Nyla2005-06-06 18:45:36
I think it would be rather dandy for cudgle and nature's curse to work like curses in Achaea and Imperian. Int based, but uses balance not equilibrium.
Also I think it would be nifty if there was an artifact that let you forest/flood/taint and meld at the same time.
Also I think it would be nifty if there was an artifact that let you forest/flood/taint and meld at the same time.
Unknown2005-06-06 19:42:46
So that faelings can pwn at non-knight combat?
I say just give us fast EQ too. I'd say Faelings have quick minds, given that they're fast talkers and relatively smart.
I say just give us fast EQ too. I'd say Faelings have quick minds, given that they're fast talkers and relatively smart.
Nyla2005-06-06 20:02:19
QUOTE(blastron @ Jun 6 2005, 02:42 PM)
So that faelings can pwn at non-knight combat?
131974
Hell yeah.....
Erion2005-06-07 20:40:46
Erm, no. NOT with your current balance bonus. Faelings make teh uber quick knights. And wonderful debaters.
Get over it. Mugwump are superior wicca and druids. Nature curse/cudgel are int-based, and rely on magic/mental prowess. Why should it be like my body is off-balance because I pointed a stick at someone and they got cut up by splinters?
Get over it. Mugwump are superior wicca and druids. Nature curse/cudgel are int-based, and rely on magic/mental prowess. Why should it be like my body is off-balance because I pointed a stick at someone and they got cut up by splinters?
Elryn2005-06-07 23:54:01
QUOTE(blastron @ Jun 7 2005, 05:42 AM)
So that faelings can pwn at non-knight combat?
I say just give us fast EQ too. I'd say Faelings have quick minds, given that they're fast talkers and relatively smart.
I say just give us fast EQ too. I'd say Faelings have quick minds, given that they're fast talkers and relatively smart.
131974
I agree, though I would like our balance bonus toned down first. As a magical race, I think we should be far better at magic-based classes than warrior.
While frail, we are quick and have a superior intellect.
Unknown2005-06-08 10:36:11
Though this probably isn't the right thread to post in, i couldn't be stuffed creating a new one. Many people say that Geomancers Staff and Cudgels need upgrading so i've though about it and come up with a handy dandy solution.
Cudgels, they shoot like lots of splinters, right? Make it so they have a chance of cutting the arteries and or giving torn/sliced muscles, punctured chest, severed ears, and sliced open gut.
Geomancers staff, shoots a big damn boulder out at the person, give it a chance of, breaking a limp on impact or giving some wounding damage to a random part of their body, i mean if you got hit by a huge ass boulder, your arms would either break or be seriously wounded.
Aquamancers were left out of this because everyone keeps saying their stafff is like overpowered and such, but if all staff/cudgels get upped, they'd probably give Vapours or something, neither burning nor chills since it's steam, which is hot water, and hot water sorta cant make you combust.
Sorry if this is a hijack but i thought it might be semi related.
Cudgels, they shoot like lots of splinters, right? Make it so they have a chance of cutting the arteries and or giving torn/sliced muscles, punctured chest, severed ears, and sliced open gut.
Geomancers staff, shoots a big damn boulder out at the person, give it a chance of, breaking a limp on impact or giving some wounding damage to a random part of their body, i mean if you got hit by a huge ass boulder, your arms would either break or be seriously wounded.
Aquamancers were left out of this because everyone keeps saying their stafff is like overpowered and such, but if all staff/cudgels get upped, they'd probably give Vapours or something, neither burning nor chills since it's steam, which is hot water, and hot water sorta cant make you combust.
Sorry if this is a hijack but i thought it might be semi related.
Nayl2005-06-08 10:47:12
Personally, I wouldn't mind 20-25% poison damage on my cudgel.
Breaks through that whole, armour problem, and means, that with how many poison defs there are, (There's one in totems), and the new upgrades to races, I don't think it would be overpowered.
Ideas?
Breaks through that whole, armour problem, and means, that with how many poison defs there are, (There's one in totems), and the new upgrades to races, I don't think it would be overpowered.
Ideas?
Shiri2005-06-08 10:49:48
QUOTE(Nayl @ Jun 8 2005, 11:47 AM)
Personally, I wouldn't mind 20-25% poison damage on my cudgel.
Breaks through that whole, armour problem, and means, that with how many poison defs there are, (There's one in totems), and the new upgrades to races, I don't think it would be overpowered.
Ideas?
