriors friendly competition to showcase their strength and win bragging rights without having to chop off each others head every time.
Race Skillset - Why not having small special skillset for every race?
Rouge Skillset - Those who choose not to be part of any cities or communes are at a serious disadvantage. Why not a skillset just for them, the um, homeless?
Racial Distinction - Usually when I want to want know a person's race I have to use honors. Maybe that should be some readily visible racial distinction. Like after standing still for some time, trill characters would stretch their wings, or Loboshigaru would sniff the air, or Lucidian shimmers with inner light. You know some automated movements that would distinguish someone's race.
Painting - I am not high in arts, inept actually, but could there be group portraits, because I haven't seen one or landscape portraits with people in it.
Okay. That is all I can think of. Thank you.
Azman Elderbranch
Unknown2005-04-29 12:58:09
Right, a skill to apply rouge to your face...
(it's rogue)
Now, seriously.
Group paintings could be either hard to code, or very spammy.
Rogues do not need new skillsets - they should have a disadvantage of being rogues, in fact the disadvantage is still fairly small when compared to other IRE games (apart from the power part).
It would be hard to find that many abilities for each race to make an entire skillset, but it'd be an excellent idea, however difficult to put to life.
Cooking contests - good idea, but other tradeskills could use a similiar one as well. I don't want to see cooks favourised.
Athletics contests - again, that's for knights only, I'd rather have one similiar contest for each archetype. However, I'm afraid that it would simply be a skill-fest: who is Transed in Athletics/Elementalism/Whatever, wins.
(it's rogue)
Now, seriously.
Group paintings could be either hard to code, or very spammy.
Rogues do not need new skillsets - they should have a disadvantage of being rogues, in fact the disadvantage is still fairly small when compared to other IRE games (apart from the power part).
It would be hard to find that many abilities for each race to make an entire skillset, but it'd be an excellent idea, however difficult to put to life.
Cooking contests - good idea, but other tradeskills could use a similiar one as well. I don't want to see cooks favourised.
Athletics contests - again, that's for knights only, I'd rather have one similiar contest for each archetype. However, I'm afraid that it would simply be a skill-fest: who is Transed in Athletics/Elementalism/Whatever, wins.
Unknown2005-04-29 13:31:45
Automated movement is a bad idea.
If you're invisible you can, for example, eavesdrop conversation, provided people you're spying on don't have thirdeye (doesn't really happen I guess, but I did it once). Automated movements would give you away.
If you're invisible you can, for example, eavesdrop conversation, provided people you're spying on don't have thirdeye (doesn't really happen I guess, but I did it once). Automated movements would give you away.
Unknown2005-04-29 13:33:40
Yeah, better to have racial emotes. Even Achaea had those.
Unknown2005-04-30 11:33:16
We do have Racial emotes, i know that the aslarans, have Prowl.
The cook Off seems like a good idea, though the chefs should only be able to prepare recipes from their own City Cartels, making it so you cant have everyone with the same foodstuff.
The portraits wouldn't have to be descriptions like the others, maybe a scene of the group instead *shrug*
The Athletics contest doesn't have to be based on skills, since there is also stats and the like, meaning, that if they have weight lifting for example, strength would help that, so adept person with 20 str, could be someone who is trans with 15.
Race skillsets would be ok, if they were like in Achaea, where at level 50 Xoran could breathe fire and crap, though they'd be more like, at level 5 blah blah, level 10 blah, 20, 30, 50, 75, 100. Maybe giving extra stats or resistances. Yeah Dwarves with more resistances, come on Lightning!
The cook Off seems like a good idea, though the chefs should only be able to prepare recipes from their own City Cartels, making it so you cant have everyone with the same foodstuff.
The portraits wouldn't have to be descriptions like the others, maybe a scene of the group instead *shrug*
The Athletics contest doesn't have to be based on skills, since there is also stats and the like, meaning, that if they have weight lifting for example, strength would help that, so adept person with 20 str, could be someone who is trans with 15.
Race skillsets would be ok, if they were like in Achaea, where at level 50 Xoran could breathe fire and crap, though they'd be more like, at level 5 blah blah, level 10 blah, 20, 30, 50, 75, 100. Maybe giving extra stats or resistances. Yeah Dwarves with more resistances, come on Lightning!
