Knighthood

by Roark

Back to Common Grounds.

Roark2005-06-01 10:28:00
Someone else who shall remain nameless accidentally wiped out the old thread. Please post experiences here.
Ceres2005-06-01 10:59:19
Hrm.. Hrm..

I like them. I really do.
Jack2005-06-01 20:16:26
Got to say that the faeling look vastly superior so far. I was able to target Raguel's legs - a level 81 tae'dae, with level 3 cutting resistance - as a shadowlord faeling (level 70, trans blademaster) with masterwork broadswords, and basically whore striking his legs and rending till he bled to death. Admittedly he wasn't parrying, but it still struck me as a little unbalanced.
Roark2005-06-01 22:17:35
A new change is on the test server. Since the DEX change basically gave faelings a huge upgrade, I softened their STR bonus as Glomdoring knights. Note that their huge STR bonus was only because before you could not survive as a knight without STR, but now that's no longer the case. I also changed their CON and CHAR stat changes based on what I saw in a spreadsheet analysis of the races. Please try them out. I also want to know how tae'dae and igasho are working with the changes since they are the opposite extreme of faelings.
Unknown2005-06-01 22:31:44
QUOTE(roark @ Jun 1 2005, 11:17 PM)
Since the DEX change basically gave faelings a huge upgrade, I softened their STR bonus as Glomdoring knights.
128446



You mean that faeling knights have lower STR now, or that strength matters less in terms of damage now?
Vix2005-06-01 22:46:42
Forgive my ignorance but where is this test server? Is it only for knights or something? I can't seem to find any info on it.
Athalas2005-06-01 22:50:48
TCP/IP 66.93.10.192, port 23

EDIT: Anyone is able to go there, not just knights.
Jack2005-06-01 23:03:16
Hell, you can go there and SWITCH to Knight, if you want.

(I did it early when Hajamin was giving away credits, so my character on the server is better than my actual Lusternian character, heh.)
Murphy2005-06-01 23:04:00
nerfing them to 9 str and 10 con was a bit much I think...especially with the low int
Shamarah2005-06-01 23:10:43
3052h, 3263m, 2476e, 10p, 16974w x-
With a focused look, Murphy strikes at you with a tormented spectre flail. You
are hit on the right arm and get only a small bruise.
2692h, 3263m, 2476e, 10p, 16974w x-
With a focused look, Murphy strikes at you with a tormented spectre flail. You
are hit on the right arm and get only a small bruise.
2367h, 3263m, 2476e, 10p, 16974w x-

clap_1.gif
Roark2005-06-01 23:11:02
QUOTE(Murphy @ Jun 1 2005, 07:04 PM)
nerfing them to 9 str and 10 con was a bit much I think...especially with the low int
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INT doesn't matter to a knight. They are similar to an aslaran, which has worse penalties, lower speed, and 1 lower DEX, but the aslaran now has 1 higher CON and 1 higher STR. This is still in test so is subject to change.
Manjanaia2005-06-01 23:20:59
To be fair, this is realistic, as a warrior faeling is still a faeling and still should be weak, but with excellent dexterity.
Elryn2005-06-01 23:24:17
QUOTE(Manjanaia @ Jun 2 2005, 09:20 AM)
a warrior faeling is still a faeling
128471


ranting.gif
Murphy2005-06-01 23:46:45
QUOTE(roark @ Jun 2 2005, 09:11 AM)
INT doesn't matter to a knight. They are similar to an aslaran, which has worse penalties, lower speed, and 1 lower DEX, but the aslaran now has 1 higher CON and 1 higher STR. This is still in test so is subject to change.
128465



Surge matters to a knight....its half the reason im a dracnari.

The stat difference of 1 con and 1 str is really bugger all to be honest. Specially with faeling regen/sip over aslaran sip penalty. Aslarans need to lose that sip penalty to be on par.
Gwylifar2005-06-02 00:30:39
QUOTE(roark @ Jun 1 2005, 07:11 PM)
INT doesn't matter to a knight.
128465



Well, I wouldn't go that far. A knight with good INT can get a lot more use out of Surge, Regeneration, and Clotting, and those can all be crucial factors, particularly against a guardian. INT isn't the most important thing, but it's not the least, either.
Olan2005-06-02 00:46:24
QUOTE(Gwylifar @ Jun 1 2005, 05:30 PM)
Well, I wouldn't go that far.  A knight with good INT can get a lot more use out of Surge, Regeneration, and Clotting, and those can all be crucial factors, particularly against a guardian.  INT isn't the most important thing, but it's not the least, either.
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Not to mention more int=more wp, so more ghosting!

Seriously, if Aslarans didn't have 14 int, there would be none except people like Thorgal who have never played another race in any game ever biggrin.gif As an Aslaran knight, that is a CRITICAL stat. I often get knowledge as a second blessing, because that extra mana, which becomes extra health, and extra willpower is all totally useful.
Icarus2005-06-02 00:54:41
Int is quite crucial to a warrior due to surge and fighting guardians; ask Terenas, he is a non-specialised merian.

I posted some statistics in the deleted thread regarding my fight as a dracnari against Visaeris as a shadowlord faeling. I was not using any combatstyles and Visaeris said he was only using aggressive and concentrated.

From the beginning to the point I had 0 endurance (due to a crushed chest):
I swung/striked 49 times and hit 25 times
Visaeris swung/striked 97 times and hit 73 times

The hit-rate is around 50% for dranari and 75% for a shadowlord faeling. I think those are too high. Missing half the time versus a small race simply makes larger races unviable, especially those with balance penalty. Also take note that a shadowlord faeling can score hit three times as many in the same amount of time and doing more wounding due to higher dex. wink.gif
Olan2005-06-02 00:59:18
hmm, just a thought but...what if you recovered from misses faster than you recovered from hits? Maybe that would help offset the penalty that large races with balance penalties would incur, but the difference to a race that already has a low recovery (I'd suggest a minimum cap on recovery) rate would hardly notice.
Gwylifar2005-06-02 02:30:32
On the test server, faelings are winning like nobody's business, and even aslaran are doing too well against everyone but the faelings.

Olan's idea is a good one, I think. Not only because there's some RP sense in it (though I could argue that either way), but for a better reason. The more one person benefits from better dodging, the more the other person cancels out part of that benefit from getting to attack faster. The two are in proportion, so the same fix will help balance any level of dodging.
Daevos2005-06-02 02:48:45
Sidenote, fix Lunge/Crush so they are 100% accurate always again.