Shadowwraith

by Unknown

Back to Ideas.

Unknown2005-06-04 22:31:32
So I was thinking we could have kind of a coven-based resurrection skill that beams someone back up as a Shadow Wrath. Nightkiss would have to be up first, and the coven resurrecting them would have to have 10 people, each of which must have mother night's favour too. It would cost everyone 10 power. I'm picturing something like the Wraith lying down in the middle of the circle, and shadows binding around them and squeezing the life outta them. Then the giant shadow arising, and being a Wraith. Benefits would be +1 to all stats, except for -2 str. (shadows can't swing swords that well, as it turns out.) Also, they'd get (insert random things here). I just think it'd be a fun RP skill, and it'd be a big thing, unlike Lichdom.
Acrune2005-06-04 23:26:12
Neat, but what are the odds of you being able to find 10 people who have the skill, 10 extra power, and are willing to do it, especially in Glomdoring. In Celest, we have trouble finding 10 people to hold still long enough to get a hero fete done. glare.gif
Unknown2005-06-04 23:38:37
QUOTE(Acrune @ Jun 5 2005, 12:26 AM)
Neat, but what are the odds of you being able to find 10 people who have the skill, 10 extra power, and are willing to do it, especially in Glomdoring. In Celest, we have trouble finding 10 people to hold still long enough to get a hero fete done.  glare.gif
130517



That's.. kind of the point. I want it to be a special thing, perhaps only a rite certain people can undergo. Hence the uniqueness.
Erion2005-06-04 23:42:13
Resurgem is 3. Because you're requiring a transcendent skill (Nightkiss), that balances, really. 5 people, all (or maybe justice coven head?) trans Night. Daytime: regular resurgem, Night-time makes a wraith?

Bonus lvl 3 regen at Night, level one forest regeneration, 2 int and 2 dex at night, -1 during day, unless in underground or infested forest.
Jasper2005-06-04 23:48:23
QUOTE(Erion @ Jun 4 2005, 11:42 PM)
Resurgem is 3. Because you're requiring a transcendent skill (Nightkiss), that balances, really. 5 people, all (or maybe justice coven head?) trans Night. Daytime: regular resurgem, Night-time makes a wraith?

Bonus lvl 3 regen at Night, level one forest regeneration, 2 int and 2 dex at night, -1 during day, unless in underground or infested forest.
130532



Actually, resurgem is five people. It would be better if it was only the coven head having the transcendent skill up, although I rather not have even that...
Erion2005-06-05 00:00:50
eh, it could make sense for it, night's blessing and all, open the ritual leader.
Suhnaye2005-06-05 02:12:32
It would make sense to have something as a resurection for Glomdoring, since Serenwilde has Resurgem... But if your also going to have the stats altering effects at night, it should have a power requirement... At least at night in order to raise a wraith...

For instance, in the daytime, it would require only the coven of people, and the leader having high enough skill to use it, whereas, at night, it would require that, and 5 power from each person, since stat altering is a pretty big deal... It could still be done with just the leader having the casting ability, but everyone in the coven gets the effects...

Just my two cents
Unknown2005-06-05 02:31:00
QUOTE(Suhnaye @ Jun 5 2005, 03:12 AM)
It would make sense to have something as a resurection for Glomdoring, since Serenwilde has Resurgem... But if your also going to have the stats altering effects at night, it should have a power requirement... At least at night in order to raise a wraith...

For instance, in the daytime, it would require only the coven of people, and the leader having high enough skill to use it, whereas, at night, it would require that, and 5 power from each person, since stat altering is a pretty big deal... It could still be done with just the leader having the casting ability, but everyone in the coven gets the effects...

Just my two cents
130607



You wouldn't be able to do it at daytime.
Suhnaye2005-06-05 02:39:12
Hrm... Whoops, my bad... I thought someone mentioned it in the daytime a while back
Erion2005-06-05 04:53:16
I did. Seems like you're basically regurgitating what I said. Same requirements, day-time, it's like Resurgem. On a New Moon (day or night), or any night BUT Full Moon, get wraithness. Maybe even add in some extra bonus for getting wraith on the night of a New Moon. XD
Elryn2005-06-29 11:54:43
I'm bump.gif ing this idea because I think it is a good one.

