Me V Icarus

by Murphy

Back to Combat Logs.

Murphy2005-05-24 01:56:32
One of our duels in ethereal that we always have, His damage FAR outweighs mine, with his flails having to be at LEAST 185 damage with weapon aura plus his lightning runes.....don't EVER talk to me about my damage being overpowered again.

Also, putrefaction bites so much now.....I don't use it.

You'll note he got me down to 27 HP...I should've used numbness like he was.

http://home.iprimus.com.au/ryan2868/icarus.htm
Thorgal2005-05-24 09:50:33
If you'd cured the fractured skull and later on the concussion a little faster, he wouldn't have gotten you that low I think, you went on for ages with the fractured skull, so the permanent stupidity mucked ya up severely.

I also think Shiri's right, putrefaction would have helped in this case, good job on the smackdown at the end though.
Murphy2005-05-24 13:25:00
umm thorgal, nah it wouldn't have helped, it would've hindered me.

And yeh, I've fixed up the concussion and fractured skull message thing, but we'll see how it goes

And icarus did very well on the attempt at a slowlock like I said with that aeon, but he shoudl've razed me first
Thorgal2005-05-24 15:14:40
The stupidity from fractured skull stopped your attempts of drinking health and eating sparkleberry multiple times, that's mainly why you got so low.
Murphy2005-05-24 15:15:40
not to mention concussion, which i use so effectively against everyone else, but then again my offence has always been meatier than my defence
Geb2005-05-24 20:54:48
I guess a good way to alert yourself to the fact that you are not healing is to use alarms. Use the average time recovery on each healing action and then use an alarm to indicate when the time has past and you still have not regained that particular action’s healbalance.

Example: The attempt to eat sparkleberry has an alarm in it that at the end of I guess 5 seconds checks to see if you have regained the balance to allow you to eat another. If you have not, then the alarm warns you that you probably should have regained sparkleberry balance by that time.
Amaru2005-05-24 21:04:39
QUOTE(geb @ May 24 2005, 09:54 PM)
I guess a good way to alert yourself to the fact that you are not healing is to use alarms. Use the average time recovery on each healing action and then use an alarm to indicate when the time has past and you still have not regained that particular action’s healbalance.

Example: The attempt to eat sparkleberry has an alarm in it that at the end of I guess 5 seconds checks to see if you have regained the balance to allow you to eat another. If you have not, then the alarm warns you that you probably should have regained sparkleberry balance by that time.
123833



Nooo, stop primitively giving away my systeeeem.
Thorgal2005-05-25 09:27:54
Doesn't need to be 5 seconds, 2 seconds works fine for me.
Amaru2005-05-25 11:00:04
QUOTE(Thorgal @ May 25 2005, 10:27 AM)
Doesn't need to be 5 seconds, 2 seconds works fine for me.
124175



1!

sad.gif Now everyone will be pumping out reasonable systems.
Ekard2005-05-25 11:24:41
Ok mayby it is silly question and propably someone asked about it alredy or it was in another thread, but how you do so nice logs i want to be able to make like those too. worthy.gif
Murphy2005-05-25 12:29:37
Its called charbal's html logger.

So search for it on google, or I have a copy which you can contact me for if you are too lazy.....but nothing comes free
Ekard2005-05-25 13:00:59
Thanks a lot Murphy!!