Randomize demesnes

by Narsrim

Back to Ideas.

Narsrim2005-06-02 03:57:11
As we all know, demesne effects work on a cycle of 10 seconds, given this, it is possible to "time" and setup your effects to go off in specific orders. Thus, you can not only passively stun but passively stun/blind at the same time so the target has to cure blindness after the stun and then they get knocked prone/paralyzed, etc. With careful thinking, certain Magi/Druid guilds can more or less keep you either prone, paralyzed, stunned, etc. so that you get caught in this cycle over-and-over.

Simply put, I suggest that it should be more random.
Athana2005-06-02 04:01:25
Did you not beat Revan? tongue.gif
Murphy2005-06-02 04:02:47
for the reasons stated by narsrim......I agree. the randomness should include the number of players in the room.
Narsrim2005-06-02 04:03:57
QUOTE(Athana @ Jun 2 2005, 12:01 AM)
Did you not beat Revan? tongue.gif
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Actually, I didn't realize it was possible until Jairdan showed me a couple days ago. Sparring Revan made it apparent of how powerful it is. Demesne effects were designed to be random to my knowledge. That's not the case and thus, there is a problem.

I'd love for you to post on topic for a change. You have this nasty habit of never saying anything useful.
Athana2005-06-02 04:14:35
Fine. IMO I agree with Narsrim. It shouldn't be possible, even for clever demesne users to trap people in a continuous hindering cycle in which they are unable to counter or get out of.
Sylphas2005-06-02 05:59:11
QUOTE(Athana @ Jun 2 2005, 12:14 AM)
Fine. IMO I agree with Narsrim. It shouldn't be possible, even for clever demesne users to trap people in a continuous hindering cycle in which they are unable to counter or get out of.
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Hartstone can't. Our hindering consists of paralysis every ten seconds, and stun if you don't cure hallucinations. Oh, and treelife, which is easily countered. sad.gif
Shiri2005-06-02 06:01:16
QUOTE(Sylphas @ Jun 2 2005, 06:59 AM)
Hartstone can't.  Our hindering consists of paralysis every ten seconds, and stun if you don't cure hallucinations.  Oh, and treelife, which is easily countered.  sad.gif
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Not if you're off-eq from actually, y'know, fighting back, it isn't. dry.gif
Sylphas2005-06-02 06:09:52
So, you're in the trees for a few seconds maybe. If you have levitation, treebane is a bit annoying at best, and to stick sap, I have to wait for swarm to hit, at the least (and if it's random, I can't time that). Oh, and make sure I have the power for it, since single sling is worthless, and supersling takes 2 power.
Revan2005-06-02 06:39:56
Umm... actually, Hartstone is the EASIEST demesne to lock someone in. If you time your demesne and hit with sap at the right time, you're frikkin golden. If you druids haven't figured it out by now, go take demesne using lessons with Arilyon.
Sylphas2005-06-02 06:49:32
Wait till someone is off balance when stag/treelife hits, time swarm so it hits right after treelife, sap, hope your ger went off at the right time?
Shiri2005-06-02 07:10:12
QUOTE(Sylphas @ Jun 2 2005, 07:49 AM)
Wait till someone is off balance when stag/treelife hits, time swarm so it hits right after treelife, sap, hope your ger went off at the right time?
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No, you have to have them ON balance for stag to work roflmao.gif
Unknown2005-06-02 10:20:59
Well if your going to do that, i believe it should then also be done to the Fae, since Tuek and probably quite a few other people, can stack their Fae effects at the same time. I mean theoretically Shadowdancers and Moondancers could screw over someone better then a Mage, Shadowdancers, Para, 200ish Bleeding? Disease, Loss Balance, Loss of Heal and Mana, SLeep or Insomnia cleared all at the same time. Prime for a Toadcurse. Moondancers just lose the Para and bleeding really.
Shiri2005-06-02 10:32:22
QUOTE(tenqual @ Jun 2 2005, 11:20 AM)
Well if your going to do that, i believe it should then also be done to the Fae, since Tuek and probably quite a few other people, can stack their Fae effects at the same time. I mean theoretically Shadowdancers and Moondancers could screw over someone better then a Mage, Shadowdancers, Para, 200ish Bleeding? Disease, Loss Balance, Loss of Heal and Mana, SLeep or Insomnia cleared all at the same time. Prime for a Toadcurse. Moondancers just lose the Para and bleeding really.
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Fae already can't be stacked all on one timer, they split into two groups. Plus the Pooka is random. Not to mention that the offensive Fae (sans Pooka) are pretty lame. We also lose the disease in lieu of several lame mental ailments (plus two or three non-lame ones, to be fair.) But even Shadowdancers don't get an awful lot of benefit from the Fae.

That is NOT better than a mage. To say it is is completely ridiculous. :/
Unknown2005-06-02 10:43:20
Pfft, it's kinda the same thing, if you get a few hexes in with the right fae, you can screw someone over. If they're going to make each effect go off on a different timer, it'd mean that the more potent ones would have a longer timer, and the crapper ones, Duststorm for one, would be on a shorter timer. Same with the Fae.
Shiri2005-06-02 10:44:57
Duststorm is NOT crap, when combined with the other stuff. And yes, you have to HAVE hexes for that. (And the argument is ridiculous anyway, because the Crone and Slaugh are unpredictable with hexes, and the barghest is unreliable because of faeleaf.)
Unknown2005-06-02 10:49:44
..It gives Blindness sometimes? And it hides the exits... woo? If your any decent fighter, you should probably know all exits by now, i mean considering you just used one to enter the room. But if you change the effects, it'll be like 2 seconds -maybe- before people come whining saying that Fae are overpowered because two or three of them stack at the same time. With the Barghest, i believe that's why Scourge removes deafness and gives blindness.
Ixchilgal2005-06-02 10:52:36
I keep hearing that Duststorm gives blindness, but I can't get it to work.

I've tested with easily half a dozen people in the last (in game) year, in the arena, out, whatever.

It never works. Can someone show me a log of being blinded by Duststorm?
Shiri2005-06-02 10:54:36
QUOTE(tenqual @ Jun 2 2005, 11:49 AM)
..It gives Blindness sometimes? And it hides the exits... woo? If your any decent fighter, you should probably know all exits by now, i mean considering you just used one to enter the room. But if you change the effects, it'll be like 2 seconds -maybe- before people come whining saying that Fae are overpowered because two or three of them stack at the same time. With the Barghest, i believe that's why Scourge removes deafness and gives blindness.
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1. Blindness is now a bitch.
2. Not if you were demesne summoned, moonbeamed, or something.
3. Wtf?
4. Can you scourge and hex simultaneously? Especially if you have Healing?
Unknown2005-06-02 10:59:52
Obviously not Einstein, i mean you sorta -cant- since you cant have Hexes and Healing doh.gif Blindness doesn't matter if you already have it, which most people do since they get sixth Sense. If you were demesne summoned you should still know the basic layout of the area your fighting in, if not go for a very long walk, or look at a few maps.
Shiri2005-06-02 11:01:57
QUOTE(tenqual @ Jun 2 2005, 11:59 AM)
Obviously not Einstein, i mean you sorta -cant- since you cant have Hexes and Healing  doh.gif Blindness doesn't matter if you already have it, which most people do since they get sixth Sense. If you were demesne summoned you should still know the basic layout of the area your fighting in, if not go for a very long walk, or look at a few maps.
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1. That's half the point. They can't scourge and hex simultaneously if they DO have hexes (duh) and they can't scourge and hex simultaneously MORE so if they have healing (double duh.) dry.gif
2. Yes it does.
3. Um. That doesn't help much.