My spin - make it require 3 shadowdancers in a coven, no power, will only work on followers of Night and Crow. It will resurrect the person if their body is in the local area during the day, plane-wide at night. The person comes back as a Shade with some minorly adjusted stats... maybe -1 con, -1 strength, +2 int and the ability to Wail, or maybe 30% blunt/physical damage reduction in exchange for -1 con and 30% extra magic/elemental damage, whatever. They can resume a corporeal form by being nightkissed.

Edit: Oh, and since longnight is meant to be Glomdoring's resurgem, maybe change it to require a coven of six, with 5 power from each, that doubles power costs of all skills within the local area (rather than removing them entirely) as long as the coven is active. And the Moondancers can get some nifty new skill in return.
Unknown2005-06-29 12:11:42
I'd prefer to have it like resurgem, cept at night instead of rezzing they're brought as the Wraith. The stats should be more of a -1 str, dex, cha, +2 Int Con, Wail, which is like a upgraded Nightkiss, basically the same, except instead of health regening, it might be mana regen a bit?

Con would be a better upgrade then int really, since i mean most of the Blacktalon/Sdancers would be Faeling with what 10 con. Having them weak to maybe Psychic and Fire, while resistant to Cold, since they're shadows, and if they're a wraith immune to any asphyxiation damage, since again, they dont actually have a throat.

So Positives would be, +2 int +2 Con, resistance to Cold, immune to Asphyxiation. Negatives would be -1 Str -1 Dex -1 Cha, weakness to Pyschic and Fire, and it can only be done at Night.

It would need to 'ave the coven leader with Nightkiss, or have the area with 3 Shadows -only- for Wraithifying, though at night, if they do not have the shadows, it would be like a normal resurgem, 5 people coven.
Narsrim2005-06-29 17:00:14
Resurgem should be kept unique to Moon. There are *supposed* to be advantages/disadvantages to each. If Night gets its own version of Resurgem, Moon should get its own version of Longnight, Choke, etc.
Daganev2005-06-29 18:15:34
I think you went a bit overboard, but it would be interesting to have the ability to turn someone into a shadowwraith, thus turning them into a ghost for X amount of time where they can do whatever a ghost can do except native form. Meaning they would only be able to run, untill time ran out and they get a new body.
Jasper2005-06-29 19:28:59
QUOTE(Narsrim @ Jun 29 2005, 05:00 PM)
Resurgem should be kept unique to Moon. There are *supposed* to be advantages/disadvantages to each. If Night gets its own version of Resurgem, Moon should get its own version of Longnight, Choke, etc.
146613



Moon does have its own version of Choke, its called waning, however I am unsure what Moon's verison of Longnight is.

And there are supposed to be advantages/disadvantages? So, Glomdoring is supposed to not have a skill that averts death? Is that even balanced that every other organizations has their way to stop death while Glomdoring doesn't?
Narsrim2005-06-29 19:51:38


Ha. That's the most retarded analogy I've ever seen: waning is our version of choke. That's like trying to say that darkseed is like a web enchantment.
Richter2005-06-29 20:12:20
I thought only Night people could get Nightkissed. If you had it so that it worked on followers of crow and night, I couldn't ever resume my normal form, unless I died.
Anumi2005-06-29 20:16:56
Psht. There's no evidence that Glomdoring commune should have anything to do with averting death. It's not like two of their main NPCs are undead, or that their ideals tend to follow the Death and Decay end of the natural cycle, or that it'd be, y'know, kind of balancing for it to be so.
Richter2005-06-29 20:19:49
QUOTE(Anumi @ Jun 29 2005, 12:16 PM)
Psht. There's no evidence that Glomdoring commune should have anything to do with averting death. It's not like two of their main NPCs are undead, or that their ideals tend to follow the Death and Decay end of the natural cycle, or that it'd be, y'know, kind of balancing for it to be so.
146746



...you've heard of the Ur'Guard, right? *sparkle*

They are referred to sometimes as the Death Guard. They're all about undeath, etc. They get Lich.
Anumi2005-06-29 20:21:51
Yep. Point being, it would make some small amount of sense for some guild in the Glomdoring to get some kind of death-averting skill. There's no major thematic/RP reason for them not to, and mechanically they're the only group without one.