Sylphas2005-05-06 00:12:35
So I have everyone in my demesne show on my status bar, and pretty colourful gauges underneath that track well enough when my demesne effects are going to go off. Works fine when I can sync the timers off of the first hit messages, but does anyone know a way to syncronize a timer before I start setting them up, so I know from the beginning when they'll go off, and have a better idea of when to cast what?
Revan2005-05-06 06:47:11
I use tremors... but you're a druid so umm... time how often treelife hits when you enemy someone and use that as a timer? *shrug*
Sylphas2005-05-06 07:36:29
I know how often they hit, that's working great. I just wondered if there was a way to know when an effect would tick, depending on when I cast it. I suppose more practice I'll learn to do it, but it would be nice to be able to time more accurately.
Daganev2005-05-06 07:56:59
If you know how often they hit, then shouldn't you just be able to set a counter from the time you cast it, that counts how long the interval is?
If you know affect A takes 5 seconds and effect B take 7 seconds, then you might want to just cast A 2 seconds after you cast B?
If you know affect A takes 5 seconds and effect B take 7 seconds, then you might want to just cast A 2 seconds after you cast B?
Sylphas2005-05-06 16:37:37
Doesn't work like that. I've cast swarm, had it hit 2 seconds later, yet it ticks in 10 seconds intervals afterwards. Other times, it hits 8 seconds after casting, or 6 seconds or something. Same with pollen. Haven't gotten around to testing the rest yet, but I'm assuming they'd do the same thing.
Shiri2005-05-06 16:47:14
QUOTE(Sylphas @ May 6 2005, 05:37 PM)
Doesn't work like that. I've cast swarm, had it hit 2 seconds later, yet it ticks in 10 seconds intervals afterwards. Other times, it hits 8 seconds after casting, or 6 seconds or something. Same with pollen. Haven't gotten around to testing the rest yet, but I'm assuming they'd do the same thing.
114216
I think you have to do it at the time. It's to do with how tasks work - they're constantly going, and each demesne effect jumps onto the queue for the next time "demesne firing tasks" goes off.
I think.
In any case, BTW, I was wrong about what I said. You CAN fit more than three demesne effects onto a tick, it's only ents it doesn't work for.