Azman2005-04-30 14:52:51
QUOTE(Cuber @ Apr 29 2005, 08:58 PM)
Right, a skill to apply rouge to your face...
(it's rogue)
(it's rogue)
I really need to check my spelling. But this might turn out to be a good idea... THE BEUTICIAN Skillset! I mean the ability to crush and mix herbs, like artists do to make tints, to make well make up. Ranging effects such as camouflage (wearing make-up that fits the environment), inspiring fear (halloween makeup), inspiring laughter -causing unbalance(clown makeup), make-up that increases charisma, and for the ladies who wear make-up, may acquire a seduce ability. Maybe this might be a tradeskill.
Oh yeah, why not an aromatherapy skillset too!
Yea, the group portraits could be spammy but maybe the artist could title their paintings and others could probe or look to see the people in the paintings
The athletics games could be well just games, and probably stats will play an important role, maybe players who know how to play well would win. Rough example is knowing when to exert your strength and when to conserve them so not as to run of energy.
I didn't thought of the automated racial movements might hinder people from spying. Though any visible traits to showoff one's own race heritage would be nice. And on that vein of spying, would Lusternia introduce a spy/ninja/assassin archetype?
Also in the vein of new archetype, how about the martial artists - they could learn basic unarmed combat and then specialize into kicking or punching or grappling or even weapons!
And one last idea about weapons. How about a small skillset for each weapons! It seems that we all fall to some well defined categories - warriors would either be bonecrushers or blademasters, wiccans and guardians have their loyals and mages and druids their demense. Then our encounters become expected matters. "If so and so is what class I should use this strategy..." It becomes predictable. What if suddenly non-warriors were to wield weapons and use offensive skills outside their class, think about it! The unexpected factor. And this would be good for warriors as well as they can micro-specialize on their preferred weapons. And it would also give an offensive skillset to those who choose to be classless, are they any such people? Small skillset for each weapon I tells yous!
Okay, I think I have run out of ideas, but this was really fun.
Shoshana2005-04-30 15:40:24
Does the cooking thing make anyone else think Iron Chef? If we were going to do cooking contests they'd just have to be as dramatic as that show *grin*. We could get the Divine to be the judges!
The only problem with that and the athletics and stuff is that I really really don't like anything which gets all of the cities and communes together for a bout of friendly competition... Constant combat is bad, but so is everyone becoming everyone elses' best friend from chatting to them while watching the athletics or whatever.
The only problem with that and the athletics and stuff is that I really really don't like anything which gets all of the cities and communes together for a bout of friendly competition... Constant combat is bad, but so is everyone becoming everyone elses' best friend from chatting to them while watching the athletics or whatever.
Unknown2005-04-30 16:04:48
Not directing this specifically at you, Cuber, but it never ceases to amuse me how people just say "oh it'd be hard to code", without really having any basis for that claim
Azman2005-05-03 08:00:51
Okay this might be long. But let me try this.
Enchanted weapons! - That is a new feat of enchanters. Elemental or cosmic damages added to weapons. Though elemental enchanters can do water or earth enchant and cosmic enchanters could only do something like celest-touch and nil-touch to weapons right now. But to avoid making the weapons super strong, the enchantments would be temporary, of course, and each time a weapon is enchanted, it'll cost 1 month of its life span.
More Group skills – something like wiccan coven. One idea would be ‘Charge’ in Riding. Riders would group together and charge at a nearby room. If lusternia ever have bows and arrows, then how about ‘volley’, mass shooting at another room. And maybe as a defensive skill maybe ‘shieldwall’, where people would band their shields together to block an exit and/or reduce effects of other group skills. To avoid group skills being a mass-instant-kill-aim-at-one-person, group skills would just target a room, and anyone in that room beware! Charge ne, or volley west.
