Race changes

by Unknown

Back to Common Grounds.

Unknown2005-06-06 00:59:05
Thought might as well start a new thread, so everything is clean and to the point. The changes haven't gone in yet, but like Estarra said, in the next hour or so, so I thought I'd get a jump on it, so we don't end up with three different threads.

Anyway, has anyone noticed different stats yet for their respective race?
Jasper2005-06-06 00:59:59
Deleted..

Edit: I need to check other things first -before- I post.
Nyla2005-06-06 01:02:15
Aslaran, Igasho, and I forgot the last one
Shiri2005-06-06 01:04:45
Aslaran, Igasho, Tae'dae, Krokani, so far. Looks good.
Unknown2005-06-06 01:06:07
Can you list the changes? It doesn't look like it shows them in the help files yet.
Unknown2005-06-06 01:07:15
Wait, no, I see the Tae'Dae.

Hmmm... I think I'll go Tae'Dae when ever I need to kill guards... or *cough* Demon Lords *cough* :thumbsup:

Wait, make that Igasho.
Nyla2005-06-06 01:07:17
oo and dracnari
Maelon2005-06-06 01:07:48
Krokani are looking much, much nastier than before. Experience negs look to be on the way out also.

Dracnari got psychic lv 3 and poison 1 resistances (dreamweaver attacks "psychic"?)

--------------------------
Change table:

Krokani 1 str, 3 dex, 1 con, level 2 resistant to blunt, level 3 magic resistance (and lv 1 susceptible at the moment, I'm sure they'll fix it soon tongue.gif)

Igasho have 1 strength, 1 dex, 1 con, regen health level 1 and
faster herb level 1.

Aslaran got 1 strength, 1 con, slow herb balance, level 1
resist to cold, faster equilibrium 1.

Tae'dae (biggrin.gif) got 1 strength 1 con, lv 3 poison and 2 psychic resistance

Taurian got 1 str, 2 dex, 1 con, 1 int, level 2 resistance to cutting, level 2 to
electricity, rage not affected

Dwarf got lv 1 equilibrium penalty

Furrikin got 1 dex, 1 int, recover equilibrium level 1,
faster herb 1, resistant to magic 3, resistant to cold 1, weak to fire 1

Loboshigaru, +1 str, +1 dex, +1 con, 3 level health regen now,
1 resistance to cold, 1 resistance to fire, 1 resistance to poison (whoa)

Orclach got lv 1 blunt, lv 2 blade resistance, a dex and a con, lost slower balance (!)

Lucidian got 1 con, level 1 resistance to electric, level 3 to psychic,
level 1 to cutting, blunt damage dropped to 1 and susceptible to fire level
2

Mugwump got equilibrium level 3 and resistant to asphyxiation level 1

Trill have another 2 dex, 1 con, 1 int, resistant to cold level 3,
electric level 2, psychic level 2, susceptible to fire level 1

Human: evolve stats after level 50 based on their archetype

Merians: strength +1, cha -1 base, resist asphyxiation level 2
Imperials: -1 strength, +2 chachi,
Lords: 2 more int, 2 less cha, 1 more strength, 2 more con, 3 dex

Faeling: +1 dex, +1 con, +1 int, elixer heal level 2, herb balance
level 1
shadowcasters: dont' lose cha anymore, they lose 3 dex
shadowlords lose 1 less int, 3 less cha, gain 1 less strength, 3 less con

Elfen: gained 1 dex, faster herb balance level 1, resistance to
psychic damage level 1
high elfen: lose 1 more dex and get 1 more charisma
elfen lords: get 2 more int 1 less strength, 2 more con, 1 more dex and 3 less
charisma

Viscanti: get 1 more con, resistance from poison level 1,
resistance to blunt level 1, resistance to cutting level 1.
Master viscanti: gain 1 less intelligence, get 2 more charisma.
Brood viscanti lose a charisma, get +2 dex, +1 con

Editing as more come happy.gif
Unknown2005-06-06 01:08:41
Krokani look like a decent race. They don't have any balance penalties or equilibrium penalties. So much for them being a "rare and infertile race."
Desdemona2005-06-06 01:09:10
Taurians are awesome.

Edit: A second thought, Taurians have always been awesome... People just don't realize it! tongue.gif

Anyway, psychic resistance for Tae'dae? That sounds kinda Telepathy thing.

Edit: The monks are near!

Edit: I'd still like to see a level 1 resistance to blunt for the Taurian, taking into consideration all their great physique. But really who can complain? Taurians look splendid, I'm just being picky tongue.gif
Unknown2005-06-06 01:10:18
Damn, what is psychic damage.
Unknown2005-06-06 01:13:31
Taurians are awesome indeed.

This will REALLY through off the population of races. Cities/Communes won't be dominated by their specialized race anymore sad.gif

Come on Mugwump! Level 3 equilibrium bonus! Or a bit more constitution and less ridiculous weaknesses. (Level 3 weakness to the two most damaging forms? Meh.) pray.gif
Unknown2005-06-06 01:15:28
Nightmares in Dreamweaving is of the Psychic damage variety.
Jairdan2005-06-06 01:15:45
Dreamweaving Nightmares are psychic damage.
Unknown2005-06-06 01:16:44
Dwarves got a level 1 equilibrium penalty. Doesn't really make sense, since now by comparison, they are the least tanky of the tanky races.
Ixion2005-06-06 01:17:39
Forget poison and psychic, just PLEASE fix the dracnari regen to outdoors only or something that is actually useful. That is all.
Maelon2005-06-06 01:17:51
edited my post again. Orclach got a lot better too. Good for them!
Desdemona2005-06-06 01:17:53
The orclach now seem VERY nice... Still the level 3 susceptibilty to fire remains kinda scary.
Shiri2005-06-06 01:18:15
I disagree that will off the population. Plenty of Moondancers play Elfen just for RP. Dwarves and Mugwump were better for combat, sooo.
Unknown2005-06-06 01:19:57
I can see a lot of Warriors swapping races now. Not really any different choices for Mages/Wiccans. Aslarans now make even better Guardians with Tarot. An EQ bonus is indeed nice. Rounds them out so they can do more then just toss tarot quickly.

Edit: Hey Shiri, look at Furrikin.