Unknown2005-06-06 00:59:05
Thought might as well start a new thread, so everything is clean and to the point. The changes haven't gone in yet, but like Estarra said, in the next hour or so, so I thought I'd get a jump on it, so we don't end up with three different threads.
Anyway, has anyone noticed different stats yet for their respective race?
Anyway, has anyone noticed different stats yet for their respective race?
Jasper2005-06-06 00:59:59
Deleted..
Edit: I need to check other things first -before- I post.
Edit: I need to check other things first -before- I post.
Nyla2005-06-06 01:02:15
Aslaran, Igasho, and I forgot the last one
Shiri2005-06-06 01:04:45
Aslaran, Igasho, Tae'dae, Krokani, so far. Looks good.
Unknown2005-06-06 01:06:07
Can you list the changes? It doesn't look like it shows them in the help files yet.
Unknown2005-06-06 01:07:15
Wait, no, I see the Tae'Dae.
Hmmm... I think I'll go Tae'Dae when ever I need to kill guards... or *cough* Demon Lords *cough* :thumbsup:
Wait, make that Igasho.
Hmmm... I think I'll go Tae'Dae when ever I need to kill guards... or *cough* Demon Lords *cough* :thumbsup:
Wait, make that Igasho.
Nyla2005-06-06 01:07:17
oo and dracnari
Maelon2005-06-06 01:07:48
Krokani are looking much, much nastier than before. Experience negs look to be on the way out also.
Dracnari got psychic lv 3 and poison 1 resistances (dreamweaver attacks "psychic"?)
--------------------------
Change table:
Krokani 1 str, 3 dex, 1 con, level 2 resistant to blunt, level 3 magic resistance (and lv 1 susceptible at the moment, I'm sure they'll fix it soon )
Igasho have 1 strength, 1 dex, 1 con, regen health level 1 and
faster herb level 1.
Aslaran got 1 strength, 1 con, slow herb balance, level 1
resist to cold, faster equilibrium 1.
Tae'dae () got 1 strength 1 con, lv 3 poison and 2 psychic resistance
Taurian got 1 str, 2 dex, 1 con, 1 int, level 2 resistance to cutting, level 2 to
electricity, rage not affected
Dwarf got lv 1 equilibrium penalty
Furrikin got 1 dex, 1 int, recover equilibrium level 1,
faster herb 1, resistant to magic 3, resistant to cold 1, weak to fire 1
Loboshigaru, +1 str, +1 dex, +1 con, 3 level health regen now,
1 resistance to cold, 1 resistance to fire, 1 resistance to poison (whoa)
Orclach got lv 1 blunt, lv 2 blade resistance, a dex and a con, lost slower balance (!)
Lucidian got 1 con, level 1 resistance to electric, level 3 to psychic,
level 1 to cutting, blunt damage dropped to 1 and susceptible to fire level
2
Mugwump got equilibrium level 3 and resistant to asphyxiation level 1
Trill have another 2 dex, 1 con, 1 int, resistant to cold level 3,
electric level 2, psychic level 2, susceptible to fire level 1
Human: evolve stats after level 50 based on their archetype
Merians: strength +1, cha -1 base, resist asphyxiation level 2
Imperials: -1 strength, +2 chachi,
Lords: 2 more int, 2 less cha, 1 more strength, 2 more con, 3 dex
Faeling: +1 dex, +1 con, +1 int, elixer heal level 2, herb balance
level 1
shadowcasters: dont' lose cha anymore, they lose 3 dex
shadowlords lose 1 less int, 3 less cha, gain 1 less strength, 3 less con
Elfen: gained 1 dex, faster herb balance level 1, resistance to
psychic damage level 1
high elfen: lose 1 more dex and get 1 more charisma
elfen lords: get 2 more int 1 less strength, 2 more con, 1 more dex and 3 less
charisma
Viscanti: get 1 more con, resistance from poison level 1,
resistance to blunt level 1, resistance to cutting level 1.
Master viscanti: gain 1 less intelligence, get 2 more charisma.
Brood viscanti lose a charisma, get +2 dex, +1 con
Editing as more come
Dracnari got psychic lv 3 and poison 1 resistances (dreamweaver attacks "psychic"?)
--------------------------
Change table:
Krokani 1 str, 3 dex, 1 con, level 2 resistant to blunt, level 3 magic resistance (and lv 1 susceptible at the moment, I'm sure they'll fix it soon )
Igasho have 1 strength, 1 dex, 1 con, regen health level 1 and
faster herb level 1.
Aslaran got 1 strength, 1 con, slow herb balance, level 1
resist to cold, faster equilibrium 1.