I remember reading a long time back a good idea about a Merchant class. If I remember correctly the idea was the merchant wields its backpack as a weapon and has a skillset where he hires bodyguard with gold. That was a fun idea. How about adding to this, the Merchant class can only have 2 guild skillset instead of the usual 3 but to compensate can select 2 tradeskills. Though he wouldn’t have alchemy, enchantments, forging, which leaves only cooking, tailoring, jewelry, herbs and poisons. Though if more tradeskills were introduced later having 2 tradeskills would be cool. The hiring of bodyguards could work in 3 options, paying in full, paying below, paying extra. This would influence how well the bodyguards work for you, any special abilities in them awakening, or if they would run away if their facing strong enemies. Merchants who pvp other merchants could try to buy the other's bodyguards to their side! The other merchant's skillset would be something called 'merchantine', an odd mix of survival skills, like gripping your pack, selfishness, running up trees, able to carry more ect. Um, but the most unique ability of the Merchant would be BARTER. The merchant could barter merchandise in shops with goods he have. The exchange would depend on his charisma, his level in merchantine, the shop attendants attitude towards him and the quality of goods to be exchange. Shopkeekers could set their shops not to barter with merchants of course but they would be frown on by an 'all basin trade alliance' organization. The Merchants Guild would be a 'free' guild not belonging to any city or commune, probably stationed at Avechna. And the guild teacher would be Trader Bob! *laughs*
Another possible new class would be some engineer/inventor/chemist/scientist type. Though some people would object, this could bring another side to the normal swords and magic theme. One skillset of this class would be 'Gadgetry', gathering comms, corpses, and odds and ends, this class would make stuff, like flying contraptions, or 'all seeing' glasses and the like. Of course they would have a nifty gadget belt to put their inventions in. Another skillset would be something called "Chemistry", a hybrid of alchemy and poisons. Experimenting with mixtures to create exploding potions that have room effects. The main weapon of this inventor class with be the musket. The bad side that takes a long time to reload, and has poor accuracy and depending on the amount of gunpowder you set at each reload and random factor, the musket could self explode! Of course if the musket does hit its target, it delivers a good woolop! The disadvantage about this class is that with all this stuff he carries, he can never conceal himself, camouflage, shroud ect and that he is very weak against magic damage. Again this class would be a 'free' guild probably founded by the gnomes of newton!
About the Cook off duels. Here could one look like. Two cooks challenge each other at the cooking stadium. A panel of 5 random mobs judges is introduced. Example A Frosthag, a specter boy, a pilgrim, a grizzled old rat and a rockeater, *chuckle* Now the cooks need to make five dishes for the five judges. Depending on the traits and loyalties of the judges, certain dish would appeal to them. Example the frosthag would definatlely favour dishes from serenwilde. The cooks then have to be fast to find ingredients hidden all over the stadium, deciding which dish would be suitable, all the with a loud countdown ringing in their ears. Wining could be by a score system or by which each judge prefer, a 3 out of 5 count. And tadah, you have a cooking duel!
The athletics games need not be against be against cities and cities but could be just low level contest between individuals, just like chess. One game could be a grecco-romman like wrestling where the aim is to build points by pushing your opponent out of the ring or by pining them. Um, no mix-matches please. *cough* Another game would be tug-of-war where you can pit strength. But the strategy is that if your opponent keeps pulling, you can go slack and get him unbalance. Of course if you time it wrong, you'll lose more rope. All these games would give alternative to people who announce from time to time, "I'm bored. Anyone want to spar/bash?"
Some ideas for free-of-all games could be Free-For-All Debating or Free- For-All Food Fight! where food are laying all over the arena and loser is the one who gets hit with thrown food. A funny deathsight could come of it, "Daevos has been slain with a roasted chicken leg thrown by Rhysus"
The reason why I am suggesting cook offs, athletic games, funny FFAs is that i hate to see Lusternia turn into another achaea where almost everything revolves on combat and violence. Lusternia has given alternative aspects like tradeskills for everyone, ego battles with mobs, debating. We should keep it going that's all.
By the way how come dwarfs don't receive any advantages when in underground environments. And may the gnome race could be made pc playable?
Enchanted weapons! - That is a new feat of enchanters. Elemental or cosmic damages added to weapons. Though elemental enchanters can do water or earth enchant and cosmic enchanters could only do something like celest-touch and nil-touch to weapons right now. But to avoid making the weapons super strong, the enchantments would be temporary, of course, and each time a weapon is enchanted, it'll cost 1 month of its life span.