Breaks through that whole, armour problem, and means, that with how many poison defs there are, (There's one in totems), and the new upgrades to races, I don't think it would be overpowered.
Ideas?
133180
Actually, poison would probably WORSEN the effect. :/
But, yeah. Geomancer staff doesn't need an upgrade because the freaking demesne does that damage passively anyway.
Unknown2005-06-08 11:05:23
Yeah, i think your just lucky they dont go around with the team staffings anymore, i mean demesne+5 or so Staffs=Anyone dead, and then if you have the wounding on top of that, you'd be either all limbs broken, maybe, or critical on one or two body parts. The cudgel idea was the main point, i just did the Geo's staff cause no one ever uses that anymore, Demesne's are all about afflictions and crap now.
The poison effect of weapons should give a random chance of giving a random affliction, like a 5% chance of giving something.
The poison effect of weapons should give a random chance of giving a random affliction, like a 5% chance of giving something.
Erion2005-06-08 12:49:25
CUDGEL IS FINE.
It's an excellent bashing tool. =\\
That said, I'd like to see more bleed damage.
It's an excellent bashing tool. =\\
That said, I'd like to see more bleed damage.
Sylphas2005-06-08 13:00:11
QUOTE(Erion @ Jun 8 2005, 08:49 AM)
CUDGEL IS FINE.
It's an excellent bashing tool. =\\
That said, I'd like to see more bleed damage.
It's an excellent bashing tool. =\\
That said, I'd like to see more bleed damage.
133217
Excellent bashing, yes.
Excellent pk?
Erion2005-06-08 13:06:35
Both druid guilds have very good demesnes, which more than make up for the lack of PK-damage in their staff.
Geomancers, on the otherhand, have cruddy staffcast all around.
Geomancers, on the otherhand, have cruddy staffcast all around.
Sylphas2005-06-08 13:12:46
I'm still not seeing why our demesnes are so good. Hallucinations (good)/dementia, paralysis (good), treelife (handy, but annoying), treebane (hint: we only stip lev with spring/undoing), asthma (good, easy as hell to cure), cutting damage, blunt damage, electric damage (good).
It's far from bad, but I'm not seeing where all our extra damage is coming from. Storm and nature curse are the only abilities druids have that don't do physical damage, and squirrels is the only one that does blunt. Even FURY is 100% cutting.
It's far from bad, but I'm not seeing where all our extra damage is coming from. Storm and nature curse are the only abilities druids have that don't do physical damage, and squirrels is the only one that does blunt. Even FURY is 100% cutting.
Gregori2005-06-08 13:23:32
Niether Druids nor Mages should be expected to always fight within a demesne. If I could tell everyone "hold on a moment so I can make my demesne, then you all come in and fight me so my cudgel works well.", and not expect to be laughed at, I would.
Mage staff in a demesne or outside a demesne has always been better than Cudgel.
Example:
My cudgel against me naked/undeffed - 1000 damage 100 bleeding (this sounds not bad)
My cudgel against me wearing robes/undeffed - 800 damage 100 bleeding
My cudgel against me wearing robes/deffed - 700 damage 100 bleeding
Now those numbers overall sound ok and would be ok if not for a few things.
I have 0 resilience reducing damage
I have 0 numen/halo/putrefecation reducing damage
I have 0 racial resistances reducing damage
I have 0 fullplate armour reducing damage
Bleeding damage can be ignored with a Kingdom Enchantment.
So now if everyone a druid fights wants to do us the benefit of getting naked and dropping their defenses before fighting. Great! If not, druids are forced to rely on a novice skill in order to "be on par" damage wise.
EDIT:: Not to mention it has been proven time and again that Cudgel -inside- a demesne is just as useless. Why do you think nearly every druid uses their Sickle?
Mage staff in a demesne or outside a demesne has always been better than Cudgel.
Example:
My cudgel against me naked/undeffed - 1000 damage 100 bleeding (this sounds not bad)
My cudgel against me wearing robes/undeffed - 800 damage 100 bleeding
My cudgel against me wearing robes/deffed - 700 damage 100 bleeding
Now those numbers overall sound ok and would be ok if not for a few things.
I have 0 resilience reducing damage
I have 0 numen/halo/putrefecation reducing damage
I have 0 racial resistances reducing damage
I have 0 fullplate armour reducing damage
Bleeding damage can be ignored with a Kingdom Enchantment.