Tae'dae () got 1 strength 1 con, lv 3 poison and 2 psychic resistance
Taurian got 1 str, 2 dex, 1 con, 1 int, level 2 resistance to cutting, level 2 to
electricity, rage not affected
Dwarf got lv 1 equilibrium penalty
Furrikin got 1 dex, 1 int, recover equilibrium level 1,
faster herb 1, resistant to magic 3, resistant to cold 1, weak to fire 1
Loboshigaru, +1 str, +1 dex, +1 con, 3 level health regen now,
1 resistance to cold, 1 resistance to fire, 1 resistance to poison (whoa)
Orclach got lv 1 blunt, lv 2 blade resistance, a dex and a con, lost slower balance (!)
Lucidian got 1 con, level 1 resistance to electric, level 3 to psychic,
level 1 to cutting, blunt damage dropped to 1 and susceptible to fire level
2
Mugwump got equilibrium level 3 and resistant to asphyxiation level 1
Trill have another 2 dex, 1 con, 1 int, resistant to cold level 3,
electric level 2, psychic level 2, susceptible to fire level 1
Human: evolve stats after level 50 based on their archetype
Merians: strength +1, cha -1 base, resist asphyxiation level 2
Imperials: -1 strength, +2 chachi,
Lords: 2 more int, 2 less cha, 1 more strength, 2 more con, 3 dex
Faeling: +1 dex, +1 con, +1 int, elixer heal level 2, herb balance
level 1
shadowcasters: dont' lose cha anymore, they lose 3 dex
shadowlords lose 1 less int, 3 less cha, gain 1 less strength, 3 less con
Elfen: gained 1 dex, faster herb balance level 1, resistance to
psychic damage level 1
high elfen: lose 1 more dex and get 1 more charisma
elfen lords: get 2 more int 1 less strength, 2 more con, 1 more dex and 3 less
charisma
Viscanti: get 1 more con, resistance from poison level 1,
resistance to blunt level 1, resistance to cutting level 1.
Master viscanti: gain 1 less intelligence, get 2 more charisma.
Brood viscanti lose a charisma, get +2 dex, +1 con
Editing as more come
Unknown2005-06-06 01:08:41
Krokani look like a decent race. They don't have any balance penalties or equilibrium penalties. So much for them being a "rare and infertile race."
Desdemona2005-06-06 01:09:10
Taurians are awesome.
Edit: A second thought, Taurians have always been awesome... People just don't realize it!
Anyway, psychic resistance for Tae'dae? That sounds kinda Telepathy thing.
Edit: The monks are near!
Edit: I'd still like to see a level 1 resistance to blunt for the Taurian, taking into consideration all their great physique. But really who can complain? Taurians look splendid, I'm just being picky
Edit: A second thought, Taurians have always been awesome... People just don't realize it!
Anyway, psychic resistance for Tae'dae? That sounds kinda Telepathy thing.
Edit: The monks are near!
Edit: I'd still like to see a level 1 resistance to blunt for the Taurian, taking into consideration all their great physique. But really who can complain? Taurians look splendid, I'm just being picky
Unknown2005-06-06 01:10:18
Damn, what is psychic damage.
Unknown2005-06-06 01:13:31
Taurians are awesome indeed.
This will REALLY through off the population of races. Cities/Communes won't be dominated by their specialized race anymore
Come on Mugwump! Level 3 equilibrium bonus! Or a bit more constitution and less ridiculous weaknesses. (Level 3 weakness to the two most damaging forms? Meh.)
This will REALLY through off the population of races. Cities/Communes won't be dominated by their specialized race anymore
Come on Mugwump! Level 3 equilibrium bonus! Or a bit more constitution and less ridiculous weaknesses. (Level 3 weakness to the two most damaging forms? Meh.)
Unknown2005-06-06 01:15:28
Nightmares in Dreamweaving is of the Psychic damage variety.
Jairdan2005-06-06 01:15:45
Dreamweaving Nightmares are psychic damage.
Unknown2005-06-06 01:16:44
Dwarves got a level 1 equilibrium penalty. Doesn't really make sense, since now by comparison, they are the least tanky of the tanky races.
Ixion2005-06-06 01:17:39
Forget poison and psychic, just PLEASE fix the dracnari regen to outdoors only or something that is actually useful. That is all.
Maelon2005-06-06 01:17:51
edited my post again. Orclach got a lot better too. Good for them!
Desdemona2005-06-06 01:17:53
The orclach now seem VERY nice... Still the level 3 susceptibilty to fire remains kinda scary.
Shiri2005-06-06 01:18:15
I disagree that will off the population. Plenty of Moondancers play Elfen just for RP. Dwarves and Mugwump were better for combat, sooo.
Unknown2005-06-06 01:19:57
I can see a lot of Warriors swapping races now. Not really any different choices for Mages/Wiccans. Aslarans now make even better Guardians with Tarot. An EQ bonus is indeed nice. Rounds them out so they can do more then just toss tarot quickly.
Edit: Hey Shiri, look at Furrikin.
Edit: Hey Shiri, look at Furrikin.