More Group skills – something like wiccan coven. One idea would be ‘Charge’ in Riding. Riders would group together and charge at a nearby room. If lusternia ever have bows and arrows, then how about ‘volley’, mass shooting at another room. And maybe as a defensive skill maybe ‘shieldwall’, where people would band their shields together to block an exit and/or reduce effects of other group skills. To avoid group skills being a mass-instant-kill-aim-at-one-person, group skills would just target a room, and anyone in that room beware! Charge ne, or volley west.
I remember reading a long time back a good idea about a Merchant class. If I remember correctly the idea was the merchant wields its backpack as a weapon and has a skillset where he hires bodyguard with gold. That was a fun idea. How about adding to this, the Merchant class can only have 2 guild skillset instead of the usual 3 but to compensate can select 2 tradeskills. Though he wouldn’t have alchemy, enchantments, forging, which leaves only cooking, tailoring, jewelry, herbs and poisons. Though if more tradeskills were introduced later having 2 tradeskills would be cool. The hiring of bodyguards could work in 3 options, paying in full, paying below, paying extra. This would influence how well the bodyguards work for you, any special abilities in them awakening, or if they would run away if their facing strong enemies. Merchants who pvp other merchants could try to buy the other's bodyguards to their side! The other merchant's skillset would be something called 'merchantine', an odd mix of survival skills, like gripping your pack, selfishness, running up trees, able to carry more ect. Um, but the most unique ability of the Merchant would be BARTER. The merchant could barter merchandise in shops with goods he have. The exchange would depend on his charisma, his level in merchantine, the shop attendants attitude towards him and the quality of goods to be exchange. Shopkeekers could set their shops not to barter with merchants of course but they would be frown on by an 'all basin trade alliance' organization. The Merchants Guild would be a 'free' guild not belonging to any city or commune, probably stationed at Avechna. And the guild teacher would be Trader Bob! *laughs*
Another possible new class would be some engineer/inventor/chemist/scientist type. Though some people would object, this could bring another side to the normal swords and magic theme. One skillset of this class would be 'Gadgetry', gathering comms, corpses, and odds and ends, this class would make stuff, like flying contraptions, or 'all seeing' glasses and the like. Of course they would have a nifty gadget belt to put their inventions in. Another skillset would be something called "Chemistry", a hybrid of alchemy and poisons. Experimenting with mixtures to create exploding potions that have room effects. The main weapon of this inventor class with be the musket. The bad side that takes a long time to reload, and has poor accuracy and depending on the amount of gunpowder you set at each reload and random factor, the musket could self explode! Of course if the musket does hit its target, it delivers a good woolop! The disadvantage about this class is that with all this stuff he carries, he can never conceal himself, camouflage, shroud ect and that he is very weak against magic damage. Again this class would be a 'free' guild probably founded by the gnomes of newton!
About the Cook off duels. Here could one look like. Two cooks challenge each other at the cooking stadium. A panel of 5 random mobs judges is introduced. Example A Frosthag, a specter boy, a pilgrim, a grizzled old rat and a rockeater, *chuckle* Now the cooks need to make five dishes for the five judges. Depending on the traits and loyalties of the judges, certain dish would appeal to them. Example the frosthag would definatlely favour dishes from serenwilde. The cooks then have to be fast to find ingredients hidden all over the stadium, deciding which dish would be suitable, all the with a loud countdown ringing in their ears. Wining could be by a score system or by which each judge prefer, a 3 out of 5 count. And tadah, you have a cooking duel!
The athletics games need not be against be against cities and cities but could be just low level contest between individuals, just like chess. One game could be a grecco-romman like wrestling where the aim is to build points by pushing your opponent out of the ring or by pining them. Um, no mix-matches please. *cough* Another game would be tug-of-war where you can pit strength. But the strategy is that if your opponent keeps pulling, you can go slack and get him unbalance. Of course if you time it wrong, you'll lose more rope. All these games would give alternative to people who announce from time to time, "I'm bored. Anyone want to spar/bash?"
Some ideas for free-of-all games could be Free-For-All Debating or Free- For-All Food Fight! where food are laying all over the arena and loser is the one who gets hit with thrown food. A funny deathsight could come of it, "Daevos has been slain with a roasted chicken leg thrown by Rhysus"
The reason why I am suggesting cook offs, athletic games, funny FFAs is that i hate to see Lusternia turn into another achaea where almost everything revolves on combat and violence. Lusternia has given alternative aspects like tradeskills for everyone, ego battles with mobs, debating. We should keep it going that's all.