So now if everyone a druid fights wants to do us the benefit of getting naked and dropping their defenses before fighting. Great! If not, druids are forced to rely on a novice skill in order to "be on par" damage wise.
EDIT:: Not to mention it has been proven time and again that Cudgel -inside- a demesne is just as useless. Why do you think nearly every druid uses their Sickle?
Erion2005-06-08 13:33:04
QUOTE(Sylphas @ Jun 8 2005, 09:12 AM)
I'm still not seeing why our demesnes are so good. Hallucinations (good)/dementia, paralysis (good), treelife (handy, but annoying), treebane (hint: we only stip lev with spring/undoing), asthma (good, easy as hell to cure), cutting damage, blunt damage, electric damage (good).
It's far from bad, but I'm not seeing where all our extra damage is coming from. Storm and nature curse are the only abilities druids have that don't do physical damage, and squirrels is the only one that does blunt. Even FURY is 100% cutting.
It's far from bad, but I'm not seeing where all our extra damage is coming from. Storm and nature curse are the only abilities druids have that don't do physical damage, and squirrels is the only one that does blunt. Even FURY is 100% cutting.
133227
Fury should probably be changed, IMO. You're right, most of those abilities ARE just good. But when you put them together, with someone who knows how to time it, you're talking insane. Especially when you're caught by surprise. A lot of times, paralysis alone can cause problems for some people, as when they're done focusing, it's not long at all before they're paralysed again. And, some people infuse impatience. Impatience, paralyzed, asthma. While being treebaned, followed by a sap. Dementia.
They're immobalized, unless they have arti-pipes. Regular ones go out in the middle of a fight, a la Murphy's Law. The same applies to Blacktalon Demesne's.
As to not always being able to fight in your demesne, you're right. It's a pain. But it's your basic expectation. If you're fighting out of it, I'm assuming it's due to group combat, a druid can take runes. They won't be there for damage. Faeling druid with supersling will do just fine, giving support. You can't expect to be a killing machine outside your demesne. Cosmic guardians sark without their angels, wiccas are gimps without their fae. Druids are cruddy without their demesne. This doesn't mean aqua staffcast should be adjusted.
Erion2005-06-08 13:35:12
Actually, I'd like to see a Druidry ability to nullify high magic defs. You know, the low/high counters. Maybe a low magic ability?
Torak2005-06-08 13:35:21
Screw runes, embed blackout, Sap when it hits. Then nail them with some things like epilepsy and balance tweakers. NOTE: I have no idea if dreamweaving has it.
Erion2005-06-08 13:36:12
Blackout alone in a demesne is nice, however, impatience is better, just to go along with the rest of the afflictions. DIAG can check what you missed in a Blackout.
Torak2005-06-08 13:38:11
I beg to differ, focus mind, focus body then cleanse or use a syphon type skill. Blackouts with sleep enchants( Or just use the dreamweaving thing..whatever is easier)+Sap is alot better..
Gregori2005-06-08 13:43:49
Nobody said Aqua staffcast should be adjusted. I have argued all along that Mage staff inside and outside a demesne are in both cases very good.
Cudgel inside and outside a demesne is crap.
Yes we should expect to be weaker outside our demesne, but again when our -fabled- -specialised- skill, and this goes for Blacktalon as well, is worse than our novice skill, both inside and outside a demesne, there is a problem.
Cutting damage has always had a bias towards it for damage reduction, and that bias is harmful to Hartstone and Blacktalon in a big way. Druids are not capable of standing toe to toe with opponents. Cudgel is our only ranged attack other than runes, and saying that we can use it as backup fire in a group is the same joke as saying let me get my demesne set up before you attack me.
Cudgel doesn't need a huge "upgrade", it does need a balance though. A damage type change would fix that, even if it was only a 70/30 or 50/50 change.
Cudgel inside and outside a demesne is crap.
Yes we should expect to be weaker outside our demesne, but again when our -fabled- -specialised- skill, and this goes for Blacktalon as well, is worse than our novice skill, both inside and outside a demesne, there is a problem.
Cutting damage has always had a bias towards it for damage reduction, and that bias is harmful to Hartstone and Blacktalon in a big way. Druids are not capable of standing toe to toe with opponents. Cudgel is our only ranged attack other than runes, and saying that we can use it as backup fire in a group is the same joke as saying let me get my demesne set up before you attack me.
Cudgel doesn't need a huge "upgrade", it does need a balance though. A damage type change would fix that, even if it was only a 70/30 or 50/50 change.