By the way how come dwarfs don't receive any advantages when in underground environments. And may the gnome race could be made pc playable?
Gwylifar2005-05-03 14:49:39
The ability to "enchant weapons" exists, but it's something Forgers can do. (I've been trying to get someone in my guild to write down what the specific options are they can do with it so I can put it in a help scroll, but no one ever will.)
Azman2005-05-21 06:20:54
Hello! Just some randoms I like to throw. The fun is mixing up the possibilities.
Okay, how about...
TRADING CARDS!
I mean artists can sketch, and they make cards so....trading cards! It will be the new collectable hobby. And maybe players can sign the cards with their image on for some effect. Wonder if we can make Divine trading cards...
MINI CARD GAMES
We have tarot cards. Wonder why we don't make a game out of it. It can turn out something like magic: the gathering or yugi-oh, and player can walk around challenging each other like those old final fantasy games, FF8, FF9?. Better yet if we can make trading cards, then games could be a use for them. A strength of a card could be based on the level the player being sketched is when the card was made.
HALF-HUMANS
I read the human race descriptions and it stated that there are half-humans so shouldn't there be a sub-category of half-humans as a selectable race. They could enjoy watered down advantages of their human and non-human heritage.
ADVENTURER'S TAVERN
Located somewhere in Avechna's Peak. Yes it is a place where players can hang out and have ale and a meal. But more importantly it's where the adventurer's board is. Pinned up on the boards are random 'jobs' which change from month to month. The board can be run by the higher powers of course. So players can look up the board take up some jobs. Simple things like particular items to be delivered to particular denizens, hunting particular monsters, or even guard duty. The jobs would be graded on difficulty and rewarded accordingly. Maybe there will be a time-limit once a player accepted a job not to mention competition with other players should more then one go for the same job. Maybe on some jobs that would be some 'evil villain henchmen' poping up to stop players. There could be some adventurer's ranking also. And other players could pin up their own jobs on the board.
MONSTER HUNTERS
An idea for a new class. As their name implies they hunt and catch monsters. They are then taken to a special holding area within hunter's own city/commune where they can be trained. The number of monsters the Monster Hunter can catch and raise and ultimately lead out to adventures are limited, probably tied to the hunter's skilllevel. And unlike custom pets, tamed monsters will die, probably having a 3-4 year life span. The main fun of Monster Hunters is the raising and training of their monsters. There are types of excersies for the tamed monsters. The frequency and level of difficulty of exercises will increase/or decrease the monsters stats. Of course training for days on end will run the tamed monsters ragged and shorten their lifespan. Lack of training however will make them fat and spoilt. Depending on what type the monster is the Hunter has to balanced being tough or lenient to win its affections/loyalty. Affections/loyalty of the tamed monster is important as it determine how well the tamed monster do in exercises and whether it will try to run away when hunters are away and when Hunters take them out in adventures. So time spent with tamed monsters is important. Diet plays an important part too. Different types of monsters have different preference for food. Cooks can make special meals for tamed monsters. The right meal could earn affections/loyalty. Also Hunters can choose to feed corpses to their tamed monsters which would make them more aggressive and do better in excersies or corpses will make them sick. The risk with aggressive tamed monsters is that there is a possibly they will attack their hunters at any time. Environment will also play a part. A tamed monster trained in Magnagora will turn out differently then a tamed monster raised in Serenwilde. There could be Hunter Records for recording the monsters each hunters have caught and raised. There could be Monster Fights and Tournaments and such. Maybe it will be a pain for the higher powers but maybe there could even be a monster breeding ability...
Another ability hunters could have is the ability to carve up carcasses, for meat, fur, shell, bone and such. This will be of use to other trades.
AGGRESSIVE TRADE "BOOBOO"
I mean whenever I watch an alchemist doing his thing, I wonder if something would blow up. I mean instead of mercury or was it sulphur? misfiring, a muck monster! would pop up out of the cauldron and attack everyone! And for herbalists, maybe when plucking out herbs, they would make a mistake and pull out angry vegetable people! which will attack everyone! I don't know what aggressive booboo for the other trades but the aspect of this would keep everyone on their toes.
By the way can't wait for the day when every Great Spirit has its own totem skillset. That will be the day when I see students of Monkey runing around.
Okay that's all. That was fun.
Okay, how about...
TRADING CARDS!
I mean artists can sketch, and they make cards so....trading cards! It will be the new collectable hobby. And maybe players can sign the cards with their image on for some effect. Wonder if we can make Divine trading cards...
MINI CARD GAMES
We have tarot cards. Wonder why we don't make a game out of it. It can turn out something like magic: the gathering or yugi-oh, and player can walk around challenging each other like those old final fantasy games, FF8, FF9?. Better yet if we can make trading cards, then games could be a use for them. A strength of a card could be based on the level the player being sketched is when the card was made.
HALF-HUMANS
I read the human race descriptions and it stated that there are half-humans so shouldn't there be a sub-category of half-humans as a selectable race. They could enjoy watered down advantages of their human and non-human heritage.
ADVENTURER'S TAVERN
Located somewhere in Avechna's Peak. Yes it is a place where players can hang out and have ale and a meal. But more importantly it's where the adventurer's board is. Pinned up on the boards are random 'jobs' which change from month to month. The board can be run by the higher powers of course. So players can look up the board take up some jobs. Simple things like particular items to be delivered to particular denizens, hunting particular monsters, or even guard duty. The jobs would be graded on difficulty and rewarded accordingly. Maybe there will be a time-limit once a player accepted a job not to mention competition with other players should more then one go for the same job. Maybe on some jobs that would be some 'evil villain henchmen' poping up to stop players. There could be some adventurer's ranking also. And other players could pin up their own jobs on the board.
MONSTER HUNTERS
An idea for a new class. As their name implies they hunt and catch monsters. They are then taken to a special holding area within hunter's own city/commune where they can be trained. The number of monsters the Monster Hunter can catch and raise and ultimately lead out to adventures are limited, probably tied to the hunter's skilllevel. And unlike custom pets, tamed monsters will die, probably having a 3-4 year life span. The main fun of Monster Hunters is the raising and training of their monsters. There are types of excersies for the tamed monsters. The frequency and level of difficulty of exercises will increase/or decrease the monsters stats. Of course training for days on end will run the tamed monsters ragged and shorten their lifespan. Lack of training however will make them fat and spoilt. Depending on what type the monster is the Hunter has to balanced being tough or lenient to win its affections/loyalty. Affections/loyalty of the tamed monster is important as it determine how well the tamed monster do in exercises and whether it will try to run away when hunters are away and when Hunters take them out in adventures. So time spent with tamed monsters is important. Diet plays an important part too. Different types of monsters have different preference for food. Cooks can make special meals for tamed monsters. The right meal could earn affections/loyalty. Also Hunters can choose to feed corpses to their tamed monsters which would make them more aggressive and do better in excersies or corpses will make them sick. The risk with aggressive tamed monsters is that there is a possibly they will attack their hunters at any time. Environment will also play a part. A tamed monster trained in Magnagora will turn out differently then a tamed monster raised in Serenwilde. There could be Hunter Records for recording the monsters each hunters have caught and raised. There could be Monster Fights and Tournaments and such. Maybe it will be a pain for the higher powers but maybe there could even be a monster breeding ability...
Another ability hunters could have is the ability to carve up carcasses, for meat, fur, shell, bone and such. This will be of use to other trades.
AGGRESSIVE TRADE "BOOBOO"
I mean whenever I watch an alchemist doing his thing, I wonder if something would blow up. I mean instead of mercury or was it sulphur? misfiring, a muck monster! would pop up out of the cauldron and attack everyone! And for herbalists, maybe when plucking out herbs, they would make a mistake and pull out angry vegetable people! which will attack everyone! I don't know what aggressive booboo for the other trades but the aspect of this would keep everyone on their toes.
By the way can't wait for the day when every Great Spirit has its own totem skillset. That will be the day when I see students of Monkey runing around.
Okay that's all. That was fun.
Desdemona2005-05-21 06:30:07
The Adventurer's Inn/Tavern sounds like a nifty idea.
Sylphas2005-05-21 21:59:07
Trading cards would be neat, but gaming with them, no.
Nayl2005-05-22 04:49:55
Ick, Trading Card game in a text mud... No.
Just... No.
Just... No.
Sylphas2005-05-22 05:11:10
We need checkers. Already have chess, why not checkers? And while we're at it, put in backgammon too. Ooo, and let us have poker tournaments at Goldie's. None of those should be too hard to implement, and would fit well in a text environment, as has been shown with blackjack/chess.
Unknown2005-05-23 07:57:01
While we're at it, why not solitare, and maybe a MUD in a MUD. No Chess, Roulette n Blackjack are fine, though i think we should actually use Tarot cards instead of the normal decks.
Sylphas2005-05-23 14:53:03
There's no Minor Arcana in Lusternia, though, and you can't really play with the Major.
Unknown2005-05-25 11:07:07
Well i guess so, but we could always spruce up the Cards instead of King and Queen, have like Estarra as Queen and Roark as King, Jack... well i dunno, it could work, just have to have a cool card for the Queen of Hearts, cause it sounds so cool!
Azman2005-06-08 14:32:11
Okay here I go again!
Why not...
=================
Brigands and Highwaymen in the great highways
You see, there is the wisdom that when traveling, be dressed as a person of modest means, so as not to attract the wrong kind of attention. So why not there is a presence of a gang of brigands and highwaymen roaming, hidden of course, the great highways. They will appear and try to rob those who walk to road richly attired. It kind of gives a feeling of tension as you pass by cows and pilgrims, and an apparent disadvantage for looking opulent.
House guards
Okay property is kind of a status symbol of how well off you are. So why not flaunt more the "I'm the richest person in the basin! Hahahaha!" statement by having personal house guards! The maintenance of their service would of course be expensive. Without saying guards could be of comfort to have when you have personal safes and shops.
Collecting Dragon Orbs...or Balls or....wait this seems familiar...
Maybe I should stop watching saturday morning cartoons, or to the purist, anime. Anyway just call them magical-mystical-holy-wamajam-sphere-ish-thingies, which you collect! Well it is a quest to find and gathered this (see name of object above) which can be anywhere, randomly buried in some room or guarded by an astral creature or one might be selling at Trader Bob's for an astronomical price. You could even kill a trout and find one.
The purpose is to gather these (see name of object above) say all *cough* 7 of them or maybe 13 and the reward is to be magically transported to the presence of a random Divine that is around. This has some interesting role-playing possibilities as characters who are not of the Divine's Order or who by affiliation and loyalties are less likely to meet particular Divines has a chance of being awed and frightened to be in the same room as the mighty Gods. Also this might be of advantage for Cities and Communes to do together during those big history-making events as being able to talk directly to a Divine and possibly learn important information would only further one's cause.
Imagine the warlord of magnagora industrially collecting all of them and his/or her reward would be teleporting into the presence of Hajamin!
Individual Reputation in villages
There should be a hidden score of your character's reputation in every village. Each time characters do a positive deed such as comm quests, empowering village mobs, village quests and such would increase the character's reputation to the village, while doing negative deeds, kidnapping, killing, weakening, would lower reputation. Your reputation to the village will determine how the villagers act towards you, ranging from very friendly to hostile which will open new doors or limit what you can do. Also this hidden score of reputation to each village would play an important factor during the village influencing frenzy as everyone via to influence villagers. So you can call it village karma!
Also the collected reputation is weighted as well to determine how long, or short, a village stay influenced. Say *cough* Magnagora has Estelbar influenced and begin kidnapping furrkin farmers. So the collective reputation score of magnagorians to Estelbar would soon be much lower then the collective reputation score of other cities and communes to the said village and you'll soon see Estelbar calling for independence.
And lasty having village reputation would help in an idea for a quest...
To be Custodian of the Village Shop
The head of each village is looking for a custodian for the village only (non-comms) shop. Characters can apply for the position but being that the characters' reputation score is hidden, the result will be not a guaranteed success. If the application is denied, characters can reapply only on the next month. The first character having a village reputation of a particular score and applying to the village head will be recognized as custodian and be given the keys to the village shop!
This of course will be temporary and the wining character will lose his/her rights to the shop the moment the village cries for independence. To be fair once a character wins the rights of one village shop, he/she can't try to win the shop of other villages.
This would no doubt be a great chance for those, who can't afford 1000 credits to build their own personal shop or climb the mountain of red tape to get a shop in their own city or commune, experience even for a short time how it feels like to be a well-to-do shopkeeper.
And what becomes of the items that were selling when a village suddenly cries for independence? Maybe there will be a closed chest in the shop and once the custodian uses his shop key to open, which will then disappear, and inside the chest would be the items that he can collect back.
Once the influencing is over the village shop would be up for grabs again!
======================
All I'm done! That was fun
Why not...
=================
Brigands and Highwaymen in the great highways
You see, there is the wisdom that when traveling, be dressed as a person of modest means, so as not to attract the wrong kind of attention. So why not there is a presence of a gang of brigands and highwaymen roaming, hidden of course, the great highways. They will appear and try to rob those who walk to road richly attired. It kind of gives a feeling of tension as you pass by cows and pilgrims, and an apparent disadvantage for looking opulent.
House guards
Okay property is kind of a status symbol of how well off you are. So why not flaunt more the "I'm the richest person in the basin! Hahahaha!" statement by having personal house guards! The maintenance of their service would of course be expensive. Without saying guards could be of comfort to have when you have personal safes and shops.
Collecting Dragon Orbs...or Balls or....wait this seems familiar...
Maybe I should stop watching saturday morning cartoons, or to the purist, anime. Anyway just call them magical-mystical-holy-wamajam-sphere-ish-thingies, which you collect! Well it is a quest to find and gathered this (see name of object above) which can be anywhere, randomly buried in some room or guarded by an astral creature or one might be selling at Trader Bob's for an astronomical price. You could even kill a trout and find one.
The purpose is to gather these (see name of object above) say all *cough* 7 of them or maybe 13 and the reward is to be magically transported to the presence of a random Divine that is around. This has some interesting role-playing possibilities as characters who are not of the Divine's Order or who by affiliation and loyalties are less likely to meet particular Divines has a chance of being awed and frightened to be in the same room as the mighty Gods. Also this might be of advantage for Cities and Communes to do together during those big history-making events as being able to talk directly to a Divine and possibly learn important information would only further one's cause.
Imagine the warlord of magnagora industrially collecting all of them and his/or her reward would be teleporting into the presence of Hajamin!
Individual Reputation in villages
There should be a hidden score of your character's reputation in every village. Each time characters do a positive deed such as comm quests, empowering village mobs, village quests and such would increase the character's reputation to the village, while doing negative deeds, kidnapping, killing, weakening, would lower reputation. Your reputation to the village will determine how the villagers act towards you, ranging from very friendly to hostile which will open new doors or limit what you can do. Also this hidden score of reputation to each village would play an important factor during the village influencing frenzy as everyone via to influence villagers. So you can call it village karma!
Also the collected reputation is weighted as well to determine how long, or short, a village stay influenced. Say *cough* Magnagora has Estelbar influenced and begin kidnapping furrkin farmers. So the collective reputation score of magnagorians to Estelbar would soon be much lower then the collective reputation score of other cities and communes to the said village and you'll soon see Estelbar calling for independence.
And lasty having village reputation would help in an idea for a quest...
To be Custodian of the Village Shop
The head of each village is looking for a custodian for the village only (non-comms) shop. Characters can apply for the position but being that the characters' reputation score is hidden, the result will be not a guaranteed success. If the application is denied, characters can reapply only on the next month. The first character having a village reputation of a particular score and applying to the village head will be recognized as custodian and be given the keys to the village shop!
This of course will be temporary and the wining character will lose his/her rights to the shop the moment the village cries for independence. To be fair once a character wins the rights of one village shop, he/she can't try to win the shop of other villages.
This would no doubt be a great chance for those, who can't afford 1000 credits to build their own personal shop or climb the mountain of red tape to get a shop in their own city or commune, experience even for a short time how it feels like to be a well-to-do shopkeeper.
And what becomes of the items that were selling when a village suddenly cries for independence? Maybe there will be a closed chest in the shop and once the custodian uses his shop key to open, which will then disappear, and inside the chest would be the items that he can collect back.
Once the influencing is over the village shop would be up for grabs again!
======================
All I'm done! That was fun
Unknown2005-06-08 18:53:11
Tailors should also be able to un-proof and re-proof great robes so I should be able to change my proofings whenever I want to